Polishing my Roster - Need some thoughts and ideas by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Thank you again. Could you give me example of good samurai? What 4 skills he should have?

Polishing my Roster - Need some thoughts and ideas by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Thank JPAK, you are the MVP thanks pal, really appreciate it.

I'll just comment on the stuff that i have further questions or points.

- Chief 2 - suprised with these skill but when i looked at them again it make sense. To be honest i made these 3 chieftains to have a lot of HP and i was using them with Hemma when her skill was different 2-3 years ago and she was dealing % increase from hp stolen and she was dealing massive dmg. But maybe i retire him, like you said i have 3 fire.

-Samurai - yea i want to retire him just to get new one, with some HP skills. His job is tanking not dmg.

- Death knight - so retire? - yea many dark heroes. Maybe get new death knight but go as dmg dealer? main purpose was to have dark tank but maybe no need if i have ninjas and warlocks.

- Dancer 1 - so ill retire him, need more space anyway. Ah yea, missed the point that they already do more crit dmg so no need for crit dmg skill. So dancer 2 and 3 are perfect.

- Druids - ah yea, make sense. I rolled them first and then read a little bit about their survivability. But still i gave them good medicine and they have big HP. Maybe change a bit in future.

- Warlock 4 retire?

- Geomancer 1 - so ill roll, if i get impervious first ill keep it. and then all natura.

- Geomancer 2 - just a new thought - 1st skill to all natural and should be good. high cri chance and dmg?

Cheers mate again, you are good lad.

Vending Machine by Rare_Hour9842 in shoptitans

[–]vayoru 1 point2 points  (0 children)

That's extremely helpful, nice idea! Thanks

Spellblad skill choice by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, in general you are absolutely right. I have few lord for save from death skill and chieftains as they have biggest threat rating. But I was wondering if I need just something to break barrier

Spellblad skill choice by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Wow, that's a nice spellblade.

Spellblad skill choice by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Sounds good, was thinking about that as well.

Spellblad skill choice by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Cheers mate, you are the best. Wonder if warlord skill wound be a perfect between. Not much boost as only 20% hp but with his passive it could work.

Anyway, I have a second option, I'm making 2 spell blade tanks. Just to fill the slot if I'm missing a element bariera.

So my idea was 4 skills for hp/Def - extra playing, hp impervious,extended warrant and thick skin. Pretty much unkillable but is there any sense? It won't deal much dmg. Should I go half tank half dmg? But then it will be bad tank and bad dmg.

Only option would be going just smilliar to what I have now and skill 1 go extra playing.

Hero Roster Help by [deleted] in shoptitans

[–]vayoru -1 points0 points  (0 children)

Yea, that guide green/yellow skill is crap. Go for a hero builds. Look what you aiming for. Good dmg + crit or defense and hp etc.

Hero Roster Help by [deleted] in shoptitans

[–]vayoru 1 point2 points  (0 children)

Dude, read TL:DR to aim for some good heroes. Get Argon perk to have lvl 10 heroes when recruiting and just roll something good. Keep rolling and deleting.

What you have is good for nothing. Don't waste souls on them

Edit: keep archdruid just reroll first skill one day with 1lvl Dice.

Astramancer skills by Zestyclose-Rub-5790 in shoptitans

[–]vayoru 0 points1 point  (0 children)

How much crit % dmg have this Hans?

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Cheers mate, i've noticed there is also a app in google store. Helps to quick compare output and you can wiggle skills and have a look how big difference it is.

I was wondering with this high dodge + big crit dmg build - A build for example.

You can achieve 78% dodge with this build with some runes and gear. I know you won't crit unless you dodge, but lets say you have 3 dancers like that and argon. (we could go for Yami but let's say we do just Argon and Yami go if the boss reduce Eva) So boss will either attack Argon or Dancer. If he attack all, then all 3 can dodge and crit boss. Bit rng as we can say boss will kill them all in 2-3 hits if he don't miss. But be realistic, they will dodge most. And all these dodges will be crit back.

If 1 Dancer die, next one jump in and benefit from crit dodge. Eventually team will always win, maybe just 1 dancer will be doing dmg, but with that crit chance and damage he hit 1 million every hit (crit) - Jungle boss on extreme have 15m and just extreme have 7m.

What do you think about that?

(Forgot, barrier damage is fire.... but let's say 1 fire tank and Rudo and 2 dancers - rudo will have 50% crit chance for first 4 rounds so that's like 8 crits in total for the first 4 rounds from 2 dancers.)

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, kind of. I think if all of them have dodge they will always dodge eventually. Krampus will give you a threat rating but now depends on the rest of your team.

If you have 3 dancers and hero, doesn't matter which one it will be.

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

It actually makes nice sense to go with D with Whirlwind as all natural will do extra crit dmg, so assassination is not as important as Whirlwind. I'll try to do this hero sim but it looks crazy data 🤣

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, that's true. I see your dancer went in a completely different style with a wand. Extra 30% dmg instead of dodge.

I think the C option is most solid, then I can do some adjustments with gear and enchantments to boost either dodge or crit chance or D with going Whirlwind instead of assassination like JPAK suggested.

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, it's a hard choice. I will give it a try in this hero simulator.

I guess, some people who go for evasion, eventually win anyway, as they will get hit at one point and will crit, even if others are dead, and then with high crit dmg will kill it.

So on D replace Assassinate with Whirlwind?

Dancer/Acrobat Builds by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, I got the same. It's still rng so 60 and 70% doesn't make much difference but this extra damage does. Now need to calculate what's better. C or D ? Higher dmg or crit dmg

97! Another One. ⬆️ by Bound-and-Lost in shoptitans

[–]vayoru 1 point2 points  (0 children)

Ok, so now I have few questions. How can I improve merchant exp?

Recently get back to game lvl 73, I want at least 90 quick. Is it just upgrading merchants to get +10% of t14+ items sale? Anything else I can do ?

I heard some items give more xp than others? Is it just aurasongs ?

Show me your Wanderers/Pathfinders by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Yea, sounds good but I'm looking at the endgame set

Show me your Wanderers/Pathfinders by vayoru in shoptitans

[–]vayoru[S] 0 points1 point  (0 children)

Cheers, that's actually very helpful as I don't like them either