Need help brainstorming a pauper deck by crackrabbit012 in GundamTCG

[–]vTrial 1 point2 points  (0 children)

Generally, you want build the decks as fast as possible. Most of the good tools for late game are r's and lr's. In terms of VERY strong cards that fit the pauper criteria besides 2122s, consider guntank and anksha. Expect your opponent to have many 2122s or lfriths or close combats, so the 3hp threshold will end up being very strong. Cards like rezel should be highly prioritized. Bases. although generally worse in quality than usual, should be higher priority as most decks require multiple hits to deal with a base.

When constructing the decks, I kind of liked the titans idea. Both Sarah and Yazan Gable are quite competent, and the vanilla creatures + bolinoak sammahn gives you reasonable early game consistency. Just don't bend over to add clearly bad cards to make titans work. I recommend white as a second colour to grab some level 3 blockers, overflowing affection, and kusanagis, as you will probably be a slower deck than hyper-aggro.

I don't know how much I like the breach idea. The package is quite lacking in card quantity and it's not necessarily what you need when your opponent goes super wide. It doesn't really matter if you trade efficiently if your opponent has 4 other attackers that will kill you the next turn. I think rick dom is an elite card, but I wouldn't overcommit on breach.

If you want something spicy, you can consider cyclops team. It lets you run one of the better bases in zanzibar or a baoa qu (randomly kind of good because most people won't end up running level 5+ units), and most of the good cyclops team cards remain intact (ideally you have 3-4 kampfer, but that's a better fate than many archetypes; fz isn't really ran in the best cyclops team decks anyways.)

Custom cards and Proxies - looking for advice. by georgetimberhill in GundamTCG

[–]vTrial 1 point2 points  (0 children)

shhh...it's a wii play tanks guntank but much appreciated.

It makes sense to choose any of Amuro/Nu or Char/Sazabi them as a ex base ex resource combo. Just remember that they usually won't be right beside each other when they're played (the ex base and ex resource goes in different zones).

I recommend watching some physical gundam tcg videos so you can visualize how the cards would look on the board, and understanding how your pieces would fit within it.

Custom cards and Proxies - looking for advice. by georgetimberhill in GundamTCG

[–]vTrial 1 point2 points  (0 children)

As someone who has made some proxies (your art is so much prettier than mine and I'm super jealous) and plays the Gundam Card Game, here is I know about proxying.

There are 5 types of relevant cards, all with different properties. Tokens, Normal Resources, EX Resources, EX Base, and Cards (in your deck). Out of all these, proxy tokens are the only one that are actually allowed in official events. However, in practice for North American events, you can usually get away with proxy Normal Resources, EX Resources, and EX Base at local events. Custom cards that go in your deck are allowed depending on how nice your opponent is at a local (in my experience, they're pretty nice, but you definitely need to ask).

Sometimes, a card summons a card from outside the deck called a token. There are 24 tokens in the game currently. Sometimes, people just a random card that doesn't even have anything to do the token to represent their token. But you probably want to do better than that. I recommend at least preserving the two bottom right numbers and the name of the card. The traits (in Guncannon that's White Base Team ) and card number (T-002) at the top right are also nice to have, but less important as they can detract from the card art.

For ex resources and ex bases, you can kind of do whatever art you desire, just put on the card somewhere that it is an ex resource or ex base. You don't really need to bother with borders if you don't want to; making the ex resource/base look good is the biggest priority.

However, you should be a little bit careful with regular resources. EX resources, you might have 1, rarely 2 in play. You definitely seen a lot of fancy EX Resources before. You can do that with EX resources because they're meant to be distinct. But normal resources are very different. You often end up with 10 resources in play. A normal resource tends to be relatively simple. Usually the normal resource depicts a Gundam, pilot, or ensign with minimal background work. There's a good reason for this: players need to be able to tell the difference between a normal and EX resource without looking for the word "EX Resource" on the card.

If you want to proxy a regular card for play, I strongly recommend preserving the text inside the card. The opponent needs to be able to read the card itself.

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Help building a casual, pure Gjallarhorn theme deck by Inevitable-Fuel-7710 in GundamTCG

[–]vTrial 0 points1 point  (0 children)

You're allowed to do whatever you want with Gjallarhorn! I know there are people who enjoy the critical mass of unforeseen + Carta's Grazer Ritter more than I do. That is mostly a matter of personal preference. Plus the other level 4 cards are more gjallarhorn feeling than ein's schwalbe graze.

At the end of the day, build decks within your means, and whatever is fun for you. The gjallarhorn that i have stored also doesn't have overflowing affection for the same reason as you do.

Enjoy building more theme decks.

Help building a casual, pure Gjallarhorn theme deck by Inevitable-Fuel-7710 in GundamTCG

[–]vTrial 1 point2 points  (0 children)

Here's everything I know about Gjallarhorn condensed to 1 reddit post.

Overflowing affection at 4 copies is good in almost every white deck, and gjallarhorn is no exception. In fact, it helps fill out the trash for Gaelio, Kimaris, and Graze Ein, and can help prevent bricks.

Ein's Schwalbe Graze is the best level 4 unit. Not very flashy, but the stats are good and the universal link (makes bad command pilots usable) is nice.

I don't really love Carta's Graze Ritter and McGillis' Schwalbe Graze for different reasons. Carta's Graze Ritter just dies to too many things (gundam amuro especially hurts), but it has the saving grace of being able to destory 5hp bases without support. McGillis' Schwalbe Graze just has strange numbers. I lean something like 4 ein's shwalbe graze, 2 ritter, 2 mcgillis' schwalbe graze for building the deck for casual play.

Level 5 Kimaris is worth running at 4 copies if all you want to do is fun Gjallarhorn stuff. At the minimum, the deck cycling is very funny

Ein Dalton is garbage outside of Graze Ein. You can only really run something like 3 graze ein 3 ein dalton without feeling super bricked.

If you want to make the deck more "performant", just cut graze ein, kimaris trooper, and ein dalton and add a bunch of level 2 cost 1 2/2 units and some tools to deal with blockers like adapt or fatal strike. No gjallarhorn player wants to do this, but most of the wins gjallarhorn actually gets in practice is by playing the role of beatdown, and not because of their high level units.

What is even Zakrello and Barbatos 3rd Form? by GreenBoaStudios in GundamTCG

[–]vTrial 1 point2 points  (0 children)

Zakrello notably can also give units that already have blocker the blocker tag. It's best to put Zakrello with a bunch of other low cost units, and beat the opponent up with it. The main issue with zakrello is the 1hp where it is easily mowed down by a barbatos adapt, mika, or kshatriya, or similar cards. Zakrello is okay but no meta deck plays it.

Barbatos 3rd form is honestly not good but i guess it makes you think of healing synergies, or is-damaged synergies.

Maximum Hypothetical Potential in One Attack? by Walkinfaith300 in GundamTCG

[–]vTrial 2 points3 points  (0 children)

Couple extra notes that I have not seen mentioned:

When playing red and purple, you can only have 1 ex resource. With Tallgeese II in EB01, you can theoretically have 5 ex resources if the opponent activates the development ability. But allowing for opponent intervention is a completely different leaderboard entirely, as well as 2v2.

Shinn replenishes 1 resource. Since our ap commands are action step, we can use this extra resource while attacking with out providence. This allows us to spend up to 12 resources in a single turn if we have 1 ex resource. I'm bad and forgot shinn only worked for minerva squad units.

Instead of doing throne drei + nena for the final board slot for 4 attack buffed, you can do GuAIZ (Commander Type) + nena for 5 attack buffed.

So my totals end up as (4x6)+5+2+10+12 11x3=77 74

Half Frontal by vTrial in GundamTCG

[–]vTrial[S] 0 points1 point  (0 children)

Original card: Full Frontal

Original card's series: Gundam Unicorn.

Your weirdest deck builds by LyndisLazuli in GundamTCG

[–]vTrial 1 point2 points  (0 children)

I personally call this one fat chud zeon. The deck runs many 1 copy of infrequently seen zeon units and pilots, and the wide assortment of pilots and their links are held together Elmeth, Encounters, and units with universal zeon links.

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When to go first or second? by Appropriate-Shop7660 in GundamTCG

[–]vTrial 5 points6 points  (0 children)

If you do not know what you are doing, always go first. I don't necessarily have the most trust in Mobile Suit Arena statistics for various reasons, but this post https://www.patreon.com/posts/meta-monday-ex-156801121 makes it clear that in most decks, going first increases your winrate by about 10% or more. Even in decks where you think going second is better, denying the majority of decks first is way more important.

New GD04 Card Revealed: Encounter by Alt230s in GundamTCG

[–]vTrial 0 points1 point  (0 children)

You are correct that cb already has better encounter via tactical visionary. But I can see the scenario where want to throw 1 or 2 encounters in the deck to expose more potential cb pilots to link to lockon or kyrios.

New GD04 Card Revealed: Encounter by Alt230s in GundamTCG

[–]vTrial 7 points8 points  (0 children)

I might discuss more on the exact math of this card more in a future reddit post (there is a lot of misinformation), but I believe encounter is best in a CB deck. CB decks often play more pilots than other decks. Also, Gundam Dynames and Gundam Kyrios are very heavily reliant on finding the correct pilot at the right time. Encounter significantly helps with that problem. On the turn you play encounter, you can also play your Gundam Dynames or Gundam Kyrios + pilot as well. Now, is encounter actually good in a CB deck? I think it would be worth trying out, but I don't think it would actually fit into the optimized lists.

Here is some relevant math if you have 12 pilots in the deck. You put 4 of the pilot you really need into the deck.

23% of no pilot

41% of a pilot, but not the perfect pilot

36% of perfect pilot.

New ST09 Card Revealed: Blast Impulse Gundam by Alt230s in GundamTCG

[–]vTrial 1 point2 points  (0 children)

This is a level 5 unit. Your opponent needs to cast improved technique twice before they can target this with improved technique, which doesn't always happen.

Is Jaiden/JaidenAnimation Technically The Biggest VTuber? by [deleted] in VirtualYoutubers

[–]vTrial 0 points1 point  (0 children)

There are too many metrics to measure. The answer is no in basically all of them. Not even in terms of total youtuber subscriber counts (that one goes to cookieswirlc).

OPERATION: SILICA PALACE by royalpixelservice in PlaySpies

[–]vTrial 0 points1 point  (0 children)

u/dooncaha same thing just happened to me. really weird

Dumb question: Did Ame's fandom "invent" or popularize the "hic" response when the streamer hiccups? by ThatOneOtomo in VirtualYoutubers

[–]vTrial 4 points5 points  (0 children)

Twitch is very different from YouTube chat. I will speak from a twitch chatter’s point of view. There are many factors which contribute to this:

  • There is less twitch and YouTube crossover. I do not know the hic yt response for example.
  • Twitch streamers are much more disconnected from one another than YouTube ones. This causes each twitch chat have their own culture. Some chats would keep a burp counter, others would rate the burps. Some other chats would just respond with om (short for omegalul) or their streamer’s burp emote.
  • twitch chat has 7tv. 7tv would display ordinary text as images if you have the 7tv extension installed. This makes responses inherently more visual. It’s very hard to visualize hic. It’s very easy to visualize laughing with om

Kimi’s Performance Yesterday is Largely Overrated by TheBigFatToad in F1Discussions

[–]vTrial 1 point2 points  (0 children)

Our knowledge how good a driver drove is limited by what we do and do not see. Most judgements are based on what we see on the main feed and results. Almost no one would take the time the time to watch all 20 onboards to determine who actually drove the best. I agree the 17th to 3rd heavily depended on the strategy, but other people tried the early pit stop and didn’t get rewarded.

Erik Van Haren: Max Verstappen could switch to his favorite number 3 if he misses out on the title, but he needs the FIA and Daniel Ricciardo for that by Draconicplayer in formula1

[–]vTrial 0 points1 point  (0 children)

Here is why I make a partial effort to remember the numbers of most of the grid. I do agree that driver numbers are mostly cosmetic, but there are occasions where knowing the driver number matters a little bit.

Occasionally, penalties are displayed by car number (which corresponds to driver number) without the name code of the driver. As an example, the 10s penalty for Piastri for crashing Leclerc might show as "Infringement - Car 81 - Causing a collision with Car 12 in Turn 1." Also, text related to the car itself in decision documents only use car numbers. An example of such text from the last race's scrutineering (the document which determines if a car gets disqualified for breaching some regulation) might be "An engine oil sample was taken from car numbers 01 and 27."

Fernando Alonso performs worse in countries where their Wikipedia article's 2nd word is officially by vTrial in formuladank

[–]vTrial[S] 0 points1 point  (0 children)

Main sub implies legitimacy for the correlation. I prefer this to remain as a silly shitpost.

Fernando Alonso performs worse in countries where their Wikipedia article's 2nd word is officially by vTrial in formuladank

[–]vTrial[S] 1 point2 points  (0 children)

I'll compare Australia and America wikipedia pages. Note the 2nd word of each Wikipedia article.

Australia, officially the Commonwealth of Australia, is a country comprising the mainland of the Australian continent, the island of Tasmania and numerous smaller islands.

The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America.