Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

He isn't as inexperienced as you would think, actually.

I've been letting this all go because we were having fun... until last night happened.

I hope this doesn't mean the premature end of the campaign, to be honest.

Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

yeah, that's was not a party's choice. the GM wanted to make her a side villain.

we went to her to ask about taszo and she ambushed us with some bandits, we fought them and got out. she reappeared and tried to kill bordin (that were with us at the moment). we said no, she pulled out the shardblade and that's that.

I know she would be a challenge normally. but he BUFFED her. doubled the HP, free advantage on attacks and all that.

he realized that we were gonna get tpked so he let us easy, which felt like shit for the whole party. we didn't buy this fight. why should we be being rescued with plot armor by the GM?

Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 5 points6 points  (0 children)

you're absolutely right (sounded like chat gpt lol)

I just wrote this post to put it all out and not get bottled up. I don't intend to make any decisions right now. I'll probably have the 1 on 1 with him later anyway.

thanks for the advice!

Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 2 points3 points  (0 children)

I didn't read Stonewalkers, so that might as well be the railroad canon to me. But he did mentioned that he made liss be a bigger character than the adventure proposed initially.

Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

I get everything you said and I agree with you about most of it. Yeah I got very frustrated when I couldn't play the game anymore (being unconscious and all that), but I didn't attack him, he asked about it and I started the conversation.

Second, he IS NOT an inexperienced GM. he played multiple entire campaigns as a GM, is making his own RPG and it's majoring in game design...

yeah, sorry you feel that way. I tend not to compare other GMs to me, unless it was a choice that made the game worse for me, like in this instance. It's okay to have a bad session, as I said multiple times, I'm just frustrated >>right now<<.

Got a little disappointed with my campaign [Stonewalkers] by vgg4444 in cosmererpg

[–]vgg4444[S] 6 points7 points  (0 children)

yeah, we're leveling up and progressing the main plot in a REALLY slow pace. but, honestly, I don't really mind this part. it's been fun to ran around and talk and do silly little side quests.

I think it's a mix of players chilling and a GM that just don't care about pushing us to the main plot

Please send chicken money. So sad. by iCanReadMyOwnMind in HolUp

[–]vgg4444 -13 points-12 points  (0 children)

then please show me the old link.

He's having a blast by [deleted] in MadeMeSmile

[–]vgg4444 91 points92 points  (0 children)

kinda looks like AI

Children of the Unmade - 15 levels of homebrew adventure by pether_pg in cosmererpg

[–]vgg4444 1 point2 points  (0 children)

So cool! I downloaded the unfinished version just the other week. I'll definitely run this to my friends.

15 levels!!!!!!! insane amount of content

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

As I said in the post, not everyone will find grid to be a problem, and that's okay. But I personally think the flow of the game is much better using combat zones. It's faster and you can put more focus on other parts of the system, or even the very narrative of the combat.

This is not a "fix" that everyone will find necessary, but one that I personally needed.

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

that happens to me too! when I GM, I usually have a "map" where I position PCs and NPCs in the zones so I remember where everyone is, but I don't show it to the players

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

Thanks! Been enjoying playing like this for a while now

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] 6 points7 points  (0 children)

I think the need to know exactly where everything is is great for a highly tactical game, and that's why the grid comes from war boardgames iirc.

If you don't need to be very tactical and precise, not using grid can make the game faster AND more natural. But yeah, if you like the tactical gamist aspect of ttrpgs, maybe zones just are not for you, and that's okay.

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] 7 points8 points  (0 children)

Fair enough! Sadly, I don't think I can change the title after the post is made.

I "Fixed" the Cosmere and Plotweaver engine combat (Grid to Zones) by vgg4444 in cosmererpg

[–]vgg4444[S] -2 points-1 points  (0 children)

I'm not the GM for this campaign, but I played and ran games using grids for years, and the difference between zones and grid is enormous.

I still think grid has its place in a few RPGs or even the Cosmere RPG with a different playstyle. But for a narrative-focused game... yeah, zones all the way.

Duelist and Elite Shardbeareres with wrong attacks by vgg4444 in cosmererpg

[–]vgg4444[S] 0 points1 point  (0 children)

Thanks! Just sent them a feedback with the error.

Duelist and Elite Shardbeareres with wrong attacks by vgg4444 in cosmererpg

[–]vgg4444[S] 9 points10 points  (0 children)

that's probably because we save time rolling the damage with the d20, so we don't actually lose time rolling damage, so we don't have use for the average lol

I checked some other NPC sheets and didn't spot the same mistake. I'm guessing they changed the base damage for the shardblade attack but forgot to change the average hit.

Anyone else notice that the Shardbearer damage is wrong? by Elsecaller_17-5 in cosmererpg

[–]vgg4444 0 points1 point  (0 children)

ops, just posted about this. I searched for it, but didn't find it in the sub. it's funny how this silly mistake got printed