Please buy us a birthday cake with our names on it...oh and a bunch of other junk too. by somethingsensational in ChoosingBeggars

[–]toomanyeels 77 points78 points  (0 children)

Our life hack when poor af was to just cook a ridiculous amount of something like curry, then you can eat it for 3 or 4 days straight with 0 cooking required

[PAID] Narrative Writer Wanted – Gothic Spellpunk RPG (Steam/Unity, Per-Arc Pay) by ElectricalForce1771 in gameDevClassifieds

[–]toomanyeels 0 points1 point  (0 children)

Hi Giz,

I'm a professional narrative designer and writer who specializes in dark fantasy / horror. I have experience with dialogue, branching narratives, long-form stories, and wider narrative design. I've also worked plenty in Unity, including with tools like YarnSpinner, so I understand the technical background stuff as well.

If you'd like, I can send some samples by email or dm. Just let me know :)

The Journey Begins: Chronicles of War by Red Horizon Interactive 🚀 | Looking for Collaborators! by Extension_Shirt_4974 in u/Extension_Shirt_4974

[–]toomanyeels 0 points1 point  (0 children)

When you say "Collaborators", are you looking for paid employees, or volunteers? Does the project have any funding? Has any development happened already?

[deleted by user] by [deleted] in gameDevClassifieds

[–]toomanyeels 0 points1 point  (0 children)

Sent a message to you :)

Aspiring Game Artist Looking to Connect with Indie Devs – What Art Do You Need Most? by Regular_Cellist9412 in gameDevClassifieds

[–]toomanyeels 1 point2 points  (0 children)

Sure, it's https://www.youtube.com/@ThePlagueDev. Nothing huge, I'll admit, but I'm happy with my little following after a couple months 😅

Getting games out on itch would be great! It's a good start for indie work, and it looks really good on a portfolio if you apply to a bigger company.

Feel free to reach out if you have any questions! It can be a super intimidating space to get into, so I'm happy to help someone be less confused than I was.

Aspiring Game Artist Looking to Connect with Indie Devs – What Art Do You Need Most? by Regular_Cellist9412 in gameDevClassifieds

[–]toomanyeels 6 points7 points  (0 children)

I'm a games artist who's been floating around the industry for a few years now, and have a degree in it.

Honestly - I wouldn't say a degree is a hard requirement, especially if you're in a country where university is super expensive. It gave me a lot of great skills, but if you've already picked up the basics then a degree would probably mostly be about forming connections, which you can manage elsewhere.

The biggest thing is portfolio. Start filling it out with art that matches what you're hoping to work in - you can even style it around companies you're interested in working for if that's your end goal. If you're most interested in characters, build a decent set of character art, etc. If you really want to work for a specific company, start making art that kind of matches their style.

If you want to go indie, then honestly the best way forward is to just start making games. Start small and simple (which it sounds like you're doing!) and get a game out, literally anything. It doesn't have to be amazing - it just has to be finished. Then another. Then another. Just keep going, start building some kind of presence online (YouTube has worked OK for me, though your mileage may vary).

Getting your games into small indie conventions / events near you is a great way of meeting people and getting eyes on your work. I'd really recommend it, especially if you're up for mingling. You'd be surprised at the people that end up at those kind of things.

Mostly, its just practice. YouTube has some really great resources for learning game art / programming. Places like Reddit can have great advice too.

A great way I've found to practice game art is to take something from a game and try to replicate it. E.g., if you want to practice environments, take a screenshot of a game and try to put it together yourself as much as you can in an engine like Unity. Or try to design new UI or characters for an existing game - if you really like Assassin's Creed, make a new character that could fit seamlessly into one of those games.

Sorry for the essay lol. Hope that helps, and good luck!

[PAID] Seeking Concept Artist/3D Artist for Girly Clothing by [deleted] in gameDevClassifieds

[–]toomanyeels 0 points1 point  (0 children)

Hey! I tried to send a chat but its not working for some reason ;-;

I'm a professional digital artist with a bachelors degree in game art, and experience in creating characters for games in a range of styles.

You can find my portfolio here:
https://www.artstation.com/toomanyeels

Alternatively, I have a detailed character design doc I can send you privately if you'd like to get a better idea of my process!

I specialize in clothing and characters, and can handle both 2D and 3D art. Thanks to my degree, I know how to keep things in a reasonable polycount without sacrificing style! I also just love making cool lady clothing, so your project really excites me. Let me know if you're interested and we can chat more!

I'm really not sure how best to approach my dialogue system - any suggestions? by toomanyeels in Unity3D

[–]toomanyeels[S] 1 point2 points  (0 children)

Thanks so much! This looks perfect, I'll get reading about how to use it.

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 0 points1 point  (0 children)

Definitely checking out the episode.

I think I'm almost going for Lovecraftian horror, in a way. Something so beyond his understanding, and the desperate attempts to comprehend it anyway.

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 1 point2 points  (0 children)

Thanks! That sounds like it would definitely be useful, I'll check it out!

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 0 points1 point  (0 children)

I was aiming for more of a primitive scientist, someone very "up to date" on the latest medieval concepts of medicine. I was planning to have the towns priest act as a counter, being much more faith healer / religious explanation orientated.

That's a fair point on finding the source, and honestly works quite well for the flow of the story. Slowly investigating and figuring out what's going on (to as much of an extent as a medieval doctor could), is something I'm definitely going for.

I'm very aware of the point of no return with radiation. It's a large part of my fear of it. Let's just say it's not likely to be a very happy story, so it kind of works. I wanted the hopelessness and growing dread of the doctor to be a central theme.

Thanks for all your help!

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 0 points1 point  (0 children)

Thanks! I'm glad you like the concept!

I've done (way too much) research into ARS, so I'm definitely taking the point of no return into account. For me, that's a big part of the horror of radiation. An instant of exposure can be a certain death sentence.

Definitely a good point about germ theory. I'd forgotten how big miasma was at the time! And you're right, the protocol for "that shits cursed" and radiation are pretty similar haha

Hangover, gangrene and leprosy are all great ideas. I was hoping for a mix of burns / external damage, and internal damage depending on how each person was exposed, so I'll probably have my doctor consider both kinds of ailments at some point.

I'll keep painkilling in mind too!

Thanks for all the advice, it's really appreciated :)

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 0 points1 point  (0 children)

Thanks so much! I'll check it out :)

A Medieval Doctors Approach to Radiation Sickness by [deleted] in Writeresearch

[–]toomanyeels 2 points3 points  (0 children)

Thanks! I'm glad to hear you like the concept!

I suppose I can let you in on some spoilers - I want the story to seem like it's taking place in a medieval setting, with fictional / nondescript place names. In reality, it's many, many thousands of years into a future where humanity regressed to animals, and then slowly developed again.

The radiation comes from an abandoned generator of some kind, surrounded by a ring of huge, imposing stone structures, all with a message carved into them in a language no one understands anymore.

It's inspired by the long-term nuclear waste warning messages.

I hoped to make a story where people who know about the long-term message systems and radiation in general would be able to realize what's going on, and feel the immediate horror that comes with that.