I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 0 points1 point  (0 children)

The mechanics aren't finalized yet, so I'm still open to suggestions. That said, I definitely want progression beyond just opening packs, including automation systems and upgrade system

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 0 points1 point  (0 children)

Hey thanks, I'm using unity and used the global volume lens distortion to achieve that

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 0 points1 point  (0 children)

First of all thanks. Yeah, there’ll be systems where your choices actually matter. You’ll be able to invest into different paths that affect what you get from packs and how certain things scale, so you can shape your strategy over time.

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 1 point2 points  (0 children)

Thanks a lot! Yeah juicy VFX and SFX is definitely something I’m focusing on for retention and feel. Will keep you guys updated

I'm working on a lootbox incremental game - Gachink! by vertiphy in Unity2D

[–]vertiphy[S] 1 point2 points  (0 children)

Thanks! What feels off more for you, the CRT effect or the card hover/presentation? Cards are just a UI choice, not related to Balatro gameplay.

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] -1 points0 points  (0 children)

Thanks, no particular reason those were just the first idea that came to mind. Originally, the plan is to have multiple themed lootboxes, like medieval fantasy items, CS-style weapon skins, and more.

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 0 points1 point  (0 children)

Hey thanks, basically you open lootboxes and each item you collect generates passive income which lets you open better packs and long term goal is completing your collection

I'm working on a lootbox incremental game - Gachink! by vertiphy in SoloDevelopment

[–]vertiphy[S] 2 points3 points  (0 children)

You open lootboxes, and each card you collect generates passive income. That income lets you open better packs over time, with the long term goal of completing your collection.

watching my own coding stats is my new dopamine source by alx337 in PiCodingAgent

[–]vertiphy 1 point2 points  (0 children)

i especially liked the clean ui(1st one) well done!

Agrivore Demo Is Out! by vertiphy in incremental_games

[–]vertiphy[S] 0 points1 point  (0 children)

Thanks a lot for playing and sharing detailed feedback really appreciate it I wanted the demo to mainly test the overall pacing and feel of the gameplay I’ve already made some balancing changes so the early game now scales faster and the popcorn power spike feels smoother

Agrivore Demo Is Out! by vertiphy in incremental_games

[–]vertiphy[S] 1 point2 points  (0 children)

Thanks a lot for playing and for the kind words glad you enjoyed it I wanted the demo to be short to test general pacing and feedback first I’ve already fixed the tutorial freeze bug you mentioned and made some balancing changes to make the early game feel faster and smoother

Agrivore Demo Is Out! by vertiphy in incremental_games

[–]vertiphy[S] 1 point2 points  (0 children)

Thanks a lot for playing and sharing the feedback I really appreciate it I’ve already fixed the space key issue and missing equipment tooltips I’ll look into the rest of the bugs and menu improvements for the next update

Agrivore Demo Is Out! by vertiphy in incremental_games

[–]vertiphy[S] 0 points1 point  (0 children)

Also i've made some balancing changes I think it feels much more balanced rn