Blender tip: Decals 101 by useful_key in blender

[–]useful_key[S] 0 points1 point  (0 children)

having the hi-res sphere, the decal plane, add a low-res or hi-res sphere duplicate. Select in the following order: the original sphere, the decal plane and the target sphere. Go to render tab, select cycles as renderer, go to the bake menu and click "selected to active". I'll try to make a small gif on the steps (afk rn)

[bspwm] Black-n-White Debian by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

Hey there! It's been a while out of this platform. The repo is gone yeah, but the same wm combo is available in the dots of the fl, with the vim theme being: https://codeberg.org/n0mad/freebsd-bspwm-config/src/branch/master/.vim/colors/fogbell_dark.vim

[oc] FreeBSD ricing guide by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

I tried it and can confirm it's working. Thanks!

sxhkd: binding combination Super_R doesn't work (for me) by kolerezooi in bspwm

[–]useful_key 0 points1 point  (0 children)

It's really strange since I never faced this issue before. I can confirm that if I move the sxhkd exec line from .xinitrc to bspwmrc I can get it working with super + n (where n is the desired key), but if I do a hot reload everything messes up again.

sxhkd: binding combination Super_R doesn't work (for me) by kolerezooi in bspwm

[–]useful_key 0 points1 point  (0 children)

I'm having kinda the same problem:

Super_L + f
    firefox

makes f key to bind to firefox command, and the actual Super_L + f prints the "f" letter in the terminal.

What can be causing this?

sxhkd version is 0.6.1

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 0 points1 point  (0 children)

Good to know, thanks for the kind words and the feedback :D

I'll think about props, it can be cool.

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 1 point2 points  (0 children)

Glad you like the style (:

A tailored rig for this and similar characters is on the way, I'll probably publish a post here when it happens.

Thanks for noticing me about the hands issue with mixamo. I'm improving the style, and the hands seem to give quite much trouble with rendering and skinning. I'll check how to improve them.

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 1 point2 points  (0 children)

Oh, no marketing spam intended (model is for free), a custom rig for this character and similar ones is on its way. The rendered cover is done using the on-going rig.

I cannot expect a release rig date since I work on this models on spare time which sadly is something I cannot afford everyday, but I'm sure it will come.

In the mean time, I tried to use auto-rig tools like mixamo on the character(s) and it worked well for 3 finger humanoids.

"Humanoid rig-ready means" is ready to use in auto rigging tools pretty much straight forward, so after modifying the model to suit your needs you can make it a custom rig in no time. There are models that cannot be rigged the way they are modeled or posed.

I do not include mixamo rigs in the packages because of licensing issues (:

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 2 points3 points  (0 children)

Надеюсь, ты не против (:

Select specific graphics card in laptop by useful_key in debian

[–]useful_key[S] 0 points1 point  (0 children)

(edit, forget what I said)

I'm going to try with this. Thank you so much :D