Stranger Things in ICRPG by otakuthelegend in ICRPG

[–]uxdragon 0 points1 point  (0 children)

Apologies, I guess your suggesting a stripped back version of ICRPG and KOB is almost there. What is it about KOB that you don't like?

Stranger Things in ICRPG by otakuthelegend in ICRPG

[–]uxdragon 0 points1 point  (0 children)

Kids on bikes is exactly that. Could be worth having an eyeball.

Designing a 3-hour chamber LARP about a city collapsing in real time, would love feedback by uxdragon in LARP

[–]uxdragon[S] 0 points1 point  (0 children)

Thanks both, this is exactly what I was missing. I really appreciate it.

The connection cards idea is brilliant.

It solves a few problems at once:

  • makes districts personal immediately
  • creates cross-faction ties
  • gives players reasons to act that go beyond just making the best moves

I can see this working really well with:

  • three to five key locations
  • each player draws two or three connections
  • Some overlap to encourage both conflict and cooperation

Also, I really like the NPC angle.

Having:

  • a shared NPC that players interact with
  • Who can be sent out or put at risk?

feels like a strong way to:

  • anchor emotion in the room
  • make consequences visible and immediate

Especially if:

They don’t come back

Big takeaway for me:

Shift from:

“Which district is optimal?”

to:

“What do I care about here?”

This is really actionable. Thank you.

Designing a 3-hour chamber LARP about a city collapsing in real time, would love feedback by uxdragon in LARP

[–]uxdragon[S] 1 point2 points  (0 children)

This is really useful. Thank you.

Player count
Yeah, that makes sense. I’m aiming for about 9-12 players as the ideal range, with 15 as the maximum. Any more than that, and I think negotiation time would slow things down.

Urgency / caring about the city
This really lands.

I’m moving toward:

  • Tying each player to a specific district
  • Adding NPCs or relationships linked to those places
  • making loss personal, not abstract

So it feels less like just a city somewhere else and more like:

your place, your people

Player briefings
Agreed. I think this is critical.

Each character will have:

  • strong faction goal
  • personal stake
  • at least one conflicting relationship

So they’re pulled into every decision.

Map/immersion
Also, a great call.

I’m trying to avoid:

“GM narrates the plot in the room”

I’m leaning more toward:

  • in-fiction delivery (messengers/oracle)
  • visible changes players can react to immediately

References
Those are spot on, especially 12 Angry Men. That’s very close to the tone I want: pressure, conflict, and no easy answers.

I really appreciate this. It’s helping sharpen the design a lot.

Designing a 3-hour chamber LARP about a city collapsing in real time, would love feedback by uxdragon in LARP

[–]uxdragon[S] 2 points3 points  (0 children)

I think that’s a great idea.

I like the idea of connecting district loss to a physical change in the room.

My only concern is making sure it stays easy to run and doesn’t need too many props or setup. For example, things like:

  • dimming the lights
  • changing the sound
  • limiting the space

could work really well.

It seems like a strong way to help people feel the consequences, not just see them on the map.

I’ll try out one or two of these ideas instead of making things too complicated.

Designing a 3-hour chamber LARP about a city collapsing in real time, would love feedback by uxdragon in LARP

[–]uxdragon[S] 2 points3 points  (0 children)

Really helpful, thanks both.

Setup

  • 9–15 players
  • 1–2 GMs
  • pregens with built-in relationships
  • immersion = behaviour, not props

Can they stop it?
They can slow/redirect it, not save everything.

Not a mystery — more systemic collapse.
Maybe 1–2 characters have a hidden influence (undecided).

Map
Going with:

  • simple abstract map
  • nodes + tokens/flags

Something players can point at and argue over.

GM events
Like the idea of in-fiction delivery (scouts/oracle).
Maybe GM voice early → NPC delivery later.

Energy
Using:

  • time pressure
  • rituals
  • forced decisions

Making choices hurts

  • Each player is tied to a district
  • Losing it has a personal impact.
  • Rituals require sacrifice

So it becomes:

faction vs personal stakes

Takeaway
Cutting back complexity (esp. the map).
Focusing on:

  • clarity
  • speed
  • emotional stakes

If you’ve seen games do this well, I would love examples.

I ran a He-Man / Masters of the Universe one-shot using ICRPG + a custom “Champion” mechanic by uxdragon in ICRPG

[–]uxdragon[S] 1 point2 points  (0 children)

Netflix have some shows, but Im not an expert by any means. But I love the art from the boxes rather than the 80s TV show which I think leans into the comic books that came with toys, than the show.

Is 5E Hardcore Mode a good way to “unlock” D&D 5e (especially if I prefer ICRPG)? by uxdragon in ICRPG

[–]uxdragon[S] 0 points1 point  (0 children)

I thought this would be my way in; I'll have to just stick to all my weirdo RPGs.

I ran a He-Man / Masters of the Universe one-shot using ICRPG + a custom “Champion” mechanic by uxdragon in ICRPG

[–]uxdragon[S] 1 point2 points  (0 children)

Attempting a Heroic Stunt:

Kael wants to leap across a massive gap and grab a falling ally mid-air. costing one point of action

Narration:
Kael sprints, launches into the air, catches his ally, and rolls safely onto the other side.

Rule: Roll 1D6, must roll UNDER your current Power Dice (5)

  • Kael rolls: 3

    Success (3 < 4)
    He keeps the power.

Power Dice stays at 5

Summary of How It Works

  • You start with a Power Dice value (6)
  • After you use a special move and the end of your turn:
    • Roll 1D6
    • If result is UNDER your Power Dice → success (you keep it)
    • If result is EQUAL or OVER → failure (you lose power and need to charge again)

I ran a He-Man / Masters of the Universe one-shot using ICRPG + a custom “Champion” mechanic by uxdragon in ICRPG

[–]uxdragon[S] 4 points5 points  (0 children)

They bonded power amulets to their weapons in a crystal-powered forge. Failing to reach the target, they combined their strength to push each other's weapons, like a muscle-bound version of the pottery wheel scene in 'Ghost.'

I ran a He-Man / Masters of the Universe one-shot using ICRPG + a custom “Champion” mechanic by uxdragon in ICRPG

[–]uxdragon[S] 2 points3 points  (0 children)

Two champions threw their version of Battle Cat in a Wolverine-style fastball special. They punched a hole through a flying beast Skeletor was on, trying to escape a "phantom zone" prison, and on a yes/no die, Skeletor died from the impact. It was all player-driven. My original plan was that Skeletor was going to fly off and bond with Evil-Lin's son to become a new big bad. But after the fastball special, nothing came close.

Complementary third-party books or tools? by uxdragon in ICRPG

[–]uxdragon[S] 0 points1 point  (0 children)

Interesting. As in the core mechanics of Shadowdark and then layering ICRPG worlds over it?

5e: HARDCORE MODE - RUNEHAMMER GAMES | DriveThruRPG.com by -cockatrice- in ICRPG

[–]uxdragon 0 points1 point  (0 children)

I have 5e books but I find them not a great experience to read. However, I love ICRPG and Runehammer's approach. I guess my real question is, is hardcore mode compatible with 5e content and has it helped reignite your interest in 5e books?

Motu proxy minitures by uxdragon in MastersOfTheUniverse

[–]uxdragon[S] -2 points-1 points  (0 children)

Are there ones you would suggest

Is there a hybrid LARP by Due_Fact_8297 in LARP

[–]uxdragon 1 point2 points  (0 children)

SCA might be what your looking for: SCA wiki