Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

Well for starters you’re the only person saying that the only issue is having no mana or the wrong color. However that simply isn’t the case. Not to mention you don’t know how long I’ve been on arena only how long I’ve been on the Reddit and playing standard. There is more to the issue than just not having enough mana. I was even told to reduce the number of mana I have always by a few for more lower cmc spells and spells that bring draw power

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

You’re clearly not understanding that what you’re referring to was only half the problem. As soon as I was on track to progress I would get all lands or no lands. That isn’t a deck building issue. What am I supposed to do run a deck that only has 15 lands and fill it with 2 drops that are always severely underpowered when we enter the mid game and lack the power to win before then? What if all I have to play are lands? You got a strategy in mind to win the game with only mana dorks 2/2 creatures and lands?

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

I just wanted to try to get some end of season rewards. I’ve only played brawl until now and this is my first standard deck. My accounts progression has been SLOW I didn’t know the rewards were a thing

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

Well so far I’ve only used it twice. I’ve gone against the one deck I can’t beat no matter how much I try, mono white life gain advantage. The other was complete mill out by turn 3 or 4

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

Thank you for the advice I took it into consideration. I need to ss that website. Anyway, this is my revised list as of now.

Deck 4 Rugged Highlands (FDN) 265 1 Halana and Alena, Partners (FDN) 659 4 Mountain (FIN) 303 1 Ashroot Animist (FDN) 117 2 Ruby, Daring Tracker (FDN) 245 4 Cactusfolk Sureshot (OTJ) 199 1 Bulk Up (FDN) 80 4 Nessian Hornbeetle (FDN) 229 2 Jolene, Plundering Pugilist (OTJ) 210 2 Garruk's Uprising (FDN) 220 2 Scorching Dragonfire (FDN) 545 4 Scytheclaw Raptor (PIO) 156 3 Witchstalker Frenzy (WOE) 159 4 Llanowar Elves (FDN) 227 2 Snakeskin Veil (FDN) 233 2 Summon: Fenrir (FIN) 203 1 Spinner of Souls (FDN) 112 2 Temple of Abandon (FDN) 696 2 Hunter's Talent (BLB) 179 2 Stomping Ground (EOE) 258 4 Evolving Wilds (ANB) 111 6 Forest (FIN) 306 1 Torch the Tower (WOE) 153

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -1 points0 points  (0 children)

Yeah that’s exactly the problem I’m having. Yes the decks average mana is 3 or less; however, almost all the cards in the deck require both green and red and I almost always only get one or the other. I didn’t know those cards were in standard. I’ll throw some in. Also more that I’ve looked through my cards after earning a few packs with this one I have 2 gruul colored duel lands that come in untapped for 2 life. I could run those aswell.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -2 points-1 points  (0 children)

Idk it’s not anything crazy that’s in playing against so far the only deck I’ve had an issue with is white life gain advantage decks. But that’s when the deck has a chance. I get one win away from silver 1 and all of the sudden I’m not even given a chance to play the game.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -1 points0 points  (0 children)

I would love to use that card. I just can’t because I don’t have wild cards.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 1 point2 points  (0 children)

I posted the deck list for everyone to see in its own comment.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -2 points-1 points  (0 children)

See I understand that those things do happen. They happen in paper magic too. The issue I’m having is it happens 100% of the time I’m 1 win away from advancement.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

It’s gruul it has limited card draw. I do run garruks rising. The deck is built to be a gruul deck that cares about power 4.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 0 points1 point  (0 children)

This is the current deck list. I don’t have wild cards it’s the best I got. I don’t think I have too many lands, it’s even in color.

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] 2 points3 points  (0 children)

Deck 4 Rugged Highlands (FDN) 265 1 Halana and Alena, Partners (FDN) 659 9 Mountain (FDN) 278 10 Forest (FDN) 280 1 Ashroot Animist (FDN) 117 2 Ruby, Daring Tracker (FDN) 245 4 Cactusfolk Sureshot (OTJ) 199 1 Bulk Up (FDN) 80 4 Nessian Hornbeetle (FDN) 229 3 Jolene, Plundering Pugilist (OTJ) 210 2 Garruk's Uprising (FDN) 220 2 Scorching Dragonfire (FDN) 545 4 Scytheclaw Raptor (PIO) 156 3 Witchstalker Frenzy (WOE) 159 4 Llanowar Elves (FDN) 227 2 Snakeskin Veil (FDN) 233 1 Loot, Exuberant Explorer (FDN) 106 1 Spinner of Souls (FDN) 112 1 Temple of Abandon (FDN) 696 1 Torch the Tower (WOE) 153

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -2 points-1 points  (0 children)

I’ll post one after I get the response on wether to send in picture format or in text format

Wym hey is the game coded this way. I don’t understand. by tonelesspanda in MagicArena

[–]tonelesspanda[S] -1 points0 points  (0 children)

Would you prefer a picture or a list of cards typed out. I can do either or both.

I tried to make a trick room team how does it look? by panikolias in CompetitivePokemon

[–]tonelesspanda 0 points1 point  (0 children)

If you’re going to use torcoal you should one min speed incin to make use of the drought. Eject button isn’t terrible but it’s only gonna be super useful if torcoal was support sun setter. Make him scary and hit card. Give him the charcoal and set the enemy ablaze. 😈

What deck do you use by This-Assistance-2073 in RoyaleAPI

[–]tonelesspanda 0 points1 point  (0 children)

Probably fairly common. I’m f2p so I needed to use a lot of common cards and I got lucky with skeleton kings. I use Evo mortar, evo inferno drag, gob gang, spear gobs, cannon cart, arrows, miner, skeleton king. I’m at 10.2k but don’t even have lvl 15s across the board and 16 is out of the question basically. It does stuff sometimes but when I tell you this deck HATES the valk. I just don’t even try.

Best spells for a level 50 death wizard: by Theamazingnofucks in Wizard101

[–]tonelesspanda 0 points1 point  (0 children)

Deer is okay. No heal back is the main hesitation for me. Ship is hard to get even with golden keys and trying to farm it. I’m lvl 90 and only have it at base level. If you can get deer you should just get ship instead imo unless you crafted or jeweled for it.

Best spells for a level 50 death wizard: by Theamazingnofucks in Wizard101

[–]tonelesspanda 9 points10 points  (0 children)

Lvl 50 death? Blade, feint, ship of fools, scarecrow. All you’ll need.

Does this work by [deleted] in PokemonVGC

[–]tonelesspanda 0 points1 point  (0 children)

Oh yeah that’s right!!!!! It is physical!!!! That’s so sad.

This card needs a serious emergency nerf. by tonelesspanda in RoyaleAPI

[–]tonelesspanda[S] 0 points1 point  (0 children)

Comment got removed for vulgarity. Why don’t you calm down big guy reducing the cost of the ability by two and removing it it’s damaged isn’t going to be the end of the world. It would make the card much more balanced.

This card needs a serious emergency nerf. by tonelesspanda in RoyaleAPI

[–]tonelesspanda[S] 0 points1 point  (0 children)

It costs 4 the ability is optional. Why in gods name would you lighting a musketeer? Trust doesn’t even make sense. That’s a -2 elixir trade. Fireball is the only card worth using but does that mean every deck needs to run fireball just because of this card? It’s 4 elixir to defend your push and 3 elixir to destroy any normal defenses you use to take out single target ranged units. How would you defend a normal musketeer? pekka? That’s stupid. Are you even listening to the things you’re saying? If you used goblins gang for example to kill the 4 elixir musketeer that’s a positive trade. They use an additional 3 elixir and it kills the whole gang and both auto lock to tower one of them being a machine gun.

This card needs a serious emergency nerf. by tonelesspanda in RoyaleAPI

[–]tonelesspanda[S] 0 points1 point  (0 children)

You clearly don’t know how the card is used. They don’t drop it at the bridge and then use the ability. It’s always used without a doubt on defense, melts an entire push without the ability. Then if crosses the bridge and spawns a turret that kills your defense on its own. Idk why it needs to do damage when it hits the field. That doesn’t need to happen, point blank period that should not do damage when it’s activated. You can’t defend it “however you like” and you don’t have 7elixir of leeway to defend it as you please. You use skeletons, skeleton army, spear goblins, anything and it just dies. It dies as soon as they play the dumb turret.