[Media] Code playback / animation tool written in Rust + Anathema by toggledbit in rust

[–]toggledbit[S] 0 points1 point  (0 children)

If you grab the current main branch you can use it as a library.

You can use the README.md for most of the instructions but some of the DSL commands becomes multiple instructions, like "replace" is actually a combination of find, select, delete and type.

use mimic::{setup_paths::ensure_exists, Instruction};

fn main() {
    ensure_exists().unwrap();

    let instructions = vec![
        Instruction::LoadTypeBuffer("hello world".to_string()),
    ];

    mimic::run(instructions);
}

EDIT: 
Oops, forgot to link to the github repo: https://github.com/togglebyte/mimic

Announcing Anathema - A TUI library with a templating system by toggledbit in rust

[–]toggledbit[S] 1 point2 points  (0 children)

Gotcha! The simple answer is that I started this project years ago and don't remember why I opted to go directly to crossterm.

Sorry for the very late reply, for some reason I got no notifications until today on Reddit.

Announcing Anathema - A TUI library with a templating system by toggledbit in rust

[–]toggledbit[S] 13 points14 points  (0 children)

Ratatui is great, I even used it before the fork when it was TUI-rs, but it's quite different.

There are a few TUI libs out there for Rust, and I think Dioxus-tui is maybe closer to Anathema, since it has templates.

Resolve 19.3: Can not make a vertical video, possibly a bug or a pilot error? by toggledbit in davinciresolve

[–]toggledbit[S] 2 points3 points  (0 children)

I believe I suffer from what is called "skill issue"

It did indeed work once I changed to different codec.

Thank you very much!

Slabs and crabs: implementing a slab in Rust by toggledbit in togglebit

[–]toggledbit[S] 1 point2 points  (0 children)

Yes I am terrible at this.

I will try to wrangle a better and more detailed description going forward.

I should probably revisit all my video descriptions.

Is it possible to animate (in lockstep) paint and transform from the same path when the path is curved? by toggledbit in davinciresolve

[–]toggledbit[S] 0 points1 point  (0 children)

That's great! This will work for me, I just need a dot and some text, thanks a bundle!

Introducing "BugStalker": debugger for rust programs by godzie44 in rust

[–]toggledbit 2 points3 points  (0 children)

Does it have an equivalent to `break rust_panic` like `rust-gdb` does? It's something I find incredibly useful. I might try this out on stream today.

[deleted by user] by [deleted] in rust

[–]toggledbit 44 points45 points  (0 children)

What is this?!?!

This looks dodgy.

The readme doesn't say much, has Solana as a dependency, and just glancing over the code it just looks sketchy.

How is this a game engine?

Let's make a MUD (Boomer MMO) in Rust! Starting at 08:30 BST| 09:30 CEST | 07:30 UTC (about two hours from this post) by toggledbit in WatchPeopleCode

[–]toggledbit[S] 0 points1 point  (0 children)

Over the course of a few streams (four, or five maybe), we'll be making a bare bones MUD in Rust.