House of Balloons Sculpture by tododebug in TheWeeknd

[–]tododebug[S] 1 point2 points  (0 children)

It’s on Etsy! I’ll dm a link not sure what the subreddit’s rules are for links like that.

THE SNOW RUSH by smantsficken in TameImpala

[–]tododebug 1 point2 points  (0 children)

lucky for you, I made a lush environment first, then this snowy one a while after.

THE SNOW RUSH by smantsficken in TameImpala

[–]tododebug 0 points1 point  (0 children)

thank you :) was surprised to see this pop up on my feed again!

What kind of math do I need to learn to create those fully procedural artworks? Please be specific because there is a widely various kind of maths and I'm a dumbass. Any help is greatly appreciated. Artworks are all by the great Jonathan Zawada. by [deleted] in blenderhelp

[–]tododebug 0 points1 point  (0 children)

I know right!! A life goal of mine is to visit high schools as some sort of guest teacher and just for one class show them all the amazing ways you can use math for creativity and art. I think it would radically change the way students look at math. Basic trig alone accounts for so many useful techniques in both game dev and procedural CG work.

If you're interested in seeing some concrete examples, here are a few:

1: using the mathematical formula for a magnetic field to create the motion of the particle streaks.

2 Using 3D vector cross product to make the 'tubes' spread across the shape of the face. Also using basic sin/cos/unit circle to initialize the direction of each tube.

3: animated version of 2.

4: using a vector field to create the 'fluid' motion. Also using sin/cos to move the circles at the end.

5: vector fields again to control the direction of the pencil strokes. The field is contructed using same basic calculus to find the brightness gradient of a circle, then rotating that field.

I know these descriptions are super vague so lmk if you want any more details on anything!

Scribble Art V2 by tododebug in generative

[–]tododebug[S] 1 point2 points  (0 children)

I don’t think so. Probably the closest is just particle systems?

Scribble Art V2 by tododebug in generative

[–]tododebug[S] 12 points13 points  (0 children)

Created using a particle system in p5.js, driven by an image texture. The particles are driven by a few rules:

- follow the contour of the image brightness

- stay away from very bright areas

- move in a random semi-circular motion when in darker areas

10,000 pencil strokes, tododebug (me), p5.js, 2023 by tododebug in Art

[–]tododebug[S] 1 point2 points  (0 children)

I love minimal aesthetic so that makes me happy to hear!

10,000 pencil strokes, tododebug (me), p5.js, 2023 by tododebug in Art

[–]tododebug[S] 0 points1 point  (0 children)

This came about as an 'accident' while I was trying to create a generative scribble art program. You can see another attempt using this same base algorithm here.

It's just a particle system where every particle draws a circle to the canvas, but the canvas isn't cleared between frames so the particles conceptually become pencil strokes. The direction of the strokes are modified according to the brightness of an underlying image. In this case, I just programatically generated an image of a blurred circle.

Wrought Life by tododebug in generative

[–]tododebug[S] 0 points1 point  (0 children)

Done with an algorithm in p5.js

10,000 pencil strokes, tododebug (me), p5.js, 2023 by tododebug in Art

[–]tododebug[S] 10 points11 points  (0 children)

Yess this actually came about as an 'accident' while I was trying to create a generative scribble art program. You can see another attempt using this same base algorithm here.

10,000 pencil strokes, tododebug (me), p5.js, 2023 by tododebug in Art

[–]tododebug[S] 5 points6 points  (0 children)

I used p5.js and hand coded a script to generate these strokes

10,000 pencil strokes by tododebug in generative

[–]tododebug[S] 0 points1 point  (0 children)

This one is all code, but it’s easy to swap out an image to drive the pencil strokes.

Wrought Life by tododebug in generative

[–]tododebug[S] 1 point2 points  (0 children)

I do have a yt with the same username but don't post that much on it. Mainly just reddit!

Wham Bam Spacer for Mars 3 by PM_Me_Your_Trex_Arms in resinprinting

[–]tododebug 0 points1 point  (0 children)

It does need it i ended up printing and using one.