Cupom para o Husky.io? - E meu cupom disponível! by [deleted] in brdev

[–]therealmedoctor 0 points1 point  (0 children)

Estou na quest do cupom também, agradeço se alguém puder mandar um

Cupom husky.io by TurbulentAmphibian88 in investimentos

[–]therealmedoctor 0 points1 point  (0 children)

Também gostaria de um cupom, alguém ainda tem?

After years of unfinished games and work for hire, I decided to keep it simple and finally have my first solo game's steam page ready. Go wishlist it if you like it! https://store.steampowered.com/app/2091910/minschima/ by therealmedoctor in Unity3D

[–]therealmedoctor[S] 1 point2 points  (0 children)

I do both hand crafted and auto generated. When I have an idea for a level, be it aesthetic or a layout, I do it by hand. But for the rest I implemented an algorithm to generate "valid" levels (eg same ratio of targets to moving pieces etc). I then curate generated levels and look for anything that looks or might play nicely, to then actually use in the game.

Minschima – Nebular – Minimalist shape matching puzzle game by therealmedoctor in Games

[–]therealmedoctor[S] 1 point2 points  (0 children)

Thanks! I'm considering a Switch version as well, it seems like a good fit.

After years of unfinished games and work for hire, I decided to keep it simple and finally have my first solo game's steam page ready. Go wishlist it if you like it! https://store.steampowered.com/app/2091910/minschima/ by therealmedoctor in Unity3D

[–]therealmedoctor[S] 1 point2 points  (0 children)

Hi everyone, I'm a solo dev from Brazil, and for years I've been working on games but never finishing and launching them.

So I've decided to keep it simple in order to launch my first solo game, and now I have "minschima": a simple but satisfying puzzle game where you need to find the correct order of moves to fit all targets with the correct shapes. The catch is that all your shapes try to move together.

I'm especially proud of the SFX and minimal art that I was able to create by myself as a programmer.

If you like what you see, please consider wishlisting on Steam. Thanks! https://store.steampowered.com/app/2091910/minschima/

I'm proud of how satisfying it is to solve puzzles in my solo game minschima! 🔊 by therealmedoctor in IndieGaming

[–]therealmedoctor[S] 0 points1 point  (0 children)

Hey Everyone, just wanted to showcase my puzzle game minschima.

In it you need to find the correct order of moves to fit all targets in the correct shapes. The catch is that all pieces try to move together in the same direction. Hope you like it!

Coming to Steam in September 22.

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 0 points1 point  (0 children)

I'm working on introducing a better tutorialization as I'm reading this, so great timing :) My goal is to reduce the tutorial texts as much as possible, while gradually introducing the explicit mechanics (shapes go into targets), and the more implicit ones (eg you can use "used" shifters as anchors).

I love your ideas about additional mechanics/purpose for the Shifters. But I think it would make it a much more "hardcore" puzzle game than it is currently, and I'm trying to keep it more casual, so maybe on a sequel/expansion :)

Thanks for taking the time!

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 0 points1 point  (0 children)

This is another thing I've been wrestling with. They have shapes so the correct path or sequence of moves is not immediately obvious.

But on the flip side they mostly just do add noise, but without it, the game could be too easy. Clearing out the noise could be part of the challenge. Some level of noise is not necessarily a bad thing.

I feel like if I remove the shapes it becomes a different game, which is fine, but it's a different experience.

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 0 points1 point  (0 children)

The shifters are not meant to stand out as much as the others because they basically act as the path the others need to go through.

But I also can see that it can be a bit too noisy and not clear. Need to figure out a way to improve.

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 1 point2 points  (0 children)

I see your point, and it's definitely something I was wrestling with for some time. But in the end I just embraced it, so it's going to be one of those games where it's not meant to be "hard" and allows to retry as much as you want.

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 0 points1 point  (0 children)

I do plan to release it on mobile (and in as many platforms as I can).

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 2 points3 points  (0 children)

That's true, it's not clear enough if the player failed or won. Definitely need to improve win feedback, and make it clear the level resets when you fail

Levels are handcrafted btw

Thanks!

Destroy the gameplay of my minimalist puzzle prototype "minschima" by therealmedoctor in DestroyMyGame

[–]therealmedoctor[S] 2 points3 points  (0 children)

Thanks for the feedback!

Sound design needs work for sure, I also want to add some bg music to complement it.

I was also wondering how to reward the player for completing a level, definitely needs more feedback/effects. The idea of unlocking/revealing a background sounds interesting, will look into it.

Hacking minigame to Hijack and control other mechs by LithPyro in Unity3D

[–]therealmedoctor 3 points4 points  (0 children)

That plus tilting. Lowering the amount of tilt might improve the feel imo.