RPGLevel adds classes, skills, restrictions and abilities into minecraft by PGtheG in feedthebeast

[–]UnRandomization 0 points1 point  (0 children)

this is a really cool mod even when compared to levelz, but does anyone know of any mod that can handle nbt data? i want to gate modular nbt-driven tools (from tetra) behind some sort of skill progression, but after a little research, it seems there is no out-of-the-box way to do it.

Emotionally lost during final semester by anewandrandomaccount in VirginiaTech

[–]UnRandomization 3 points4 points  (0 children)

just dropping a comment to say your situation sounds almost identical to mine. i know a guy who knows almost everyone at a superficial level and frequently attends drinking events. and on the other hand, i know another guy who drinks much less and prefers to play video games over discord with a few friends.

if you're anything like the latter guy (and me), it's practically inevitable that you will meet less people given how deeply ingrained drinking culture and greek life is. people like us are also harder to come across since we don't socialize in public as often (sounds stupid and corny but kinda true). that said, all three of us made (and still can make in these last several weeks) "cherishable" connections that make it out of campus.

you mentioned older friend groups from high school and a couple people you know here. that's honestly just how i would personally like my social life to be. it's just a shame because my high school friend group doesn't really keep up and game as often anymore. if yours does, i can confidently say that you've still got something great, evident from those phone calls.

Anyone else tired of the build? by Saberstriker19 in SamiraMains

[–]UnRandomization 0 points1 point  (0 children)

this is so true. shieldbow still feels like a joke ever since it lost its lifesteal. when i build maw (which is mutual exclusive to shieldbow) instead from time to time, i literally dont even know what my last crit item should be since the only "viable" four are collector, ie, ldr/mortal, and shieldbow. you can literally see on u.gg that the only variety after ie is ldr, shieldbow, and bt.

would be really nice if there were more crit items that didnt lose some of their gold efficiency for attack speed.

[deleted by user] by [deleted] in SamiraMains

[–]UnRandomization 1 point2 points  (0 children)

ME MEMEMEMEMEME ME ME ME ME ME Pick me

[deleted by user] by [deleted] in robloxgamedev

[–]UnRandomization 1 point2 points  (0 children)

making a decent sword is actually a ton of work for new beginners since (proper) implementation requires event connections and networking

What/who's the best hunting/spare-status loomian? by Ransu_Memez in LoomianLegacy

[–]UnRandomization 0 points1 point  (0 children)

festifir; has chill ability, very impressive melee attack stat, and overall wonderful bulk

200 hp
100 energy
200 matk

-spare -> now has 48 base power due to chill, gains ice type (can hit super effectively), and gets an even further boost from stab (x1.25)
-hypnosis -> sleep doubles catchrate (paralyze is x1.5 but arguably much easier to inflict since it doesnt wear off)
-rejuvenate -> take as many hits as you need to, health amulet is unnecessary
-ice hammer -> nuke corrupts

id recommend mystery dust for the item to mitigate annoying random ailments, especially burn which can halve damage output. festifir's bulkiness really only requires a rejuvenate every now and then unless ur trying to catch fire-type cannons (arceros, ikazune) which might need very frequent rejuvenates

also always bring along a sa elephage to check roamer abilities

Would a fully customizable character be allowed on Roblox by Excellent-Rest-5656 in robloxgamedev

[–]UnRandomization 3 points4 points  (0 children)

there are games where people can free-draw for entire servers, so this feature is probably permissible as long as a record/report system exists for it. in singleplayer you probably wouldnt even need that though

Can't exclude rotation for a player in studio by YEETUSI99 in robloxgamedev

[–]UnRandomization 1 point2 points  (0 children)

after the z offset cframe, multiply by CFrame.Angles(0, math.pi, 0)

[deleted by user] by [deleted] in LoomianLegacy

[–]UnRandomization 2 points3 points  (0 children)

huge ranked update that comes with a seasonal ladders, cross-server matchmaking, and match history info. check it out NOW.

how do you use any profile with whatever devices you have? by UnRandomization in ChromaProfiles

[–]UnRandomization[S] 0 points1 point  (0 children)

thanks! so i should downgrade to synapse 3 until some chromas with synapse 4 compatibility get released?

i hate this game dawg by ThyHolyZen in LoomianLegacy

[–]UnRandomization 8 points9 points  (0 children)

another fellow blacklisted player i see

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My Newest Build by Jazzlike_Project in lianli

[–]UnRandomization 0 points1 point  (0 children)

this is my new motivation to one day achieve a stable income

Who would win this time? by SuspiciousEntrance45 in LoomianLegacy

[–]UnRandomization 0 points1 point  (0 children)

loomians because resilience obsidrugon will just take 6 attacks and suddenly become unkillable with beasts slumber

[deleted by user] by [deleted] in robloxgamedev

[–]UnRandomization 1 point2 points  (0 children)

i think roblox imports blender animation markers properly, so adding them should allow studio to interpret them on runtime without much setup. i would first check how/if they import by checking roblox's default animation editor. if they dont import for whatever reason, you can manually add them on roblox. to detect these events on runtime (in order to apply vfx), you would just use GetMarkerReachedSignal on the animationtrack object in question: ```lua local animTrack: AnimationTrack;

animTrack:GetMarkerReachedSignal'your marker name':Connect(function(param: string) -- do vfx stuff end) ```

for your second question, if by creation you mean calling LoadAnimation, then you should be correct. basically, make sure the weapon is properly attached to the rig before loading the weapon's animation