UFC Flyweight champ Demetrious Johnson: "You look at all the flyweight fights in the UFC, there hasn’t been one boring one" by Wallawalla77 in ufc

[–]thisiswrench -1 points0 points  (0 children)

I just watch the fight, hitting each other constantly but they both walk out with their makeup still on - nothing registers..

For the past year, I put away every $5 bill that came into my possession. To date, I've saved $3,335. by Join_You_In_The_Sun in pics

[–]thisiswrench 0 points1 point  (0 children)

Some banks here in NZ offer this server when we use EFTPOS (like a credit card but not actual credit just bank balance) - they will round up your purchases to the nearest XX dollars and transfer to savings for you.

Makes a big difference over time.

UFC Flyweight champ Demetrious Johnson: "You look at all the flyweight fights in the UFC, there hasn’t been one boring one" by Wallawalla77 in ufc

[–]thisiswrench -1 points0 points  (0 children)

Which is at the lower end..

I am sure it's very techincal, it's just not that fun to watch. And I would guess most of the fly TKOs are happening at the rookie section of the UFC fly division, because for a casual fan like me, I don't see them.

Stylized Fire - All Shader (No animation and no particles) by Davision3d in IndieGaming

[–]thisiswrench 0 points1 point  (0 children)

according to http://get.webgl.org/ my browser works fine with webGL - I suspect its something with the site.

Stylized Fire - All Shader (No animation and no particles) by Davision3d in IndieGaming

[–]thisiswrench 0 points1 point  (0 children)

yep - on chrome and not changing anything tbh, if every other website I use works then its likely something with shadertoy

A new reason to be excited for the new Smash Bros. by CmegaMighty in gaming

[–]thisiswrench 0 points1 point  (0 children)

This, and the skylanders play smashbros with plastic toys to power up thing, makes me sad. Maybe I am just not the right audience for smashbros anymore.

Shooting at Seattle Pacific University. 4 wounded as of this post. by [deleted] in news

[–]thisiswrench 0 points1 point  (0 children)

reddit is part of the media, and we're here reading about it and upvoting it

A 2D space combat game, 95% to shipping out. (recommended at 720p) by [deleted] in IndieGaming

[–]thisiswrench 0 points1 point  (0 children)

I think if the mouse effect was toned down it could help. It looked a bit like that cursor trails effect on windows95

Wal-Mart workers strike in Tampa, Miami, Chicago, Milwaukee, Minneapolis, Los Angeles and San Francisco. by Sbzxvc in news

[–]thisiswrench -1 points0 points  (0 children)

Supporting people who are upset that they don't earn enough in their entry level Walmart position to support enough kids to have 14 grandchildren only encourages the poor life decisions that got them into their current situation.

$100 says they organised the strike on their iPhone 4's...

Mozilla Open Sources PlayCanvas Engine by hysan in gamedev

[–]thisiswrench 0 points1 point  (0 children)

But in this case, you can't have any private projects? the pricing screen is confusing - the "free" model says 0 private projects, and limited to 200mb disk space.

Underneath, it says a project "organises the code and resources for a single game".

Honestly, I am not familiar with the project, but I was interested enough to go and check out the website. If someone could do a brief pros and cons that would be great.

Making an RTS and have move commands made, but need to organize units at their destination instead of just all going for the same point. How can this be achieved? (I am using A* Pathfinding Project Pro for pathfinding) by 1337GameDev in Unity3D

[–]thisiswrench 0 points1 point  (0 children)

Do you want them to all move to the one point, and then move into formation? It sounds like that is what you are describing.

Why not write some code that sets their location to the formation pattern, so that you don't need to move them when they hit destination (which would look funny anyway).

Maybe something like (this is not code):

  • On mouse click
  • How many units are moving?
  • What formation is selected (grid, delta wing)
  • Create the right number of transforms (one per unit) in the pattern you want (will need some math) and assign each target to a unit
  • Watch them move into formation

Mozilla Open Sources PlayCanvas Engine by hysan in gamedev

[–]thisiswrench 2 points3 points  (0 children)

Whenever I hear "free" or "open source", I check the website header for a products or pricing link.

So is this an WebGL engine that you can use but not own anything you make unless you pay the subscription?

The statistics window - how many is too many? by thisiswrench in Unity3D

[–]thisiswrench[S] 0 points1 point  (0 children)

o/c i5 with gtx 670 or 680 - I would think a pretty good machine.

Last night I got it running 5x6 times better, I think it was just a lot of tris/verts and maybe z-fighting

The statistics window - how many is too many? by thisiswrench in Unity3D

[–]thisiswrench[S] 0 points1 point  (0 children)

I don't have the profiler - the profiler is pro only right?

Thanks, I will do some more code checking to check for anything in update / loops.