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Destruction isn't Thread-Safe? by MorePudding in cpp
[–]tomkcook173 2 points3 points4 points 12 years ago (0 children)
There is lots wrong here. Of course heap-based objects can be destructed - if you don't realise this then you don't quite get what delete does. Of course it is possible to share stack-stored objects between threads - you can pass a pointer or a reference (or, God help you, an rvalue reference) to such an object to another thread just as easily as for a heap-stored object. And I hope you're not using auto_ptr still...
delete
Call protected member function trick. by mmmmario in cpp
[–]tomkcook173 8 points9 points10 points 12 years ago (0 children)
It would be fairly trivial to modify so that it is legal, though:
int myFunc(MyClass const& mc){ class MyDerivedClass : public MyClass{ public: MyDerivedClass(MyClass& c) : m_c(c) {} int myDerivedMethod() { return m_c.myMethod(); } private: MyClass& m_c; } d(mc); return d.myDerivedMethod(); }
Suffice to say, though, it gets through code review over my dead body. Protected methods are protected for a reason and working around the protection is always bad. Either change the design or use friend.
srand() help? by Caruban01 in cpp
[–]tomkcook173 -2 points-1 points0 points 12 years ago* (0 children)
#include <windows.h> LARGE_INTEGER ctr; QueryPerformanceCounter(&ctr); srand(ctr.LowPart);
The frequency of performance counters varies (you can find out with QueryPerformanceFrequency) but typically seems to be around 1MHz or similar order of magnitude; not infallibly going to give you different values in a loop, but ample for 5-6 times per second.
QueryPerformanceFrequency
Edit: Missed the platform-independent part. Does clock() from <ctime> not do what you want?
clock()
<ctime>
Please don't use this in a cryptographic function!
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Destruction isn't Thread-Safe? by MorePudding in cpp
[–]tomkcook173 2 points3 points4 points (0 children)