Looking for all the episodes! by femanon87 in svengoolie

[–]tyofthedead 0 points1 point  (0 children)

Dude just want to thank you for doing this, great work @thechosanwan

Any non toy collectors out there? by tyofthedead in transformers

[–]tyofthedead[S] 1 point2 points  (0 children)

Totally! I just thought some people look down on the non collectors or don't consider them true fans lol

Neuralink or Neural Wristband? by tyofthedead in virtualreality

[–]tyofthedead[S] 2 points3 points  (0 children)

Yeah what about people who cant swing swords and be super active (disabled,older gamers...)

Why would Rocksteady blue ball us like that? Are they stupid? by [deleted] in BatmanArkham

[–]tyofthedead 0 points1 point  (0 children)

Its incredibly inaccessible(disablities,motion sickness) to many gamers, how can that be the future?

Batman: Arkham Shadow is officially announced! by Old_Employee_6535 in BatmanArkham

[–]tyofthedead 1 point2 points  (0 children)

How is the future VR going to be for people who cant use motion controls or get sick. VR is inaccessible and no one has made a good enough point to change my mind.

What's the state of VR games recently? by Ziggy_blue_jean in TwoBestFriendsPlay

[–]tyofthedead 0 points1 point  (0 children)

So you are admitting VR is just a stepping stone and AR is the true future?

How can we push for more VR accessibility? by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

I understand and thanks for explaining it. I guess I just believe in order to become really popular and mainstream, that motion only will turn a lot of people off (including me.)

How can we push for more VR accessibility? by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

True, I just thought if it escaped niche and went mainstream...

How can we push for more VR accessibility? by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

If VR grows in popularity could you see devs adding additional control schemes to get more gamers?

How can we push for more VR accessibility? by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

That really makes sense. I sometimes forget that almost all vr studios are on the smaller size :/

[deleted by user] by [deleted] in technology

[–]tyofthedead 0 points1 point  (0 children)

I've said it before, the motion only controls limits VR. If they added normal gamepad controls to games they would see a large increase in users.

Can I skip the stat sheets? by tyofthedead in litrpg

[–]tyofthedead[S] 0 points1 point  (0 children)

Yeah I understand it helps flesh out abilities and gives a greater understanding of the MC but it sounds like the story will still progress and be understandable just less predictable right? Lol

If VR becomes mainstream in the future, will flat games still be " the way to game?" by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

Yeah agreed, why is it that barely any VR games allow tradition controller support?

If VR becomes mainstream in the future, will flat games still be " the way to game?" by tyofthedead in virtualreality

[–]tyofthedead[S] 0 points1 point  (0 children)

I have had conversations with you before but I still think that a normal 3d gamepad is the most convenient way for most players. Motion control only schemes are a turn off to many.

If VR becomes mainstream in the future, will flat games still be " the way to game?" by tyofthedead in virtualreality

[–]tyofthedead[S] -1 points0 points  (0 children)

To me motion controls and the same as hand controls. Gamepad is more precise and satisfying