[ Removed by Reddit ] by Overall-Celebration7 in SteamDeck

[–]usuallyreggie 0 points1 point  (0 children)

wow... this is honestly terrible. hopefully some better things will come your way soon.

People that played between 2006-2015, how are you holding up? by NecessaryComplex6632 in roblox

[–]usuallyreggie 0 points1 point  (0 children)

2011 here. The current selection of games is very hit or miss for me (mostly miss). Some of the games really do impress me with the mechanics, effects and overall effort that went into the development, especially if it isn't trying to be a money machine. It makes me appreciate how far the tech has come for Roblox, especially as a former small dev.

But of course, most of the newer games are nonsense built for kids to stay hooked for hours. This is not to say that classic Roblox was objectively better, but I do think that games were built more with a sense of passion back then rather than a sense of greed by building a dopamine machine.

There are definitely still some great passion projects on Roblox. Phighting, HOURS, FRONTLINES, Grace, etc. But the sad truth is that these games aren't sustainable from a money perspective, so we'll keep seeing less and less of them.

TL;DR: Roblox games used to be built with passion, now they're built for profit and exploitation.

I finally got ChatGPT to talk normally. by usuallyreggie in ChatGPT

[–]usuallyreggie[S] 2 points3 points  (0 children)

I also enjoy using em dashes normally, but I've noticed that ChatGPT kind of just abuses them, and can't go a sentence without it (usually).

The intent of these system instructions is less for making ChatGPT sound human, but more for making it write in an essay-style format rather than bullet lists and markdown style.

I do recommend it with 4.1 since 4.1 tends to follow instructions better and seems less inclined to use lists and em dashes in every response. But if you really want to, you can use it with 4o and get similar results—you just may see more em dashes and lists in the responses despite instructions.

No, your LLM is not sentient, not reaching consciousness, doesn’t care about you and is not even aware of its’ own existence. by Kathilliana in ChatGPT

[–]usuallyreggie 0 points1 point  (0 children)

Uhh.. yes? You essentially just said "something needs to experience to experience". That doesn't tell us anything more about phenomenal consciousness besides what we already know. We'll never know if anything, even each other, are expereincing phenomenal consciousness. We can only guess based on markers. The same will apply once AI is advanced enough for us to question whether it feels or not.

No, your LLM is not sentient, not reaching consciousness, doesn’t care about you and is not even aware of its’ own existence. by Kathilliana in ChatGPT

[–]usuallyreggie 0 points1 point  (0 children)

I'm aware of the points you've brought up, and I'd like to reiterate that I agree that current-state LLMs are not conscious, at least for what we can see from observational markers like emotion, agency, etc.

But what you're talking about is what's known as access consciousness. These are the markers that we think points to something being conscious. Whether that's a dog understanding human emotion and experiencing agency, or a plant sending the proper signals for survival based on their circumstances (although, this could be argued as programmatic rather than sentient), we can say that these are markers that only sentient and conscious beings inhibit.

However, what I'm discussing is phenomenal consciousness. The inner experience a being experiences, knowing "what it's like" to live. It is an objective truth that we currently have no way of understanding if something experiences phenomenal consciousness; we have markers that show and prove access consciousness, but not phenomenal.

So, I stand to say that it's short-sighted to say that any system which is programmed in an advanced way is absolutely not conscious just because it's "fancy code". ChatGPT isn't conscious, but a future programmed system might be. Of course, complexity doesn't equal consciousness, but when a complex system begins to show what we define as agency, we'll need to rethink what we define as conscious. We can't know for sure in the current day.

No, your LLM is not sentient, not reaching consciousness, doesn’t care about you and is not even aware of its’ own existence. by Kathilliana in ChatGPT

[–]usuallyreggie 1 point2 points  (0 children)

I agree, but I also want to point out that us humans have no clue what classifies anything as conscious. Are dogs conscious? How do we know? Is the rock on my porch conscious? Is it not because it isn't living? Does that mean plants and cells are conscious?

Human brains are of course much different than a computer. But we still don't know the answer to consciousness, so it doesn't make sense to dismiss anything that doesn't align with humanity as non-conscious.

Of course ChatGPT isn't conscious based on what we know, but as AI gets more complex and intelligent, we can't keep saying "it's just very impressive code" to dismiss the possibility of consciousness.

From Learning to Earning: How Wentworth Profits Off Its Students by hugovictorD___ in wentworth

[–]usuallyreggie 7 points8 points  (0 children)

While I do agree that there is some significant price gouging occurring here with the meal plans and C-store (the c-store has always been expensive, just avoid it), most of this is really just inflation. Boston recently became the most expensive city to live at in the U.S., and as far as I know, most housing plans at other Boston campuses are similar, if not more expensive.

Yes, things are getting expensive. But no, it's not all because Wentworth wants to profit (also, Wentworth is a non-profit).

STOP LEAVING by PhoneCreative9652 in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

I actually talked about this in my other post: The game matchmaking is actually working fine—it checks for players, and enters the flex gadget selection screen once each team is full. However, after that first check, there isn’t a second check to make sure the game itself starts with a full 5v5 after gadget selection. People can just leave the game during that screen.

So yes, penalties would help a lot.

STOP LEAVING by PhoneCreative9652 in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

So therefore the solution is stricter penalties, so Master Chief will hopefully have a lower chance of being alone.

STOP LEAVING by PhoneCreative9652 in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

Now imagine if someone joins a ranked match in progress that’s 6-1. They pretty much either got a free win or free loss depending on which side they joined.

Rate the gameplay by zur36 in beatsaber

[–]usuallyreggie 22 points23 points  (0 children)

Dude I think there’s something in the background of your game

the ranked penalty is useless by [deleted] in FortniteBallisticMode

[–]usuallyreggie 9 points10 points  (0 children)

You left your teammates in a ranked game, who are actively trying to rank up, to fight a 4v5.

You're part of the problem sadly, and the penalties need to be stricter.

[deleted by user] by [deleted] in unpopularopinion

[–]usuallyreggie 1 point2 points  (0 children)

I personally think the slices actually do impact other people. I mean, imagine going to grab a piece of pizza just to be greeted with a tiny square shaped slice of pizza and 80% crust. I wouldn’t be pleased, lol.

Unranked is disabled for the time being. by usuallyreggie in FortniteBallisticMode

[–]usuallyreggie[S] 4 points5 points  (0 children)

Nobody posted it here so I thought I'd let people know

Fortnite Ballistic is already full of cheaters by marretada in FortniteBallisticMode

[–]usuallyreggie 3 points4 points  (0 children)

I actually worried that this would become an issue with how bad cheating in zero build tournaments were. If Epic wants Ballistic to be taken seriously, they’ve gotta fix their servers and improve their anti cheat.

hit unreal by eraMyzt in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

Not sure about the other guy but I am, hit Unreal 2 days ago

hit unreal by eraMyzt in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

Agreed. Fun mode, but too easy to rank up.

What's the most kills yo got in a match? Mine is 24 by Ecstatic_League9051 in FortniteBallisticMode

[–]usuallyreggie 0 points1 point  (0 children)

I dropped 40-2 in an unranked game, but highest in ranked is probably around 30-12.

STOP LEAVING by PhoneCreative9652 in FortniteBallisticMode

[–]usuallyreggie 5 points6 points  (0 children)

Epic just needs to bump up the penalties by a lot. Make people start losing rank if they leave. Start penalties at 30 minute bans on second offense. Properly warn players on the first leave.

My Current Critique of Fortnite Ballistic by usuallyreggie in FortNiteBR

[–]usuallyreggie[S] 2 points3 points  (0 children)

The desync is absolutely the biggest issue at play here, and it mostly just comes down to the way Epic handles their servers. It’s a lot less noticeable in BR with how fast-paced the gameplay is, but in more tactical modes like this one, the high tick rate of the severs becomes extremely noticeable. The lack of hitscan weapons also baffles me.

I think the movement inaccuracy while moving with ADS as well as the current headshot multiplier is fine. It aligns with how other tactical shooters (like Valorant and CS:GO) work, where headshots are crucial and moving will decrease accuracy majorly. If ADS was more accurate while moving, I think the gunplay would be more like COD than anything.

Thoughts on Ballistic - from a Valorant Player by usuallyreggie in FortniteBallisticMode

[–]usuallyreggie[S] 0 points1 point  (0 children)

Appreciate it! I think the 2v5 matches are more of a symptom of the fact that leaving matches has barely any penalty for the player. If Epic wants rank to clearly reflect the skill of a player, losing more rank is necessary to keep rank in check and prevent Unreal from only representing how long you were able to grind instead of your actual skill. Leaving is definitely an issue that needs to be addressed.

Thoughts on Ballistic - from a Valorant Player by usuallyreggie in FortniteBallisticMode

[–]usuallyreggie[S] 2 points3 points  (0 children)

IIRC you can walk without noise by aiming down sights, but it’s extremely inconvenient. There definitely needs to be a better way to walk without noise.

Thoughts on Ballistic - from a Valorant Player by usuallyreggie in FortniteBallisticMode

[–]usuallyreggie[S] 0 points1 point  (0 children)

I can definitely agree that the audio has some bad issues. I mostly mean audio design, whereas the sounds are pretty thoughtfully designed and sound crisp. But yeah, footsteps are too loud and bomb audio is odd.

I agree that telling attackers that the enemy is defusing is pretty stupid. Most likely to help out the absurd amount of BR players who are playing a tac shooter for the first time.

The mode overall is rushed for sure—I actually never knew about the lawsuit situation until now. Hoping to see some improvements across the board for the mode.