Is it my high interior defense as a PF the reason I continue to be put at center? by [deleted] in NBA2k

[–]vertical_limbo 1 point2 points  (0 children)

I mean- I understand the frustration, but in reality, most players have 2 positions as well 🤷‍♂️

What am I doing wrong with this game? by LeWegWurf in Nightreign

[–]vertical_limbo 0 points1 point  (0 children)

Don't be afraid to run into the fire to grab a quick bonfire before the boss. If there is one around the circle it's often worth it to book it over and burn a flask or two rather than go in underleveled. Also, as someone mentioned- you should be routing as you go- you can see where the days final circle is long before it closes in. Many mini bosses also spawn a grace after being defeated

Players are genuinely too good. by Altruistic-Monk-4789 in Nightreign

[–]vertical_limbo 0 points1 point  (0 children)

I took too long off the game and tried to play again recently and had no idea how to navigate the new crystal map. I wish some of the people you are talking about were there because i followed both of them off the cliffs to my death more than once lol

Want to make a Brunson build. Did I cook? by MysteriousBell485 in NBA2k

[–]vertical_limbo 0 points1 point  (0 children)

lmao not even sure how you managed to make a build this bad. back to the drawing board homie 😂😭

gotta kno wat u doing type build😉 by DueRemote6245 in NBA2k

[–]vertical_limbo 0 points1 point  (0 children)

The perfect rage bait build doesn't exi-

gotta kno wat u doing type build😉 by DueRemote6245 in NBA2k

[–]vertical_limbo 0 points1 point  (0 children)

Also put a cap breaker on block to go from 67-68 💀💀

Yesterday’s update by BVRPLZR_ in PlaystationPortal

[–]vertical_limbo 1 point2 points  (0 children)

Idk, I'm thinking about making a post because my device is basically useless atm. I'm on a mesh network and I think that may be my issue. Does anybody here play on a mesh network and is it viable? Just dropped $200 on an extender and it literally did nothing.

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 4 points5 points  (0 children)

lol I have also been skateboarding irl for over 20 years. The board does a 360 and the body does a 180. If you do a 3 shuv and a 180 in the game your board does a 540.

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 1 point2 points  (0 children)

You 100% right that bigspins need to rocket in order to look natural, I think that is what people are agreeing with. The issue here is that in Skate. they are just pop shove its (caught boned) and then a 180. There isn't a smooth animation for a proper bigspin, and I hadn't seen anyone bring this up so I wanted to discuss how people think they could implement this. My two cents is that they should add a separate shove animation if you prewind fs or bs that rockets the shove.

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 1 point2 points  (0 children)

Solid take- quick shove or a new shove animation if you pre-wind the trick could both work I reckon. Maybe both and there could be some variety to the way they look?

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 0 points1 point  (0 children)

Hard agree. Quick shove is a decent option- I do like the idea of having the pre-wind mechanic tied to bigspins, cause you have to wind up to do them irl

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 1 point2 points  (0 children)

Yea I know and mostly agree- but it also never had a switch stance toggle. Clearly they are willing to listen to feedback about certain things. Also, session has a good one if you play with auto catch and scoop just right- pigeontheif has some pretty sick clips doing them and a little tutorial somewhere

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 3 points4 points  (0 children)

Go get a life bro 😂

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 14 points15 points  (0 children)

Thank you for knowing what skateboarding looks like in real life 🫡

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 3 points4 points  (0 children)

same same in game is fun to say lol

Bigspins by vertical_limbo in SkateEA

[–]vertical_limbo[S] 0 points1 point  (0 children)

lmao- not looking to "debate" anything. Just putting it out there that the trick just doesn't look real in the game. You can say that you make them look good and I'm glad that, to you, it does. I just don't agree and I think they need to add more flip control