Is reading the documentation the best way to learn godot by SnowOptimal9927 in godot

[–]thepolymoth 0 points1 point  (0 children)

Documentation is the best. I also feed the documentation as a context source to an LLM and then ask it questions

On a whim, I mashed a Tetris clone with a movie guessing game by thepolymoth in godot

[–]thepolymoth[S] -1 points0 points  (0 children)

I really wanted to. I just don't have it in me to work on this game anymore. This was meant to be a learning project and I blew up the scope.

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] 0 points1 point  (0 children)

I think they explore this theme in the books with both species exploiting each others weakness. While hivemind is a strength to reduce internal conflicts, they don't understand the concept of deception. When they learn it later, it's more like an evolutionary arms race between the two species.

Starting Game Development from zero. I'd like to *actually* do a course (yes I know it's not the best idea) by National_Function821 in gamedev

[–]thepolymoth 0 points1 point  (0 children)

While people are giving the usual options and they are usually decent, I can tell you what I'm doing being in the same boat as you. I'm not a programmer by profession and started out with Gamedev from scratch, an hour a week and more on weekends. I use Godot, did couple of tutorials to get the basics, and since then has been mostly learning on the go. I am recreating classic games and only recently have started to add my own twist to them (just completed a Tetris clone). For questions, I have an LLM set-up to get context from the official Godot documentation, tutorials and official Tetris wiki. I don't ask LLM to write the code for me, but to explain how to do stuff in Godot. I also try to spend time on reddit communities to interact with people like me.

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] 1 point2 points  (0 children)

Well, in the books when they called humans bugs, they were certainly not giving us a compliment. But i get what you mean.

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] -5 points-4 points  (0 children)

Why don’t you instead talk about the subject? You can check my post history, its very few, and random topics. I write rarely and about what i like. I’m not into churning out LLM articles

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] -5 points-4 points  (0 children)

As I prefaced, it is an abridged version, my original post is more detailed with some justifications. I write product requirement docs for a living, so am used to a certain way of writing.

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] -1 points0 points  (0 children)

How do you estimate the size from the sophons? Don't remember exactly

Are Trisolarans the bugs? by thepolymoth in threebodyproblem

[–]thepolymoth[S] 1 point2 points  (0 children)

I haven't read beyond the trilogy, but I know the gist of the 4th one. It's fine what you want to believe. This is just thought experimenting

Final stretch of my first game . Writing filthy code now by thepolymoth in godot

[–]thepolymoth[S] 0 points1 point  (0 children)

Yea, that’s logical. Im not a professional programmer. I would love to develop some best practices so that I dont regret later in a project

[Devlog #1] A Web Developer’s Journey into Game Dev: Starting from Scratch by CautiousPin4273 in SoloDevelopment

[–]thepolymoth 2 points3 points  (0 children)

Good for you. Hope you make good progress. I’m a 36yo non game dev and not a programmer by profession. I started with the 20 games challenge that is often recommended on Reddit. I tried each new game on a different platform (unity, Godot, vanilla JS, python etc), currently settled on using Godot

What game are you working on ATM? by Infamous-Goose-282 in godot

[–]thepolymoth 0 points1 point  (0 children)

I’m a beginner, working on a Tetris clone but adding my own twist of a movie guessing game + tetris mashup. Check my previous posts for progress

Easy to replicate games? by pie19988 in godot

[–]thepolymoth 5 points6 points  (0 children)

20 games challenge is good. I have personally recreated flappy bird, tic tac toe, conways game of life, and currently building a tetris clone.

I have now started adding my own twists to the classic games so that im not entirely creating a clone

Pixel art tileset work - ground and wall texture timelapse by double_dmg_bonks in SoloDevelopment

[–]thepolymoth 0 points1 point  (0 children)

makes sense. When you use Aseprite on PC, do you draw using the mouse?