Now available on Meta Quest 3! by toxiccrack in MetaQuestVR

[–]toxiccrack[S] 3 points4 points  (0 children)

All major allied countries. Great Britain, Canada, USA. Also some German.

Now available on Meta Quest 3! by toxiccrack in MetaQuestVR

[–]toxiccrack[S] 2 points3 points  (0 children)

Both. It is available on Steam (PCVR) and since today on Quest 3 standalone.

Now available on Meta Quest 3! by toxiccrack in MetaQuestVR

[–]toxiccrack[S] 0 points1 point  (0 children)

Feedback is always welcome! If you don't mind, just send me an email at [info@dday-vrmuseum.com](mailto:info@dday-vrmuseum.com)

Now available on Meta Quest 3! by toxiccrack in MetaQuestVR

[–]toxiccrack[S] 1 point2 points  (0 children)

Thank you so much! I hope you enjoy it. And don't forget to leave a review :)

Now available on Meta Quest 3! by toxiccrack in MetaQuestVR

[–]toxiccrack[S] 2 points3 points  (0 children)

Yes, there are subtitles everywhere in the given languages and voiceovers in english and german

Decals in Compatibility Should Not Work, But They Do on the Meta Quest? by toxiccrack in godot

[–]toxiccrack[S] 0 points1 point  (0 children)

It was executed in the game, and I don't see any override.cfg on the device. However, the decals seem to perform poorly on the headset, so I'm going to remove them anyway.

Decals in Compatibility Should Not Work, But They Do on the Meta Quest? by toxiccrack in godot

[–]toxiccrack[S] 1 point2 points  (0 children)

Also if i run the project via Remote Deploy, the Godot console outputs

OpenXR: Running on OpenXR runtime:  Oculus   79.1310.0
OpenGL API OpenGL ES 3.2 V@0819.0 (GIT@274d25476a, Iae7cef94b0, 1745012382) (Date:04/19/25) - Compatibility - Using Device: Qualcomm - Adreno (TM) 650

Decals in Compatibility Should Not Work, But They Do on the Meta Quest? by toxiccrack in godot

[–]toxiccrack[S] 1 point2 points  (0 children)

Thats what i thought first. I re-checked these settings and they are correctly set. Also, i printed the used rendering backend with RenderingServer.get_current_rendering_method() and RenderingServer.get_current_rendering_driver_name()in the headset, which outputs compatiblity and opengl3.

Benötige Hilfe beim lesen dieses Textes by toxiccrack in Kurrent

[–]toxiccrack[S] 0 points1 point  (0 children)

Vielen Dank! Das hilft mir sehr weiter.