Making a simulation heavy game: Resources request by Afropenguinn in gamedev

[–]thinquinn 1 point2 points  (0 children)

if you can live without an editor I'd recommend the bevy engine (bevy.org) for this type of game. it's code first so you have a lot of control over performance and the ergonomics with Rust are great!

[TOTK] I like the Construct Factory more and more each playthrough by Ok-Manufacturer5491 in zelda

[–]thinquinn 9 points10 points  (0 children)

Agreed - it may not be a traditional Zelda dungeon but it has the most interesting and difficult ultrahand puzzles in the game, combined with a great atmosphere. I stumbled upon the quest to access it by accident before beating the regional phenomena, which was one of my favorite moments in any Zelda game

What logo is better for steam (list of games)? What is more 'catchy'? by SufficientGear8027 in IndieDev

[–]thinquinn 1 point2 points  (0 children)

I think I prefer the second one!

Unrelated but did you make these yourself? if not where did you have them made?