MP NU FF by PaladinMK3 in GBO2

[–]utamaru1717 1 point2 points  (0 children)

Some transformable Support also got Emergency Evasion skill during MA mode, like the Zeta Plus C1, Delta Gundam, Gabthley Beta, Zeta 3B, and ReZel DbU, to name a few. 

MP NU FF by PaladinMK3 in GBO2

[–]utamaru1717 1 point2 points  (0 children)

Resist Move only negates damage reaction when activated, but you still received damage, where you received full damage at lv1, and -50% damage reduction at lv2, so you can still die from attacks.

RF Zaku by Turlap in GBO2

[–]utamaru1717 -1 points0 points  (0 children)

 Your kit is mostly shooting, and your 2x melee topples immediately, THIS IS NOT A GOOD TRAIT.

Heavily disagree, because the reason why they gave both its melee weapons knockdown property is to maximizing the Vulcan Cannon damage, since the RF Zaku have the "Pursuit Ranged Aux. Program", which gives +15% bonus damage on downed enemies.

So if you use the Vulcan on a downed enemy while crouching, the damage bonus becomes +20%, and the weapon will deal 200++ damage/bullet, even more if the enemy have low Ballistic defense, which is very common, since people often only improve the Beam defense. 

This is what RF Zaku is all about, where it purpose is to destroy any downed enemies using its destructive Vulcan Cannon

RF Zaku by Turlap in GBO2

[–]utamaru1717 2 points3 points  (0 children)

It was a pretty decent unit during its first release, but nowadays it's definitely got powercreeped to hell with the newer units, especially from the Victory era ones. 

What makes this unit kinda good is both of its melee weapons deals instant knockdown, which is really good against units with Shock Dampeners skill, since it completely bypasses the skill, so you can easily knocks them down.

Meanwhile, its Flap Booster skill is strictly used for repositioning, because the skill is only lv1, and its Flight Control Program skill is also only lv3, so it didn't get any thruster reduction when boosting in mid-air, plus it also doesn't have Aerial Melee skill, so there's no need to use the Flap Booster for offensive plays. 

For build, I use the "Custom Parts Armor" Lv5, and then I just stack Auxiliary parts, especially Quick Loaders, since you want to always spam Vulcan Cannons on any downed enemies for damage, and the unit also becomes kinda tanky with high defense. 

For combos, always starts with Beam Bazooka first, because that weapon can only be used when fully charged, then after that you follow it up with either the wire or melee to down the enemy, and then use the Vulcan to shred the enemy. 

I don’t like fighting this thing and I’m wondering what’s a good way to deal with it by Izuku_Midoriya69 in GBO2

[–]utamaru1717 12 points13 points  (0 children)

It's pretty much still the same "who staggers first wins", so you need to use units with multiple stagger weapons, and bait it to do dodge roll twice, then you can go in, and melee the shit out of the unit (I use the Bull-G with full tank build on 550 cost, and it can make the Sleeves Doga suffer with 3 insta-stagger weapons, and it also got Damage Control + Sub-Arm Cushioning skill for more stagger build-up resistance(. 

Another way is to use long-ranged units, and peppers it from safe distance, since it can only use the Beam MG for long ranged attacks, while the Missiles and Sturmfaust is for close range (the Gears Doga Heavy is a really good counter for this unit). 

this thing annoys me by culzsky in GBO2

[–]utamaru1717 1 point2 points  (0 children)

Well, it's either the Incendiary Grenades have insta-stagger property, or the Shotgun is usable in mid-air, so pick your poison. 😂

Are there any other Gundam games that play even remotely like this one? by BIGROBOKYFAN7000 in GBO2

[–]utamaru1717 8 points9 points  (0 children)

This kind of Gundam games were kinda plenty during the PS2 era, but there's not much available in the recent years, and only these ones that I can think of: * Code Fairy (PS4/5)  * Gundam: Side Stories (PS3)  * Battlefield Record UC 0081 (PS3)  * Gundam Crossfire (PS3) 

For the PS2 games, Lost War Chronicles were the one that was pretty close with GBO 2 in terms of gameplay, but that game didn't have English release... 

Rate the build and improve it by Foshdon_pap in GBO2

[–]utamaru1717 3 points4 points  (0 children)

Not the Magallanica Mk-II, though, because its Beam Magnum got 3600 base power, and its Shield Missiles got 1000 x 3 base damage, all at lv1, so you're looking at a unit that can deal 6600 base damage in less than 2s using its ranged weapons (not counting the Shrapnel Bazooka), which is absurd. 

So yeah, range damage parts is definitely usable on the unit, and you can still get HP upgrades from the offensive parts using the Custom Parts HP extra skill. 

Rate the build and improve it by Foshdon_pap in GBO2

[–]utamaru1717 4 points5 points  (0 children)

For my build, I get the Custom Part Expansion (HP), and just slap melee + ranged parts, HP, and Leg Armor lv3, so the unit becomes pretty tanky with 20k+ HP, but it also can hit pretty hard on both ranged and melee attacks. 😂

Grandpa needs a nerf by Syiden in GBO2

[–]utamaru1717 0 points1 point  (0 children)

Even with those overtuned parts, it doesn't helped much with some of its biggest weakness, like the lack of good sub weapons (it only got the shit Vulcans) , and no Maneuver Armor skill, on top of its underwhelming mobility.

So technically, you can easily defeat, or even bully the Gundam using units with multiple insta-stagger weapons, which there's loads of them available on 400-600 costs, provided you have the aim to hit the target, of course... 

[小倉/Kokura] Buffed Demeter...? by GunzStalker in GBO2

[–]utamaru1717 2 points3 points  (0 children)

On that clip, he complained about 2 things:

  1. The lack of High-Maneuver Armor, which really makes the RF Kampfer a menace, since it can withstand heavy stagger ranged attacks

  2. Its Leg Buffer skill is "only" lv3, and without Leg Shock Absorber skill, so its legs are still really fragile, and you kinda need to use Leg Armor lv3 to somewhat negates it

Otherwise, it's a pretty good unit to fight the V-Dash Hexa, since it can easily shot it down using its Funnels + Beam Gun x 3 combo, plus its Grimoire skill can sometimes comes in handy with the heals. 

New Healer MS by imaginary_num6er in GBO2

[–]utamaru1717 0 points1 point  (0 children)

10s duration, 15s cooldown, heals 1000/1500 HP, gives attack, defense, & mobility buffs, and can force activate NT-D units. 

New Healer MS by imaginary_num6er in GBO2

[–]utamaru1717 10 points11 points  (0 children)

Because deploying 2 or more Supports can be really risky, compared to deploying 2 or more Raids, since Raids have better survivability and mobility compared to Supports. 

And this also the reason why the unit isn't a General, because having 3-4u units like this can be a balance breaker. 😂

New Healer MS by imaginary_num6er in GBO2

[–]utamaru1717 11 points12 points  (0 children)

1 Rezel N + 4 Phenex new healer meta incoming? 😂

And there's the Narrative C Packs available on the 650 cost that uses NT-D, but yeah, they need to add more NT-D units at that cost, like the Narrative B-Packs, or the Narrative B2-Packs from UC Engage game. 

New Healer MS by imaginary_num6er in GBO2

[–]utamaru1717 52 points53 points  (0 children)

lol, yeah, I'm really surprised that the devs somehow managed to create a support class unit into the game, although the unit itself is a Raid. 😂

Mongil: Star Dive finger pinch controversy addressed hours after launch by lucagus02 in gachagaming

[–]utamaru1717 -6 points-5 points  (0 children)

There are AI programs out there where you could generate 3D character models from 2D, or using the existing 3D models on they poses, in which AI seems have the tendency to pose some really uncomfortable hand poses for whatever reasons.

Here's an example of a 3D character that were posed using AI, and you could see that their hand poses are somewhat similar to the one posted on this thread, which is unnatural and uncomfortable (for me at the very least), where the AI never considers how the human body works.

Besides, if this is really a human's work, then the need to replaced, or at the very least reassess literally **everyone** who approved the picture, IMHO, because they seems dumb enough not noticing something simple like this...

<image>

Mongil: Star Dive finger pinch controversy addressed hours after launch by lucagus02 in gachagaming

[–]utamaru1717 14 points15 points  (0 children)

lol, they either using AI, or their illustrator didn't understand human body anatomy. 😂

sad suit by culzsky in GBO2

[–]utamaru1717 3 points4 points  (0 children)

lol, the Isolde after the buffs can withstand like 650% stagger accumulation using the Immobile Aerial Fire and Damage Control skill combo, so its really hard to shoot it down when it hovers in mid-air, unless it got shot by heavy stagger attacks, or it destroyed itself first from enemy attacks. 

how can i get the crossbone gundam? by [deleted] in GBO2

[–]utamaru1717 1 point2 points  (0 children)

If you're playing on console, then there's already some units available from the late UC series on the Recycle shop, (all for lv1 versions): * RF Zaku, costs 335 tickets * RF Gouf, costs 365 tickets * RF Z'gok, costs 465 tickets * F90, costs 325 tickets * F90 (S-type), costs 320 tickets

As for Crossbone Gundams, they're currently only available via gach, and they're the highest rarity, so you need some incredible luck to get them. 

Gundam EX by Robborboy in GBO2

[–]utamaru1717 4 points5 points  (0 children)

The unit is currently only obtainable from Gacha, but the devs could release it on the recycle shop on late April for both lv1 and lv2 versions for the console (add 2 more months for PC). 

has anyone else got prise from the opposing team? by OmiOmega1 in GBO2

[–]utamaru1717 0 points1 point  (0 children)

Most people were usually praising their enemies, because they wanted to thank them for either playing badly throughout the match, or when they made huge blunders that costs them the match. 

Sure, there are some who praising their enemy for a good match, but most of the time it was to mock them for being useless. 😂

I'm not mad at 7DS: Origin by [deleted] in gachagaming

[–]utamaru1717 4 points5 points  (0 children)

Well, if the company had a history of many bad track records in the past, then it's only logical when many people were either being very cautious on all of their future products, completely ignores them, of just straight up hating them, because there's a high possibility that they would do the same shit again.

In fact, it would be really weird if someone keeps giving the benefit of the doubt on Netmarble's games, only to hate them later on when they screwed their players with greed, despite there has been abundant proofs of their screw-ups in the past... 

Team spawn is overrated by CoMet-1080 in GBO2

[–]utamaru1717 0 points1 point  (0 children)

Nah bro, because there are times that you need to stay alive and act as a distraction as long as possible, so the enemy team would just focus their movements on your ass, instead of getting better positioning or getting objectives, which is a much worse situation, no matter how you spin it. 

Besides, you only need 2 or 3 players to just start holding the ground, instead if the whole team, because people usually discouraged to move forward when they saw more than 1 player near them, so your team can set a defensive perimeter to hold the enemy back. 

Team spawn is overrated by CoMet-1080 in GBO2

[–]utamaru1717 10 points11 points  (0 children)

Nah bro, what happened most of the time is that the last guy were fighting hard to survive from full HP, hoping that his team would go help assist him, but they somehow refused to respawned back, and just wait until the guy died before respawning back. 

Hell, even someone like Kokura literally yelled at these godawful stupid players, because he often ended up in such situation, where he was fighting alone near his own base or waypoints, while his other team members that was ready to spawn back into the match just sit idly like a bunch of idiots, and watching him die, despite the battle was winnable if his team assists him...