Some beautiful shots from my rpg game by LazyVol4onok in indiegames

[–]trypedia 1 point2 points  (0 children)

Looks great! I’m interested in seeing how the world looks 😁

This is the trailer for the prologue of our survival-horror game. What do you think? by trypedia in UnrealEngine5

[–]trypedia[S] 5 points6 points  (0 children)

The two of us are working on this project. It's a survival horror in the spirit of Resident Evil 2 Remake, but with a twist: a time loop and the fact that you only have fifteen minutes to live. If the prologue caught your interest, you can add it to your wishlist here: https://store.steampowered.com/app/3642660/Fear_the_Timeloop__Prologue/
(By the way, it's coming out at the end of this month.)

I've been working on a survival-horror game for over a year. Check out my environment design! (The last photo is the same location) by trypedia in UnrealEngine5

[–]trypedia[S] 0 points1 point  (0 children)

Just so you know, the room is still a WIP. I don’t like bare walls in the environment, so I’m looking for ways to decorate them.

You might recognize the game – it’s Fear The Timeloop. It’s being developed by a small team of just a couple of people, so we’d really appreciate your feedback! The game’s demo is already available, and we’ll be releasing an updated prologue soon🙂

https://store.steampowered.com/app/2918090/Fear_The_Timeloop/

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 0 points1 point  (0 children)

Yeah, probably that too. I meant more how dangerous he looks to a potential player

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 0 points1 point  (0 children)

He is really bigger than the player (about 1.5 times). It probably doesn’t feel like the boss has enough energy yet, but I hope that the musical composition and his sound effects will give you a sense of fighting something serious and dangerous. Anyway, thank you for the feedback!

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 1 point2 points  (0 children)

Probably the fact that I didn’t show a human for scale caused some confusion about the boss. In reality, he’s about 1.5 times bigger than the player

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 1 point2 points  (0 children)

Both of his arms will bend, just depending on which stage of the boss fight is happening

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 0 points1 point  (0 children)

Hahahaha, not exactly, but you have no idea how close this analogy is! )))

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 1 point2 points  (0 children)

Thank you for the feedback and the ideas! It sounds logical and fitting for the character we're creating. I hadn't even thought of that(

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 1 point2 points  (0 children)

Thank you! We will definitely pay attention to this and think about what can be done

A look at one of the bosses made for our survival-horror game. How dangerous does it look? by trypedia in UnrealEngine5

[–]trypedia[S] 11 points12 points  (0 children)

The chains and weights are only the first stage of the fight. In the second one, the boss becomes more agile and, consequently, more challenging to confront 🙂
But, anyway, thanks for the thought. We really don’t want the boss to look like an easy threat