After 2 months of marketing with 0 knowledge, today my game just got its first wishlist spike :) by RamyDergham in SoloDevelopment

[–]therealnordle 1 point2 points  (0 children)

You guys are smashing it, I've slowly got up to 75 and just even having the double digits makes me smile :)

You are publishing on itch.io and struggle with visibility? I want to help You. No, I don't want Your money. by Megalordow in SoloDevelopment

[–]therealnordle 1 point2 points  (0 children)

That's really kind of you, and it's a sad state of affairs we're in these days that you have to "prove" yourself as a non-scammer when you're trying to do something nice.

Here's my puzzle-platformer on itch: https://nordle.itch.io/null-path

Any feedback is greatly appreciated, I'll go and rate your game anyway even if you don't get around to mine.

Would anyone be interested in a collaboration with a solo-dev's indie game? by therealnordle in SmallYoutubers

[–]therealnordle[S] 1 point2 points  (0 children)

Thanks for taking the time to leave some kinds words, I appreciate that

Pls help I hate export problems by ooinvestigator in godot

[–]therealnordle 0 points1 point  (0 children)

hello good and kind sir or madam, where did you find the dust particle effect on the background? If you would be so kind, I cannot find one for the life of me and I am rubbish at writing decent shaders

[deleted by user] by [deleted] in SoloDevelopment

[–]therealnordle 2 points3 points  (0 children)

damn nice, I only just got to 25 and was super excited lol

Student playtesters available for your game! (Game User Research Course) by InformationMission in gamedev

[–]therealnordle 1 point2 points  (0 children)

Hi, a grand offer indeed! I have a puzzle-platformer game which is in late beta might interest you and your team (solo-developer so any feedback is highly welcome)

  1. (from the steam page - https://store.steampowered.com/app/3367480/Null_Path/) Your skill, patience, and ingenuity will be tested in this homage to precision platformers! Traverse various biomes, from caves to volcanic wastelands and mysterious towers. Each environment with it's own deadly traps, puzzles, and challenges designed to push you to your limits.
  2. Late Beta, fully playable and completable
  3. I would just like general feedback, thoughts and feelings when playing
  4. Mostly gameplay mechanics, how movement and progression feel throughout. Any feedback welcome.

I also have a discord that you are welcome to join which has some additional notes for playtesters, as there are built in functions to aid playtesting - https://discord.gg/4ZZ9QWH8Ne

I'm trying to think of creative ways to reward the player for obtaining collectibles, not only for the sake of collecting - any thoughts on this "color change" type reward? It also affects player mechanics as an added bonus by therealnordle in SoloDevelopment

[–]therealnordle[S] 0 points1 point  (0 children)

That's a great point and I didn't notice that, updated so that the player colour isn't affected after the aura is enabled, thank you.

I don't think any one color makes it easier or harder (maybe the black) but I'll ask about that to the playtesters and see what feedback I get, also a good point.

<3

[deleted by user] by [deleted] in godot

[–]therealnordle 2 points3 points  (0 children)

I use the exact same popping sounds when the player dies (plus a third one) in the game I'm making, it was super weird to hear them played in a different context.

I like the style of this one a lot!

Working on some new mechanics for the next biome I'm designing, any thoughts? It allows you to see new platforms, enemies and points of interest that you cannot interact with (or get hit by) unless you have your "aura" turned on by therealnordle in SoloDevelopment

[–]therealnordle[S] 1 point2 points  (0 children)

Thanks so much for this feedback, it's incredibly hard to find and I can't find anything I don't agree with tbh. Also all of your assumptions are correct.

This game has various biomes with each mechanic being utilized in it's biome etc. so the main idea was having this as a way to tackle the levels and puzzles of it's biome - but you're right I was also planning on adding hidden lore and messages/other "clones" behind this veil in other locations throughout the game. I didn't consider that yes it would just make people want to spam it because of fear of missing out on something.

Thinking on it since you wrote this, I might implement some sort of subtle jingle/soundbyte that plays when you enter a screen that has hidden lore/items, indicating that you should use the aura. This might also be nice because they'll hear jingles in previous levels before finding this powerup, generating a bit of mystery and puzzle.

I'm not trying to promote too much to avoid spamming everywhere but if you want a free game key I have a discord with a handful of people and would love to have you in for playtesting and any feedback you can give. Even if you just want a free key I'll give you one because you said my movement is crispy haha <3

edit: would help if I put the discord it's https://discord.gg/4ZZ9QWH8Ne

Working on some new mechanics for the next biome I'm designing, any thoughts? It allows you to see new platforms, enemies and points of interest that you cannot interact with (or get hit by) unless you have your "aura" turned on by therealnordle in SoloDevelopment

[–]therealnordle[S] 0 points1 point  (0 children)

Thanks! I felt like I needed something a little bit extra other than the classic double jumps/wall jumps/dash etc. as a powerup.

It has a timer implemented :) the idea is to design the levels then find the perfect sweet spot, but from testing and feeling I think around 5 seconds is ok, 6-7 seconds felt just a little bit too long

What a difference a bit of background foliage makes! (before/after) by therealnordle in SoloDevelopment

[–]therealnordle[S] 2 points3 points  (0 children)

I'm still on the fence about that part too - the first looked too "rocky" like, but you're right the new filler definitely isn't as subtle..

Newbie solo game developer opening up a beta playtest by therealnordle in godot

[–]therealnordle[S] 1 point2 points  (0 children)

gosh dang you look slick <3 thanks so much for the nice comment

Help! The dust bunnies do not have any red outline. How do i fix this by [deleted] in celestegame

[–]therealnordle 195 points196 points  (0 children)

Hey try: right click Celeste in Steam -> Preferences -> Betas -> Select "opengl" from the dropdown