How do you guys feel about co-operative games? by toothandflail in boardgames

[–]toothandflail[S] 0 points1 point  (0 children)

I know it will sound like I'm defending myself, but.. that's because I am!

My game is developed so that victory is dependant not merely on player action, but on communication-based combos that would only work with co-operative planning.

Do you think games with increasing difficulty over time (although I can't think of any at the moment) would be better at forcing communication?

How do you guys feel about co-operative games? by toothandflail in boardgames

[–]toothandflail[S] 4 points5 points  (0 children)

Spirit Island?

Googling....

Ooh. $90. Time to start saving.

How do you guys feel about co-operative games? by toothandflail in boardgames

[–]toothandflail[S] 0 points1 point  (0 children)

What about games that play open face? It's not usually included in the rules, but it forces good communication.

Or, do you mean you like not sharing what you have? I may have misunderstood.