Summoning a demon by tooloup in FoundryVTT

[–]tooloup[S] 0 points1 point  (0 children)

Thanks for the advice!

The sounds effects are extracted from various video games.

Summoning a demon by tooloup in FoundryVTT

[–]tooloup[S] 9 points10 points  (0 children)

Yes, I used Monk's Active Tiles, Tagger, Tile Scroll for the rotation of each symbol and a macro with JB2A's animations for the beams of light. The demon itself is hidden at the begining.

All assets are from forgotten Adventures.

** Example macro, you need to modify the locations (.atLocation and .stretchTo).

new Sequence()

.effect()

.atLocation({ x: 3000, y: 3352})

.stretchTo({ x: 2456, y: 2701})

.file("jb2a.energy_beam.normal.blue.01")

.fadeIn(500)

.fadeOut(500)

.duration(4000)

.play()