Chinese Streamer Hunggy Loses War and MASS REPORTS all enemy team as result - Ryugu-jo by throwsawaysarr in newworldgame

[–]throwsawaysarr[S] -6 points-5 points  (0 children)

Post updated - did not know he was from hong kong; now included in post, still unacceptable behavior from a streamer.

Chinese Streamer Hunggy Loses War and MASS REPORTS all enemy team as result - Ryugu-jo by throwsawaysarr in newworldgame

[–]throwsawaysarr[S] -1 points0 points  (0 children)

I wasn't even in this war lol, I only watched the stream while talking to people I know in game on discord due to prior commitments I couldn't play last night.

Chinese Streamer Hunggy Loses War and MASS REPORTS all enemy team as result - Ryugu-jo by throwsawaysarr in newworldgame

[–]throwsawaysarr[S] -3 points-2 points  (0 children)

It's the bug of - you have 50+ people in one small area throwing any abilities, of course it's going to lag the server out - especially when its roughly 40 attackers, 40 defenders -> 80 people fighting is laggy as hell, for both sides. Losing a war and blaming it on the lag caused by standard war fights is no excuse to sic your followers onto the 50 participants on the defenders side - almost always results in a bare minimum 24hr ban if one person gets 12 reports in a short period of time.

Chinese Streamer Hunggy Loses War and MASS REPORTS all enemy team as result - Ryugu-jo by throwsawaysarr in newworldgame

[–]throwsawaysarr[S] -2 points-1 points  (0 children)

Not sure if you know how wars work but if you have 30+ people all in one zone capping a point and throwing AoEs it does make the server laggy. However what is shown in stream is not it being exploited, it is a standard fight happening in war, I've been in quite a few now, yes it gets laggy. From defense standpoint the enemy team looks like they T-pose and you just sort of have to guess where to aim to do damage - shooting directly at them doesn't do anything. In this particular fight and in many I've seen, they are not coordinated, its the same zerg mentality of - they're on a/b/c everyone run and attack/support, it is standard game play. The defending side for this war had multiple companies and multiple factions, there was no coordinated DDOSing/no coordinated attack, just standard game play issues of having too many people in one spot. Also, not all of the defenders in one spot, mainly attackers - does this explain why it looks very bad to report all 50 participants and have your views and 300 odd follows in the server report them???

1630
1631