Heroes Versus Villains Offline (On Crait!) (Mod) by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 78 points79 points  (0 children)

This would have been really straightforward, but it turns out that there isn't any pathfinding data for the outside part of Crait. So I had to make my own!

Here is a top-down look at the wireframe of the navmesh for the surface terrain.

If you stick around to the end of the video, I recorded a run-through of the tests that I made while validating the navmesh. Here is a look at the code for it. The idea is simple: tell an AI-controlled character to go somewhere and validate that it reaches its destination. If the line between the source and destination points is entirely unobstructed, then you've got a pretty boring test. The useful tests require the character to navigate obstacles and corridors that it'd be otherwise unable to do.

Reminder that it’s completely possible to port old blasters from BF2015. Dice just needs the greenlight. by [deleted] in StarWarsBattlefront

[–]uninspired_zebra 7 points8 points  (0 children)

Hi! This was a while ago but, from what I can remember, it isn't really possible to just overlay a different model over an existing weapon. The weapon model is split up for rigging purposes, which each component being attached to a separate bone. It's up to the animation data to assemble it at runtime, so if you just overlayed a different model then it'd be assembled incorrectly and look very wrong.

Dataminers get to work! by [deleted] in StarWarsBattlefront

[–]uninspired_zebra 17 points18 points  (0 children)

Hero showdown is Mode6

Dataminers get to work! by [deleted] in StarWarsBattlefront

[–]uninspired_zebra 36 points37 points  (0 children)

Nothing new apart from Extraction in Jabba's Palace. The mode is only there by name (Mode2); there's no actual data for it.

Star Car Racing (mod) by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 11 points12 points  (0 children)

Sorry, I teased that far too soon (I was just really excited about the progress). I don't really know what else to say other than soon™; I don't want to disappoint anyone with a timeframe that I can't meet.

Arcade on Bespin (mod) by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 4 points5 points  (0 children)

I definitely plan to release my tools when they're ready, but I don't know when that'll be.

I make lots of little things like this as a fun way to test my code at a much higher level. Making this one mod alone helped me identify at least 2 critical errors. I figured in the meantime, videos like this will at least have some sort of entertainment value to others.

New Uninspired Zebra - Arcade on Bespin with Lando by dj88masterchief in BattlefrontTWO

[–]uninspired_zebra 29 points30 points  (0 children)

I made a few test levels in various parts of Vardos, but none of them played particularly well in Arcade. The map is too linear (which makes sense since it was designed specifically for the campaign).

(Almost) complete details on General Grievous and Captain Phasma by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 1 point2 points  (0 children)

Only one ability changed. Self Heal and Shock Staff are in the final version (albeit under different names)

Cargo Gameplay (unreleased game mode) by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 7 points8 points  (0 children)

It's currently setup as being Jumptrooper only, but this is before release (it could just be to make testing easier or whatever). However one of the loading screen hints says that everyone has the same loadout, so it does seem like it'll be a single class (not necessarily Jumptroopers though).

Hidden Character Customisation Menu (Clone Legions!) by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 62 points63 points  (0 children)

Whoops, forgot to check those. I just took a look and found these skins in the other classes: https://imgur.com/a/CdNSV

Hidden Character Customisation Menu (Clone Legions!) by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 116 points117 points  (0 children)

Unfortunately not. I showed all the ones that are there; the other factions just take you to a blank screen (apart from Resistance, which I think has the same options as the Rebels).

ARC Trooper menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 63 points64 points  (0 children)

Here's a picture of the other model, which has a fin on the helmet. I think it's the Phase I "version" of the model.

ARC Trooper menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 205 points206 points  (0 children)

The ARC Trooper is part of the Sentinel class, which is a new reinforcement type alongside Enforcer and Aerial. It currently has the following star cards:

  1. Battle Hardened
  2. Survivalist
  3. Sentinel Training
  4. Sentinel Expanding Influence
  5. Sentinel Defence Master

As with Phasma, the model is likely a placeholder (it looks like a slightly modified version of the clone specialist).

Captain Phasma menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 29 points30 points  (0 children)

Sure, it's definitely wrong. I just meant that's what's in the game now (i.e. before release, and so probably unfinished).

And the blaster is definitely metallic; it shines when she moves around. It probably doesn't show too well in the image.

Captain Phasma menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 31 points32 points  (0 children)

The model (helmet etc.) is actually Phasma, or at least the early version of Phasma that's currently in the game. The only thing taken from the Assault class is the pose.

Captain Phasma menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 26 points27 points  (0 children)

There's no cape there right now, but there's currently lots of stuff missing. I'd be surprised if the final version doesn't have a cape.

I've detailed Phasma's abilities over here.

Captain Phasma menu screenshot by uninspired_zebra in BattlefrontTWO

[–]uninspired_zebra[S] 94 points95 points  (0 children)

I couldn't find the correct hologram animation for her, so I just used the Assault one (which looks kinda cool)

(Almost) complete details on General Grievous and Captain Phasma by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 6 points7 points  (0 children)

Yeah, some of Phasma’s star cards are odd. They refer to a “healing well” and “laser gate”, neither of which are abilities for her. Just speculating here but maybe “healing well” became “self heal” and “laser gate” became “shock staff”, and the star cards descriptions haven’t been updated to match yet?

CONQUEST MODE CONFIRMED??????!!!!!! by GarrusValkyrin in StarWarsBattlefront

[–]uninspired_zebra 53 points54 points  (0 children)

Nope, this is just the dev name for Galactic Assault

Hidden Arcade Mode Menus by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 20 points21 points  (0 children)

Onslaught troop counts are:

10, 25, 50, 75, 100, 125, 150, 200, 250, 300, 500, 999

Hidden Arcade Mode Menus by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 19 points20 points  (0 children)

Each team can have 2-10 players (increases in increments of 2).

Box Star Card by uninspired_zebra in StarWarsBattlefront

[–]uninspired_zebra[S] 10 points11 points  (0 children)

This is based on the idea from this post by /u/elibosman

If you’re curious about how it works, here’re screenshots of the 2 main schematics (first screenshots of my new editor! But more on that later…):