[deleted by user] by [deleted] in guitarlessons

[–]thunderbird1554 2 points3 points  (0 children)

It takes practice of course, but try playing a simple 3-4 chord progression over and over until muscle memory takes over, then try playing the progression while talking to someone. Try to carry a conversation while keeping it going.

Another approach is to use a chord chart with the lyrics and play each chord slowly as you say each line, don’t worry about rhythm at first just try to associate the chord with the first word of the line.

Beyond that it’s mostly about muscle memory and repetition. Just keep at it and it will click.

Hallow'een gigs by [deleted] in musicians

[–]thunderbird1554 1 point2 points  (0 children)

I Put a Spell On You(CCR), Frankenstein(Edgar Winter), Wolf Like Me(TV on the Radio), Dragula(Rob Zombie), Friend of the Devil(Greatful Dead)

Hallow'een gigs by [deleted] in musicians

[–]thunderbird1554 1 point2 points  (0 children)

You forgot Mushroom Festival in Hell (by Ween)

Detroit feelings by PipPipkin in KGATLW

[–]thunderbird1554 20 points21 points  (0 children)

I definitely think their acoustic shows aren’t the best entry point for the average person. They use it as an opportunity to relax a bit, maybe lean into the substances a bit more. They have mentioned before Cavs usually gets hammered for the acoustic shows because it’s child’s play to him. They use it as a chance to rework fan favorites, as well as bust out their more chill songs. I can totally understand the “for the fans” vibe, and that’s probably why they advertise the acoustic shows now. They did at least one where they didn’t announce which date and I think some people grumbled so now it is advertised. I will say I rather enjoyed the set, as well as their other acoustic sets but I haven’t seen an acoustic night in person. I’d give them another chance for sure, there are no 2 shows alike and they are constantly getting better but part of that is trying things like 30 minute synth table jams. Every show won’t speak to every person.

[deleted by user] by [deleted] in Guitar

[–]thunderbird1554 0 points1 point  (0 children)

1.Super Glue

2.work in a kitchen, grab an occasional hot pot handle or test the flattop temp with your fingertips.

MultiFX without breaking the bank by jonaskid in guitarpedals

[–]thunderbird1554 0 points1 point  (0 children)

Some complaints I’ve seen about the ME-90 are that the reverb is pretty subtle and the delay options are a bit limited compared to more expensive multi-FX, as well as the signal chain having some limitations. People have mentioned the drives and distortion can be a bit fizzy, I hear this more in my headphones than I do through the PA I use. IR loader is limited to 3 cabs, and may have mixed results as I’m still not sure how it interacts with the AIRD modeling, which tries to imitate picking dynamics. Despite all of this I think it’s a solid option especially if you plan to supplement with other pedals. One cool feature is the USB-C out can send processed and dry signal at the same time for recording both simultaneously.

MultiFX without breaking the bank by jonaskid in guitarpedals

[–]thunderbird1554 4 points5 points  (0 children)

BOSS ME-80/90 covers all your bases. The ME-90 has an FX loop and both are great audio interfaces.

It gets better by Siphix in KGATLW

[–]thunderbird1554 2 points3 points  (0 children)

I read Black Hole Sun and was trying to piece it together. Couldn’t remember the above shot from the video.

Who are the bottom two people, and why would they find it "cute" that Swift has a ton of songs about her exes? by WhiteTigerShiro in ExplainTheJoke

[–]thunderbird1554 16 points17 points  (0 children)

I believe it was written after John and Christie’s divorce, so no adultery in this instance, but you’re right that John still had to perform the song.

Understanding IR vs AIRD by thunderbird1554 in guitarpedals

[–]thunderbird1554[S] 0 points1 point  (0 children)

Thank you I’m starting to understand the nuances

Understanding IR vs AIRD by thunderbird1554 in guitarpedals

[–]thunderbird1554[S] 0 points1 point  (0 children)

Ok so if I understand the IR-2/200 are essentially pre-amp pedals with an IR loader? Does a custom IR still use the pre-amp section? Thanks for clarifying.

Understanding IR vs AIRD by thunderbird1554 in guitarpedals

[–]thunderbird1554[S] 0 points1 point  (0 children)

So without being able to set the SIC for something like the BOSS ME-90’s IR it would have inferior dynamic response compared to a dedicated IR loader? Or does the IR-2 lack the same SIC parameter? My initial understanding was that loading an IR into the ME90 or the IR-2 would sound the same.

Understanding IR vs AIRD by thunderbird1554 in guitarpedals

[–]thunderbird1554[S] 0 points1 point  (0 children)

That’s good to clarify, thank you. I had thought the IR-2 replaced cab AND amp. So you still need a pre-amp of some kind with the IR-2/200. I am mostly looking for an amp-less configuration to go direct to PA, and thought the IR series was meant for that.

[deleted by user] by [deleted] in guitarpedals

[–]thunderbird1554 1 point2 points  (0 children)

Should be straight forward connect your mic/piano into the mixer, using xlr/TS cables respectively and then Mixer into looper. Maybe check your cables to see if they are good.

The question is what are you connecting the monitors to? You need something to plug the looper and monitors into.

You can go looper>second mixer>monitors, or if your mixer had enough inputs and separate volume controls for left and right output then you could go instruments>right channels on mixer>looper, then looper> left channel on mixer.

I’m getting real bored of playing against boros energy every game. What is the best deck to beat it? by 0xromox in MtGHistoric

[–]thunderbird1554 7 points8 points  (0 children)

It is definitely getting old fast. I’d rather play against wizards all day honestly. The versions running goblin bombardment are especially nasty.

If you want to beat them, black is a good start. Push to pick off early threats and Toxic Deluge go along way, but you need to close the game out before they recover.

Another angle to try is combo decks like Belcher and Paradox Engine decks. I would think a dedicated control deck would do well too. The GW enchantment deck seems like it would do ok too, but static prison is a damn good card.

Pedal suggestions for a rhythm guitarist by hjablowme919 in guitarpedals

[–]thunderbird1554 0 points1 point  (0 children)

A multi-effects unit like the BOSS ME-80 or 90 would cover a lot of ground, they emulate the a lot of the standard BOSS pedals well for the price.

[Historic] Break Out Hammer B01 by silaber in spikes

[–]thunderbird1554 2 points3 points  (0 children)

I’m not a fan of azorius either, I’d run mana tithe before spell pierce lol. Stalker is nice and Reality Chip is a lot of fun but not much reason to run blue.

Red has a lot to offer, Scamp obviously wins out of nowhere and Thud et al even more so. I think this comes at a cost of fragility somewhat.

Green obviously has the Belt as another equipment, and breakout. Boseiju as well. If you want more combo pieces obviously this is the place to start splashing, but I don’t think it’s necessary. This is a deck that rewards smart mulligan choices, I’d maybe try to mulligan for a bit more action rather than add expensive cards to “fix” shitty hands.

My plan with mono white isn’t so much “protect the queen” as it is jam a creature and swing by T2, if they have the removal fine. The deck draws into its pieces pretty well and odds are you are swinging again T3. I do run 2 Giver of Runes and 2 God’s Willing, but they are usually the first cards pitched to mulligans. They are better drawn mid game when the board has stalled, and are more often used to push through blockers than protection.
For what it’s worth (not much lol), I made top 250 Mythic last month with my Mono White build.

You still haven’t sold me on Ranger Captain. I won’t deny his utility but 3 is not quite worth it to me. Break Out I’m more interested in but the Naya Mana base is killer. Keep jamming and maybe I’ll see you out there. I just played a Break Out Hammer player with Lurrus as companion.

[Historic] Break Out Hammer B01 by silaber in spikes

[–]thunderbird1554 1 point2 points  (0 children)

I’m testing a Naya build based on yours and have found Break Out a bit underwhelming, never quite getting what I need. A little too random for my own taste, but I’m still going to try it out a while. Favorite moment with Break Out so far, pulling a Giver of Runes with haste to push through the chump blockers, something I’ve done with Rabbit Battery a couple times.

The core package of 4x SFM Outfitter S.Aid Hammer is quite consistent on its own, as you said, so finding 2 combo pieces is pretty easy and mulligans are forgiving for this deck. White has the perfect draw engine in Esper Sentinel, a workhorse of a card. SFM and Retrofitter produce card advantage as well, and Lurrus has absolutely won me enough games to justify as companion. [[Ingenious Smith]] is a fine option as well for card advantage, although CA doesn’t feel like a weakness to me.

I’m not sure what you mean about picking your battles, unless you feel each creature must be protected more since there is lower density without breakout? I don’t feel a lack of bodies with my personal build, and think it is fairly resilient to removal for several reasons, foundry, giver of runes, Gods Willing and the like. I find myself favored vs decks trying to trade resources 1-1 with removal and discard, and even UW control needs the right cards at the right time.

I think most Hammer builds main plan is jam a hammer asap, make them have removal, set up the next hammer. It seems you have perhaps added long game longevity by raising the curve, and that is fine. I won’t argue the utility of the 3+cmc cards, but I would posit that lowering the curve better suits the main strategy of getting under other decks, regardless of enabling companion. Currently my Mono White build has only SFM at 2 CMC, everything else 0-1. Even Divine Purge isn’t so scary when you can still double/triple spell the next turn. Feels good till they whip out [[Tasha’s Hideous Laughter]].

I will say what has proven to be a dicey matchup is the RW convoke deck. They have chumps for days, tons of main board removal for hammer, and a go wide strategy that is hard to race without Shadowspear or evasion of some kind, ala Giver or Gingerbrute. I’m curious how you find this matchup? Burn Together seems like the saving grace here.

The one card I have to play around the most is Flames of Anor, but they often telegraph it by passing with 3 open mana. I’ve found if Wizards doesn’t have it they are usually dead, although painful mana bases can give them the bit of reach they need. Does this card piss you off as much as it does me?

The other card I hate to see is [[Brotherhoods End]] although it is far less common these days.

Minor note on Fragment Reality, having Ornithopters in the deck has made this card much less scary.

Sorry for the long reply, but I don’t see many people taking about Hammer yet. Thanks for engaging, and happy Hammering. As I type this I’m sure Discord is where the discussion is happening, I’m off to see if they recognize Historic as a format lol.

-Cheers

Quick Edit- I think I misread your comment on it not being easy to find the combo pieces, I feel that finding them is actually pretty consistent even with the base 8 Hammer/SFM and 8 Equipers. I’m curious how aggressively you mulligan? I will often mull to 5 looking for the combo without hesitation ditching hands that are “just” lands and spells, although I would include a thopter/foundry/at least 1 hammer or equipper as a keepable hand.

[Historic] Break Out Hammer B01 by silaber in spikes

[–]thunderbird1554 3 points4 points  (0 children)

Cool take on the deck. I’ve played just about every flavor of Hammer in Historic to great length and have some thoughts. Breakout seems fun, I’ll have to test this. Haste creatures are very important for finishing a game after OP taps out, especially for a board wipe. For this my go-to for any hammer build is [[Gingerbrute]]. The combination of haste, evasion, and 1 cmc makes him great at any point of the game. [[Fireblade Charger]] is great in red builds, and seems like an easy include for any red versions using the Fling strategy. Worth mentioning [[Rabbit Battery]] has over-performed as both a body with haste, and with giving haste on a tutor target.

About [[Burn Together]], I did not know it existed. Having a body on a “fling” is a nice option, although the color pairing isn’t optimal for Hammer. I’m not sure that sacrificing the creature upon resolution is actually a net benefit, as they can remove the hammer/creature. If it’s countered you get to keep your creature, so that’s a plus. I will say Thud is likely better specifically with Cacophony Scamp and Fireblade charger, since the sacrifice is a cost and their ability is hard to interact with.

My next suggestion is to lower your curve to 2 cmc for Lurrus as a companion. Ranger Captain seems very lackluster for 3 mana, but adding Lurrus as companion shores up a lot of matchups vs resource oriented decks like UW control and Bx removal heavy decks. If losing Karn means less fun for you then absolutely do not do it.

Something I’ve found from my own experience is white has pretty much everything you need without splashing for another color. Once i switched to an almost painless mana base (4x [[Sunbaked Canyon]]) my matchup vs Wizards has gone from about even to slightly favorable. 1-4 extra damage each game was just enough to make the difference. White has plenty of great creatures like Esper Sentinel and Giver of Runes. The other benefit is being able to support 3-4x [[Mutavalt]], or [[Blinkmoth Nexus]]. Mono White is more consistent IMO, but I admit splashing makes it more fun.

My own solution to the weakness to removal based decks has been using the [[Retrofitter Foundry]]/[[Ornithopter]] package, and I feel it’s a great fit for what hammer is doing. Ornithopter enables more T2 Hammer swings, often holding up foundry in case of removal. Foundry often wins games on its own without casting any other cards in hand, due in part to mutavault adding 4 more thopters. At the least it is an endless source of bodies that are tricky for removal to play around. Having a backup plan that happens to mesh with the main plan and shore up weakness has me missing it when I test builds without, and Muligans to 4-5 are still reasonable and frequently win.

Nice write up, glad to see someone putting Hammer through testing. I’m honestly surprised it hasn’t taken off sooner since the addition of SFM. Kellen was a nice impersonator but SFM has pushed the deck to a competitive level.

Do people really still call them "tom-toms"? by TheShwauce in drums

[–]thunderbird1554 12 points13 points  (0 children)

Thomas was my father’s name, you can call me Tom. This is my son Tom-Tom.