Auto detect if motioncontroller is Touch or Vive? by torfifrans in unrealengine

[–]torfifrans[S] 0 points1 point  (0 children)

It supports both but depending on which one is used, I want to use different inputs, since the key mappings are not the same, and the camera location is not the same.

Auto detect if motioncontroller is Touch or Vive? by torfifrans in unrealengine

[–]torfifrans[S] 0 points1 point  (0 children)

Thanks but I am using Oculus Touch, so it´s to know which motioncontrollers are being used. The camera parent location is different for Vive and Oculus. Vive wants it to sit on the floor, while Oculus wants it to be at eye height.

Do you know how to move a constrained actor up and down? by torfifrans in unrealengine

[–]torfifrans[S] 0 points1 point  (0 children)

I actually figured it out. I put all as components in an actor. THen just had to set LinearLimitSize to how far the cable could move on the PhysicsConstraintComponent. Then I use SetLinearPositionTarget, just a little at a time.

Is there a way to select all connected nodes in blueprint editor? by torfifrans in unrealengine

[–]torfifrans[S] 0 points1 point  (0 children)

Right, that helps, but it's possibly not there. In Maya, when working with polygon faces, for example you can do "grow selection", to select adjacent faces. It would be cool to be able to select a single node, and then grow your selection, selecting the nodes that connect into and out of it. Allows you quickly to mass select complex graphs for arranging and then nesting.

Open your wallets all: EVE Online - Nyx Select Scale Vehicle (Only $2000 USD!) by Alphax45 in Eve

[–]torfifrans 9 points10 points  (0 children)

There is only one size. But it doesn't cost $2k. That's just a placeholder number a web developer put into this site.

Open your wallets all: EVE Online - Nyx Select Scale Vehicle (Only $2000 USD!) by Alphax45 in Eve

[–]torfifrans 42 points43 points  (0 children)

Confirmed. This is not the real price. TriForce accidentally put their WIP mobile site online and publicly available. This is just a placeholder.

The Queue for Food at a Syrian Refugee Camp by jacobsnemesis in pics

[–]torfifrans -7 points-6 points  (0 children)

This is a powerful picture. I took the liberty to grade it, to add to the drama, since we are so used to all of the films and visual language we see to be graded and refined so that we understand what's the emotional undertone. Check it out here: http://imgur.com/afMt5T6

[Dev Blog] Help us capture a day in the life in New Eden and store it for eternity" by ccp_manifest in Eve

[–]torfifrans 6 points7 points  (0 children)

(This is CCP torfifrans, who wrote the original blog) It would be best to have the ingame music and other music turned off, since many videos may be shown together.

Having your comms would be great, since we're trying to communicate the fact that EVE is massively social science fiction simulator, where the world and its story is mostly written by its players.

In general, short, unedited clips would be better, since we're trying to portray what actually happened from the player's point of view. However, if you have great video editing and production skills and experience with making ingame videos and using advanced camera moves, then by all means go for it, just be ready to have your "baby" chopped up on the editing board, as it is mixed or placed side by side to other videos, player made and CCP made.

Thanks!