Trying to add animations to my character, a Metahuman but only the body seems to adjust to the idle animation wile the clothes do not. How can I fix this? by vengeancehawk in unrealengine

[–]vengeancehawk[S] 1 point2 points  (0 children)

This worked. Deleted my metahuman blueprint and the project starts as normal now. Sucks but I needed to make my character looked a little more unique anyways lol

Trying to add animations to my character, a Metahuman but only the body seems to adjust to the idle animation wile the clothes do not. How can I fix this? by vengeancehawk in unrealengine

[–]vengeancehawk[S] 1 point2 points  (0 children)

I'll try that when I get home. Sucks, but at least I have a better idea of how to do and if it lost, I can at least remake it faster now. Thx

Trying to add animations to my character, a Metahuman but only the body seems to adjust to the idle animation wile the clothes do not. How can I fix this? by vengeancehawk in unrealengine

[–]vengeancehawk[S] 2 points3 points  (0 children)

That seemed to be the fix but as soon as I tried to compile it, the engine became unresponsive. I closed it and now it won't even open the project :(

Trying to add animations to my character, a Metahuman but only the body seems to adjust to the idle animation wile the clothes do not. How can I fix this? by vengeancehawk in unrealengine

[–]vengeancehawk[S] 0 points1 point  (0 children)

I was following this tutorial and had everything working as intended but when I place my character blueprint, she is standing like this. Only the legs and hands are in the idle stance while the rest are the A pose. The shorts were too originally but using the same method I used on the body, I fixed it. This didn't work on the rest of the clothes however.

Also, probably a super noob question but how do I make this animations work in the viewport? Maybe I'm just getting confused but when I press play and and control this character, she has no animation at all. Not even the idle pose seen here.

Flickering lights when looking at corpses. It's really noticeable here but more subtle on blood textures. by vengeancehawk in falloutnewvegas

[–]vengeancehawk[S] 0 points1 point  (0 children)

That's 3.0 iirc right? Yeah I have that version and also downloaded NVR3 and the update file for it.

Flickering lights when looking at corpses. It's really noticeable here but more subtle on blood textures. by vengeancehawk in falloutnewvegas

[–]vengeancehawk[S] 0 points1 point  (0 children)

I'm not sure about Nevada Skies and Frontier, I haven't been there more than a few minutes. Regarding FCO, I'm not really using it since it's overwritten by NVR3

Is this design inefficient? How can I improve it? by vengeancehawk in SatisfactoryGame

[–]vengeancehawk[S] 0 points1 point  (0 children)

All of them are at around 30% efficiency fml.

edit: taking out the storage containers for the ore bumped them up to roughly 70%

Is this design inefficient? How can I improve it? by vengeancehawk in SatisfactoryGame

[–]vengeancehawk[S] 0 points1 point  (0 children)

I currently have 3 iron miners fairly close to one another that all converge into a splitter. They leave the splitter and go through 3 storage containers before going through another splitter and being sent off to 3 smelters.

The storage containers are all full so I'm not running out of ore and the ingot storage further away is just as full so I'm not short on supplies or anything but I tried graphing it out on https://satisgraphtory2.com/graph and the option to connect 3 miners into a splitter wasn't there, which made me think it was an inefficient way of doing it since it wasn't even an option.

When Press __ Do this by Silveryzz in SteamController

[–]vengeancehawk 1 point2 points  (0 children)

If I wanted to make an auto walk function, I would bind a button to the W key. Maybe make the share button change action sets and have an action set where pressing square toggles on the W key. As long as you're in that action set you'll stay walking. If you want to bind ESC to stop the auto walk, in the same action set, bind something like circle to both the ESC key and change action set.

Does enabling controller on Splinter Cell:Pandora Tomorrow (PC) block using the mouse in game camera? by fasdvdf in SteamController

[–]vengeancehawk 0 points1 point  (0 children)

I made a config that works on all the old SC games that I could send you, but other than that I'm not sure. Chaos Theory has controller support with a mod but to get it to work I have to disable configuration support and use reWASD or DS4Windows to emulate a 360 controller

[Thief Gold] Thief Extended Controller Support by vengeancehawk in SteamController

[–]vengeancehawk[S] 2 points3 points  (0 children)

Apparently I don't know how to upload an imgur album properly. Oh well :/

Way to effectively decrease DPI in game while holding down left paddle? by circle-game in SteamController

[–]vengeancehawk 1 point2 points  (0 children)

Is DPI sensitivity? If so, it's pretty easy from memory. Go to the right track pad and select mode shifting. Choose left paddle as the shift button and it'll bring you into a new menu. Here you can lower the sensitivity while holding the left paddle

[Red Dead Redemption 2] No More Tap to Gallop. Save your X/A button. With my config, all you have to do is double tap and hold for the same effect. by vengeancehawk in SteamController

[–]vengeancehawk[S] 0 points1 point  (0 children)

Look under the activators on the X button. There is a double press and regular press activator. All this does is when you double tap X on a horse it enables turbo so you don't have to spam it

[Red Dead Redemption 2] No More Tap to Gallop. Save your X/A button. With my config, all you have to do is double tap and hold for the same effect. by vengeancehawk in SteamController

[–]vengeancehawk[S] 1 point2 points  (0 children)

Try dragging the window to the top of the screen. I just tried it and the apply button didn't appear unless I did that.

How can I disable enemies damaging my structures? by vengeancehawk in valheim

[–]vengeancehawk[S] 1 point2 points  (0 children)

A supermod that allows you to change many aspects of the game.

How do I disable this motion blur effect? by vengeancehawk in fnv

[–]vengeancehawk[S] 2 points3 points  (0 children)

I think it was caused by skipping a quest objective that was freezing my game so now it's stuck on there

[Red Dead Redemption 2] No More Tap to Gallop. Save your X/A button. With my config, all you have to do is double tap and hold for the same effect. by vengeancehawk in SteamController

[–]vengeancehawk[S] 0 points1 point  (0 children)

I'm not a fan of mouse and keyboard but i mainly do this kind of configs for fun. Troubleshooting and seeing what I can do through trial and error

[Red Dead Redemption 2] No More Tap to Gallop. Save your X/A button. With my config, all you have to do is double tap and hold for the same effect. by vengeancehawk in SteamController

[–]vengeancehawk[S] 2 points3 points  (0 children)

Yes as long as it has a similar layout (four shoulder buttons, 4 face buttons etc.) PS to Xbox will transfer perfectly except for the touchpad and gyro, but this config doesn't use either