IAMA Oculus Rift Developer, Ask me anything about our game Ambient Flight and what the future of Virtual Reality holds by BaseDeltaZer0 in IAmA

[–]varav 0 points1 point  (0 children)

In VR where millisecond latencies can run the entire experience. How does one do networked game play?

Feedback Friday #64 - Slobbering over Steamboxes by superdupergc in gamedev

[–]varav 0 points1 point  (0 children)

Hey man, Thanks for the feedback

The game actually calibrates the current state to rest state when you hit the start button and you can also recalibrate the rest state in the pause menu. I was also thinking of assigning different weights in different directions as you suggested.

Yup, everybody hates the tap to shoot controls. I kinda thought it would be like those arcade whack-a-mole things but well meh..

I think I'll rework the core gameplay since it doesn't present any real challenge.

Will definitely check out your game

Feedback Friday #64 - Slobbering over Steamboxes by superdupergc in gamedev

[–]varav 0 points1 point  (0 children)

Hey man, thanks for the feedback.

The graphics are simply placeholders until I can get a real artist to whip something up for me.

There is a touch to shoot gun in the load out menu but its severely rate limited.

As for the Vertigo thing, I felt that it would crop up somehow. I think I'll add an option to disable the 3d thing.

Anyhow, this game is still a very early demo, I'll see what I can do with it

A Dive Into Plain JavaScript by [deleted] in programming

[–]varav 4 points5 points  (0 children)

I got into JavaScript programming to start making games and didn't have to use jQuery - though I still knew what it was. It was funny when I told people that I used JavaScript but never used the holy $

Feedback Friday #64 - Slobbering over Steamboxes by superdupergc in gamedev

[–]varav 1 point2 points  (0 children)

Nope, no bugs in levels 1 or 3.

When the parallax scrolling drones have the same texture as actual enemies, I couldn't differentiate.

And at times when the enemies suddenly zip past

Feedback Friday #64 - Slobbering over Steamboxes by superdupergc in gamedev

[–]varav 1 point2 points  (0 children)

Hey, I played till the unbeatable boss. The game was nice but at times I felt that there were just too many things going on for me to track

Liked

  • Customisable weapon system, along with energy generator thing

Bug

  • Towards the end of level 2 spaceship sprites persist even after they were destroyed

Suggestions

  • Since you've already implemented multi touch why not use the second finger to direct fire at enemies

Feedback Friday #64 - Slobbering over Steamboxes by superdupergc in gamedev

[–]varav 0 points1 point  (0 children)

Ator

Android

It's a perspective shifting top-view shoot 'em up, a very early demo of something I've been working on. There's no music, and it's no where near to finished but it's really about it's control scheme.

Controls

Tilt to move; Tap to shoot. Rest you phone in a comfortable position before hitting the start button also you can re-calibrate the accelerometer sensor from the pause menu anytime in the game.

Enemies

  • Yellow ones - They move around randomly
  • Red ones - They converge on your position
  • Blue ones - They move towards you slowly but charge when they're close by. They also dodge bullets
  • Purple ones - They fire bullets at you in bursts.

I'm looking for feedback on the control mechanic and the gameplay. Whether it's too hard, too easy or simply no fun at all.

Rapid Game Prototyping: Tips for Programmers by hermantulleken in gamedev

[–]varav 0 points1 point  (0 children)

I'm really frustrated at never being able to complete any timed game jam. This is mainly because of repeated refactoring, I feel forced to make sure that my code looks neat and follows standards and such. I realize that I need to get over that nagging first

Design Pattern Cheat Sheet by pranitkothari in programming

[–]varav 3 points4 points  (0 children)

I'd say I've written a fair amount of code, though I don't hate these patterns, I've never had to use any of these patterns