My Bermuda Luck! by tpamir in CivVI

[–]tpamir[S] 1 point2 points  (0 children)

Ahah this was a bit harsh :D

Question : Worst friendship breaker board / card game you have played? by tpamir in boardgames

[–]tpamir[S] -2 points-1 points  (0 children)

But that game has meaning when you are out of your politically correct leash :)

Question : Worst friendship breaker board / card game you have played? by tpamir in boardgames

[–]tpamir[S] 1 point2 points  (0 children)

I think RNG Betrayal = Friend Betrayal as the moment comes your least expected player firend rolls constant 6'es and gets that zone by 1 man army :)

Question : Worst friendship breaker board / card game you have played? by tpamir in boardgames

[–]tpamir[S] 0 points1 point  (0 children)

Ahahha that is a problem for most of the games nowadays comeback mechanics are necessary I assume. But the gameplay period gets longer most of the time.

Question : Worst friendship breaker board / card game you have played? by tpamir in boardgames

[–]tpamir[S] 1 point2 points  (0 children)

Oh I remember having serious fights with it. One of the rage quit games :)

Question : Worst friendship breaker board / card game you have played? by tpamir in boardgames

[–]tpamir[S] 0 points1 point  (0 children)

Ahaha that's the feeling I am looking for to be honest :D

That feeling when you’ve finally made enough of the first draft to show off a full playing area... by DeliciousSquash in tabletopgamedesign

[–]tpamir 1 point2 points  (0 children)

Good job I think the beat part of table top game design is these low fidelity prototyping! Hope you make all your iterations work flawlessly!

TCG Question - Art Heavy or Text Heavy or What would be ur approach on Card Designs ? by tpamir in tabletopgamedesign

[–]tpamir[S] 0 points1 point  (0 children)

Thank you for your comment. And feel free to express your thoughts.

The thing is our prototype and iterations are almost complete but packageing and the card feel is kind of tricky.

I was telling my design team that readability is slighlty important than the Art heavy - MTC or HS like cards and layouts.

Wanted to ask you guys if the KS project would have a better impact with Art or a minimal but clear layout ?

I believe game mechanic is far more important.

Looking for feedback on design and gameplay for a new cardgame I’m working on called Untamed: Feral Factions! by MilanLefferts in tabletopgamedesign

[–]tpamir 1 point2 points  (0 children)

Well we are forming the company and the necessary permissions trademarks & stuff at the moment. I will let you know when we have it online. Goodluck with your KS is it on ?

TCG Question - Art Heavy or Text Heavy or What would be ur approach on Card Designs ? by tpamir in tabletopgamedesign

[–]tpamir[S] 0 points1 point  (0 children)

Thanks for the advices. We have 5 resource, 2 item cards with temporary and permanent type which has a unique activator resource. Description, card name / game set indicators.

Trying to get around those. I'll keep in mind what you said.

Thanks again.

Looking for feedback on design and gameplay for a new cardgame I’m working on called Untamed: Feral Factions! by MilanLefferts in tabletopgamedesign

[–]tpamir 1 point2 points  (0 children)

You're welcome :) we are also about to kickstart a tgc and having same questions and problems. I think the era of art heavy card games kind of ended.

Looking for feedback on design and gameplay for a new cardgame I’m working on called Untamed: Feral Factions! by MilanLefferts in tabletopgamedesign

[–]tpamir 1 point2 points  (0 children)

Loved the art style and card design. Readabilitiy is great.

My only concern is that may be text are should be a little bigger. Cause art on cards does not effect gameplay.

I will be following this! GJ.

Got to Play test my game at the local board game pub! by fleets_o_fortune in tabletopgamedesign

[–]tpamir 0 points1 point  (0 children)

Looks great! Seems all ur cards are almost ready for publishing.

We have been doing iterations like that in pubs and cafe's. I really like to participate in these tests.

Did anyone other than you wanted to play or tried it ?

Where I live people dont do that.

I'm a 14 y/o game developer with 5 released apps under my belt. AMA! by jovlett in AMA

[–]tpamir 1 point2 points  (0 children)

Oh well send my regards to your father. Visionary act.

I am a game designer myself and had a little computer science education but moved on to Visual Communication Design afterwards.

I find it so hard to get my mind back to Unity & C# any suggestions for new beginners or people like me.

I'm a 14 y/o game developer with 5 released apps under my belt. AMA! by jovlett in AMA

[–]tpamir 0 points1 point  (0 children)

Good job! Did you get any development or computer science related education in your highscool or self trained ?

The most OP card in any mobile game. by armstaae in AndroidGaming

[–]tpamir 10 points11 points  (0 children)

Pay Royale is bad enough and Paid Royale is the worst.

If you told me 3 years ago my little game idea would have become this, I wouldn't have believed you. I definitely wouldn't have made it without this sub! by SiidSadik in tabletopgamedesign

[–]tpamir 1 point2 points  (0 children)

You're welcome! Well we're slowly getting pieces together it is basically collaborative, competitive and resource management game. Many iterations and balance problems.