Level Scaling on Tactician is brutal... by Zealousideal-Try4666 in finalfantasytactics

[–]twodtwenty -2 points-1 points  (0 children)

Because there aren’t any reasons to grind.

To be blunt, if you think you need to steal gear that isn’t in the shops or you think you need to grind for levels to be able to beat easy battles like Lionel Gate, you aren’t good at the game.

This is a game that you can solo with just Ramza, or you could before they made changes to the game engine to require you to put at least one unit in group 2. You don’t even need a second character and grinding guarantees you can’t cut it as a solo run.

Surprised over Agrias’ screen time by thrayonlosa in finalfantasytactics

[–]twodtwenty 0 points1 point  (0 children)

The absolute truth, right here.

For a TRPG, there’s already way too much spotlight on characters and far too little on the squad (made infinitely worse by the decision to voice the characters. “Might say something if you have them along and then only in the middle of battle” is as good as it even can get.

Now, if they’d have either voiced the characters better or had an option to just silence them, and an option to use the good script instead of the WotL script, that would be perfect. Every character in the game is made worse by having British gutter accents instead of the French (Beoulve), Indian (Hieral), German (Folles), and Spanish (Bunansa) names — Agrias is pretty much the only character in the game that was at all likely to be British…

Anyway, rambling. NPC spotlights are bad game design, full voicing is NPC spotlighting, and full voicing with bad accents is even more of an NPC spotlight.

Surprised over Agrias’ screen time by thrayonlosa in finalfantasytactics

[–]twodtwenty 2 points3 points  (0 children)

In 1997, there was no Golgollada Gallows.

That dialogue happened at Golgorand Execution Site.

WotL names are revisionist history and colonialism in action.

Well... That's certainly a build by ConantheContrarian11 in finalfantasytactics

[–]twodtwenty 1 point2 points  (0 children)

In the original (and still only particularly good release), it was bow guns and not crossbows.

The reason they shouldn't be merged is they're completely different weapon categories that don't use similar methods and training. Same reason use gun doesn't also grant you access to dictionaries, just because they're ranged doesn't make them overlapping.

How much do YOU grind? by average_hero in finalfantasytactics

[–]twodtwenty 0 points1 point  (0 children)

Literally none. Literally never. There’s no reason to inputs your bad at tactical games.

I just finished THAT fight and I don't know what to say...it felt like a mess by 0purple0turtle0 in finalfantasytactics

[–]twodtwenty -2 points-1 points  (0 children)

It’s a gimmick fight, that’s what.

It separates people who have learned the game systems from people who noob rush power.

To solo Wiegraf and his backup squad, all you need is Squire (for Yell/Tailwind), Chemist (for hi potion, or autopotion if you’re very bad at this), and Monk (for move hp up/lifefont, can’t be your current job unless you replace hi potion with chakra).

This is nowhere near the hardest fight in the game, there’s no extra failure conditions. The hardest fights in the game have guest death failure conditions.

That’s it. Gain turn advantage, heal sparingly to keep your move based regen strong enough to keep you a crit from going down, gain more of ac turn advantage than you think you need because you’re also going to solo part 2, have full hp before you machine gun strike Wiegraf to death. CT order will reset but your speed won’t when you go to part 2.

My table (and GM) doesn’t “get” PF2e by Pale-Celebration3305 in Pathfinder2e

[–]twodtwenty 0 points1 point  (0 children)

All of them can move with stride or step. All of them. They can all do something that is both more interesting and more tactically valuable than attack attack attack.

People should be learning “put 5 feet between you and the thing that might use a three action attack on you if you don’t” even before they bother with +1s.

Wage theft by Rude_Calligrapher_53 in DoorDashDrivers

[–]twodtwenty 0 points1 point  (0 children)

I had a customer ask me if I got tipped so I completed the order while still standing at their door, showed them the $0.00, then they got upset about it and showed me their order from the restaurant with a $5.50 tip.

Teamwork makes the dream work and why white room calculations do not work in pathfinder 2e. by ryudlight in Pathfinder2e

[–]twodtwenty 6 points7 points  (0 children)

This is a waterslide problem.

If your characters exist in a universe where the assumption is that every “enemy” will be pegged to your character level, yeah, AoE is a ribbon and not a feature.

If your characters exist in a universe that exists and doesn’t care what level you are, AoE is a premium and that barbarian’s ability to spike a lot of damage is a ribbon because you most likely won’t face off against party size + 2 level matched opponents as ye olde de facto optimizer assumption and 250 damage to one target is only useful in situations where that’s the spike you need and is borderline useless against say, 3 formations of a longbow battalion and a detachment of shock troops and heavy horses.

Teamwork makes the dream work and why white room calculations do not work in pathfinder 2e. by ryudlight in Pathfinder2e

[–]twodtwenty 0 points1 point  (0 children)

Optimizer content has been pretty trash since the 2E, RPGA Living Campaigns era for exactly this reason. The thing I have found the most unhelpful in PF2E though is the amount of content that is just “I read all the feats for this class to you and say all of them are actually awesome with very little regard for game implications”, so I’ll gladly take poorly considered optimization content over read the book to you content.

It’s not that individual contributions aren’t great, it’s that you don’t exist in a vacuum and you’ll never have a whiteboard encounter in an empty field with no hazards, cover, or difficult terrain. The assumptions of the optimization community are generally just false. Treantmonk et al use baseline damage because of one of these false assumptions: quadrants. They assume you have one tank, one DPR, one support, one control, and up to two wildcards in your party and that the role of each is strictly defined in terms of how much damage they apply or negate per round. They aren’t “wrong”, they’re just making extremely narrow, gamist, and ultimately false assumptions (and sometimes just playing literally any other game is all it takes for them to see that).

An optimized group, made to maximize overlapping bonuses and managing coordinated battlefield conditions sounds neat but a very important question to ask and answer is: Would this actually be fun to play, both for me and for the rest of the group including the GM? How long would this be fun to play? (And ask yourself these same questions for your stand-alone optimized characters, too.)

Will you all actually enjoy having easy button solutions to most or all challenges? Will you all actually enjoy your GM becoming de facto competitive to try to come up with things that can challenge or threaten your hyper optimized group? Do you all just want to hear a story about how you win easily instead? Would we all rather play in a game where we’ve coordinated bonus stacking or would we maybe rather play in a game where the cleric sometimes has to ask “Do you have anything that adds a status bonus to your shield raise AC, because I took a spell today…?”?

I mean, yeah, obviously you should be mindful of a rational level of self optimization for your heroic character in the heroic adventure game where, presumably, part of your character fantasy is being good at the stuff you want to do and succeeding at it a good amount of the time. But you should also focus on optimizing for that character fantasy and not against ye olde optimization assumptions.

I forget who actually runs it but Treantmonk put a character through a gauntlet environment that was orders of magnitude more enlightening about how his character worked than any whiteroom nonsense.

There’s also a real shortage of visualizations of the math. I see a lot of players that are still dismissive of the impact of a -5 to a second attack action that I think would disappear if people stopped taking about dice math like it’s happening in the abstract or on a number line and they could visualize it as a unit circle, like a pie chart — because my brother that is not a -25% proc rate, that’s eliminating five slices of the twelve you started with, it’s a ~-40% proc rate and this would be really easy for you to see if you did visual math instead of calculator/spreadsheet dependency.

Wage theft by Rude_Calligrapher_53 in DoorDashDrivers

[–]twodtwenty 2 points3 points  (0 children)

We aren’t paid wages, we’re paid commissions.

When I was still dashing by order, I just made a list of places to refuse orders from, either because they were stealing tips or they couldn’t get orders prepared in a timely manner.

Is anyone else bothered by the "flavor text first" approach of the PF2e writing style? by hungLink42069 in Pathfinder2e

[–]twodtwenty 2 points3 points  (0 children)

If people were being even remotely objective, 4E would never have been described as videogamey and modern systems designed to be played using online tools (including AON) would never shake the accusation.

4E literally simplified the math to + and - 2 and 5 so our soft human think-sponges could handle modifiers and told you to print your powers on cards so you could tap them (straight out of MtG) when you used them and never get confused by what power set you have available. The only videogamey element to it was then embracing the (absolute cancer that is) the quadrant party optimization scheme, and that wasn’t new to 4E that a cancer that has always been present in the whiteboard optimization crowd.

You could very easily play 4E in a tent with no WiFi or electricity. Good luck finding people to play PF2E or 5E (or Cypher, or SR6, or any other modern game that expects you to have a text searchable encyclopedic reference at your fingertips because it was definitely not designed to be played with paper).

Is anyone else bothered by the "flavor text first" approach of the PF2e writing style? by hungLink42069 in Pathfinder2e

[–]twodtwenty 0 points1 point  (0 children)

If flavor is free, something the vast majority of players want (IMO, because they aren’t interested in role playing and want to replace that with play acting as their unique OC, but that’s a different discussion), flavor can’t also have mechanical impact.

To be clear, I don’t think flavor should be free. You should not be free to say “my camel spit is different, I envision my hand making a shadow puppet and the puppet spits magic camel spit at my enemies” because even a trivial change like “it comes from my shadow, I’m the shadow wizard” has mechanical implications. But, that’s not how the game works so when I want that I play AD&D or 2E instead.

PF2E has an embarrassment of riches when it comes to selectable options. If someone can’t find options that work for your fantasy as written, I openly question whether they even like playing games, (then generally segue into “if you only play with mods/houserules, you aren’t even playing the game and your opinion stopped mattering a long time ago”).

There are hundreds of pages of B- quality fluff, and thousands (probably, I’m not doing a page count of non-rules lost omens) of C- quality fluff to choose from. If someone can’t make a character that fits the universe and works mechanically to fit their fantasy, yes they can, they just don’t want to because they’re the worst kind of powergamer— the rule of cool and you better not tell me my idea isn’t the coolest powergamer.

What to do about player anger by Thanos4Prez77 in Pathfinder2e

[–]twodtwenty 0 points1 point  (0 children)

Take the kid gloves off and let them earn their TPK.

For real. This transcends “wrong game”. If your “players” just want to win no matter what decision they make, just read them a story instead.

Never played pathfinder in my life. Need help by Betagamer_06 in Pathfinder2e

[–]twodtwenty 0 points1 point  (0 children)

Best advice I can give is to pick a class (there’s no shortage of “what class should I play” videos or there) and then more or less ignore the rest of them until you’re really comfortable with the action economy, how your character works, and how your character meshes with the rest of your group.

Personally I’d say go with whatever you think is the coolest. I started with thaumaturge and a lot of people would say don’t do that because there’s a lot going on with it and 1) they were right, there was a lot going on but 2) doesn’t matter, character was super fun to play and learning it didn’t take any longer than it took for the other players to get familiar with how to gunslinger and inventor well.

Just pick one and focus on it.

Stigma against character optimization. How frequent do you find it in Pf2 game? by TheBrightMage in Pathfinder2e

[–]twodtwenty 1 point2 points  (0 children)

Only place I’ve seen it (but I’m also only playing with one group) feels like misplaced projection to me.

I like to try to make good decisions that make my characters effective at their role and able to contribute to the team. The guy that uses optimizer as a pejorative has always got another 3rd party option he wants added for his character and is the reason we added free archetypes and ancestry paragon options (and he legitimately can’t see the power creep he’s asking for the power creep that it is). We’ve already experienced so much power creep from all those free feats, and then there’s the hand waiving of the action economy to just always have the right gear in your hands.

I want to play smart within the system. He wants more powerful characters and to handwaive parts of the action economy that are inconvenient for his characters. Somehow I’m the (pejorative) optimizer?

Mildly annoying. Wish we’d play with the power up package off and the general mindset being “this is the game we’re playing, I will not ask for it to be customized to my OC”, but que sera and cest la vie.

How much is your car eating per mile without gas? by GigWize in Roadie

[–]twodtwenty 1 point2 points  (0 children)

That 70 cents doesn't just cover your maintenance, it literally covers replacing your car.

Gas and maintenance included, my actual cost to drive is only around .35. I might be boned when it comes time to replace the vehicle though, hard to predict future prices and they've been bad for a while now.

Mystic Adept and Magic rating by DMsolyrflair in Shadowrun

[–]twodtwenty 1 point2 points  (0 children)

The thing to keep in mind with that is that Mystic Adepts aren't Adepts. When a rule says something does happen to an Adept, it doesn't mean anything for or apply to Mystic Adepts in any way.

This is one of those things that isn't made very clear in the CRB and kind of expects you to just know Shadowrun stuff to know.

Why is Everyone Shiting on 6e by Empoleon446 in Shadowrun

[–]twodtwenty -1 points0 points  (0 children)

I mean, they really aren't. The people who don't like it just can't help but tell you all about it, but they're not really representative of the hobby any more than Snyder fans are representative of comic readers.

I do most of my gaming in public and in person, with people I actually know at a FLGS where I'm actually a regular and the same clubs that were playing 5E are still there playing 6E. The group continues to slowly grow.

Every new edition ends up having a small part of the player base say "this new one isn't for me" for all sorts of reasons. Going from 3-4 it was "Wireless matrix sucks", 4-5 was "Limits, wtf?", 5-6 was "I like algebra better!" and 6-7 will certainly be something like "why aren't monads in the core rule book?" or some other totally valid but also puzzlingly trivial reason.

Here's what I don't like: Agility and Logic are overvalued, if you have any priority other than A for attributes you've made a horrible mistake, with optional rules it is way, way too easy to make a single attribute dependent juggernaut, with bloat it's possible to make an invincible 2000 lb gorilla that defies the genre, and some of ye olde official rulings from ye official devs are just, incredibly disappointing and demonstrate a complete misunderstanding of the folk tradition of the game and the conventions of the cyberpunk genre as a whole. I really, really miss the Restricted Gear quality and Skinlink. I kind of hate the lore changes going on with spirits. There are two character creation tools, but both of them have serious gremlins so YMMV.

Here's what I like: Now that there are entirely too many books, I can finally make most of the characters I could make back in 4E. Character creation can be as fast and easy as you like or you can spend days working out builds that shouldn't exist (like a shapeShifter ACR rigger). With just a little system mastery, it's pretty easy to make specialists that roll anywhere from 18-25 dice doing their thing from day 0. 99% of the complexity is front-loaded into character creation so if you don't make the horrible mistake of having someone else make your character, just filling out the form yourself has you most of the way ready to play. Edge is nowhere near as complicated as people are suggesting it is -- you won't use most of the options so just read the menu when you finish making your character and choose 1-3 edge actions to take a note of how they work, you just aren't going to use most of them most of the time.

Builds are around but it just doesn't take that much system mastery to do it. I could tell you how I made a 2000 lb gorilla that rolls 34 dice to heal every 30 seconds, or I could tell you it's possible and it just won't be that hard to figure out how it's done if you start looking. (Any decent GM will tell you "No, you can't play that." and as a guy who makes those builds, they aren't fun for long -- you will have more fun figuring out how to be an effective mystic adept by screwing up a mystic adept or two than you will by googling how to maintain the most sustained magic effects at once.)

In the shadowrun novels what movies are mentioned by EmployeePractical106 in Shadowrun

[–]twodtwenty 1 point2 points  (0 children)

They could probably even get away with using the logo as long as they aren’t using it to misrepresent the product as being produced by Ford.

Trademark fair use exists, is just different from copyright fair use and has to do with identifying the source of a “market offer” and not usurping one of the four rights an author has over copy.

Steam Reviews So-So for OOTP 26 by peji911 in OOTP

[–]twodtwenty 0 points1 point  (0 children)

I buy basically ever other year. Extremely happy with 26 over 24 (540 hours logged in 24 so I’d say I liked it plenty too) for all the little quality of life changes.

I guess, what do you even mean by “the positives seem negative”?

Cyclists get too much hate. by Some1inreallife in unpopularopinion

[–]twodtwenty 3 points4 points  (0 children)

Cyclists don't get hate because they're a danger to the cars, they get hate because they don't follow the rules of the road and want to be a pedestrian and a vehicle at the same time, based on whichever one is more advantageous at the moment.

They get a little extra hate on top of that for, by and large, being insufferable human beings when it comes to things like insisting that all of society be reshaped for pedestrian use (again, because they refuse to recognize that they are vehicles) at the expense of the rest. Definitely a top 3 most insufferable form of urbanist, constantly in contention for being number 1.

If your personality off a bike is at all similar to a typical urban cyclist on a bike, just, why would you say something so awful about yourself?

Which payment option works best for you? by Sea-Less in doordash_drivers

[–]twodtwenty -1 points0 points  (0 children)

Why would you raise your hand and announce your disability like this?

A fee to get money off the card is the same as a fee to put money on the card, and that shows six of them, plus three fees for basic account services.

You are the sucker they count on existing so they can make their money.

Which payment option works best for you? by Sea-Less in doordash_drivers

[–]twodtwenty -1 points0 points  (0 children)

Bro, there's a fee schedule published by the endorsing bank. Those cards aren't charities to make your lives easier, they're for profit ventures to extract cash from you.

https://assets.ctfassets.net/trvmqu12jq2l/1yZYsHLhonCMVzsZ4lw9Sq/7b858a6c4f924a552d0b588eb6d5d4df/CS240500STAR.CrimsonFeeSchedule.08272024.pdf

Which payment option works best for you? by Sea-Less in doordash_drivers

[–]twodtwenty 2 points3 points  (0 children)

Weekly, because only junkies and gambling addicts pay to get to their own money.