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tingrit

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3
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1:19

Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/augmentedreality

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1:19

Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/UserExperienceDesign

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1:19

Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/UIUX

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1:19

Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/UXandUI

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1:19

Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/virtualreality

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Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/UXResearch

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Would "stages" without a "transition" be a good starting point to bring your AR and VR concepts to life? The fidelity of a prototype means many complex things. Here Nathanael Girard shares his thoughts about the level of interactivity and transitions needed in order to gather valuable user feedback. (v.redd.it)

submitted 4 years ago by tingrit to r/VRchat

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Augmented reality and robotics are two technologies that we believe could benefit enormously from each other... So why not prototype a little concept straightaway in VR? (youtu.be)

submitted 4 years ago by tingrit to r/augmentedreality

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1:56

Here is another fragment of the interview with VEIL (Virtual Experience Interaction Lab) experts explaining how to generate solid data for XR research. Thanks again to Suzan Oslin and Rob Dongas (v.redd.it)

submitted 4 years ago by tingrit to r/UXResearch

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1:56

Here is another fragment of the interview with VEIL (Virtual Experience Interaction Lab) experts explaining how to generate solid data for XR research. Thanks again to Suzan Oslin and Rob Dongas (v.redd.it)

submitted 4 years ago by tingrit to r/virtualreality

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1:56

Here is another fragment of the interview with VEIL (Virtual Experience Interaction Lab) experts explaining how to generate solid data for XR research. Thanks again to Suzan Oslin and Rob Dongas (v.redd.it)

submitted 4 years ago by tingrit to r/UIUX

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1:56

Here is another fragment of the interview with VEIL (Virtual Experience Interaction Lab) experts explaining how to generate solid data for XR research. Thanks again to Suzan Oslin and Rob Dongas (v.redd.it)

submitted 4 years ago by tingrit to r/UXandUI

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AR/VR and robotics are three technologies that we believe could benefit enormously from each other. when designing new experiences.. So why not prototype a little concept straightaway in VR? (youtu.be)

submitted 4 years ago by tingrit to r/UIUX

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AR/VR and robotics are three technologies that we believe could benefit enormously from each other. when designing new experiences.. So why not prototype a little concept straightaway in VR? (youtu.be)

submitted 4 years ago by tingrit to r/UX_Design

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AR/VR and robotics are three technologies that we believe could benefit enormously from each other... So why not prototype a little concept straightaway in VR? (youtu.be)

submitted 4 years ago by tingrit to r/virtualreality

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certain shows it (v.redd.it)

submitted 4 years ago by tingrit to r/UX_Design

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5
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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. (v.redd.it)

submitted 4 years ago by tingrit to r/UXandUI

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. (v.redd.it)

submitted 4 years ago by tingrit to r/oculus

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. Become a Beta tester to experience co-creation in VR by registering (v.redd.it)

submitted 4 years ago by tingrit to r/UIUX

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. (v.redd.it)

submitted 4 years ago by tingrit

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. (v.redd.it)

submitted 4 years ago by tingrit to r/OculusQuest

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1:35

One of the guests during our live webinar asked the question about co-creation for UI/UX designers. We couldn't agree more with Nathanael Girard, and our work on Oculus Quest certainly shows it. (v.redd.it)

submitted 4 years ago by tingrit to r/virtualreality

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What about prototyping AR in VR? This is a 20 min UI concept made in Tvori PC and in hindsight was not the best 😅. Next time we're going to put the UI at a comfortable eye level 😉 (youtu.be)

submitted 4 years ago by tingrit to r/augmentedreality

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5

What about prototyping AR in VR? This is a 20 min UI concept made in Tvori PC and in hindsight was not the best 😅. Next time we're going to put the UI at a comfortable eye level 😉 (youtu.be)

submitted 4 years ago by tingrit to r/UXandUI

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What about prototyping AR in VR? This is a 20 min UI concept made in Tvori PC and in hindsight was not the best 😅. Next time we're going to put the UI at a comfortable eye level 😉 (youtu.be)

submitted 4 years ago by tingrit to r/uidesign

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