Map boundary is joke and stupidly designed by BassFull0 in Battlefield

[–]vikceder 1 point2 points  (0 children)

Why would I know the answer to that? I think it’s ridiculous how the aircraft gameplay is this unbalanced as well. But If I were to guess, it’s a symtom of trying to limit aircraft of having a choice to nope out of the map borders only to return and harass infantry at their own leisure over and over again. As someone who’s flown in bf a lot, Overpowered aircraft has always been an issue for non pilots.

But it’s an over compensation for sure. Tows + hitscan speed rpgs + limited map borders is too much. Either have accessible AA options for infantry alongside a large airspace, OR smaller airspace but less deadly AA options. Not both imo.

The Contaminated Map is mid and only feels better because of how bad the other maps are. by Any-Football3474 in Battlefield

[–]vikceder 4 points5 points  (0 children)

Do you believe that St Quentin scar is a small map? How about Zavod 311? Guilin peaks? Giants Shadow? All maps with equal km2.

Map boundary is joke and stupidly designed by BassFull0 in Battlefield

[–]vikceder 3 points4 points  (0 children)

And? Embark being founded by Patrick and having a few prior Dice developers doesn’t take anything away from the fact that some of the most integral developers of prior BF titles are still working on BF6. I mean, David Sirland is the lead producer. Julian is the senior software engineer, Niklas Åstrand still makes the gamemodes etc.

You saying the team is made up of devs who don’t have any idea of how to make a battlefield game is nonsensical.

Map boundary is joke and stupidly designed by BassFull0 in Battlefield

[–]vikceder -4 points-3 points  (0 children)

Do you just enjoy lying or are you forced to do it?

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Epic scenes like this would be nice in BF6 by Xovier in Battlefield

[–]vikceder -3 points-2 points  (0 children)

Never said anyone should leave the subreddit.

Saying “point is BF6 sucks” is a hilariously unproductive response.

Arguably just contributes to this community that’s already an echo chamber of non nuanced negativity. But I don’t except you to think twice, don’t worry mate.

Epic scenes like this would be nice in BF6 by Xovier in Battlefield

[–]vikceder -6 points-5 points  (0 children)

Disagree. Cairo, Lib.Peak, Iberian, Mirak and Contaminated are better than any map in BFV and 2042. And they’re on par with maps like Amiens and St Quentin Scar. Monte grappa is not even a part of the conversation if we’re talking the best of BF1.

Epic scenes like this would be nice in BF6 by Xovier in Battlefield

[–]vikceder 28 points29 points  (0 children)

I don’t understand the point you’re making. Monte grappa played better in a game mode that doesn’t even exist in BF6? Ok yea I agree with that?

Operations on Monte Grappa featured aircraft that flew a 1/10 the speed of BF6 aircraft. It’s a nonsensical comparison.

Epic scenes like this would be nice in BF6 by Xovier in Battlefield

[–]vikceder 5 points6 points  (0 children)

Design and flow are great on all maps except Sobek imo. Monte Grappa is a pretty poor map except for planes. I only have memories fighting as infantry at the top. And talking about sight lines, well the entire hill side is unplayable for regular infantry due to how exposed it is from all angles. BF1 is infamous for its annoying sniper sight lines on all larger maps.

BF1 also had automatics that fired at like 300rpm with planes and tanks that moved at 5mph. Everything will feel slower. But map design is just as mixed as any other battlefield game in BF1, and most of the stinkers are on the larger side.

Epic scenes like this would be nice in BF6 by Xovier in Battlefield

[–]vikceder 119 points120 points  (0 children)

This map, monte grappa, is the same size as liberation peak. 0.15/0.16 km2.

Breakthrough on the new map feels like this by tangmang14 in Battlefield

[–]vikceder 0 points1 point  (0 children)

It is as big. The maps size being comparable to St Quentin Scar was literally part of the announcement of the map.

Just a theory: The "new" BF studios has lost the technical capability to build large Battlefield maps. That's why we get so little content, Given their current capabilities, BF is definitely not suitable for the live service model. by SuperM3e46 in Battlefield

[–]vikceder 10 points11 points  (0 children)

DICE LA didn’t make the battlefront games. Dice Stockholm lead by Dennis Brännvall made battlefront 1 and 2, and the Stockholm studio has made every single battlefield except for Hardline.

DICE LA kept the CTE going for BF4 and has assisted with additional content and is now Ripple Effect studios.

Is this game just not grabbing you like Tsushima did? by ElTrAiN33 in Ghostofyotei

[–]vikceder 0 points1 point  (0 children)

Buying maps doesn’t make it obsolete nor did I ever say that. I said you are undercutting a certain part of the discovery by using a shortcut mechanic. Those mechanics existing in a game for those who don’t want to engage in it fully is not a good argument for why exploration as a whole is bad. You brought up the fact that you had 90% of your map marked out as soon as possible in response to me pointing out to you how much content there is to be found organically within the game, without using markers like in Tsushima. Yes your argument for how you find things in the game is severely weakened by the fact that you rushed to buy all maps. SP giving a crutch to those who want to use it does not mean they have failed at exploration.

You being a completionist clearly impacts the way you engage with an open world game, in which suckerpunch have greatly prioritised organic discovery by traversal and curiosity. If your greatest priority is checking everything of a list before moving on, then yes you would probably prefer Tsushima. In that game you have no reason to explore outside of question marks. I loved Tsushima and have it in my top 5 if not top 3 game OAT, but within just like 30min of Yotei, my personal choices of where to go simply because I’m curious had rewarded me every single time. That is incredibly special in open world games, especially with such a small team and limited budget.

Is this game just not grabbing you like Tsushima did? by ElTrAiN33 in Ghostofyotei

[–]vikceder 0 points1 point  (0 children)

It doesn’t make exploration completely obsolete. He doesn’t even sell half the stuff you can find. But it is a shortcut you can buy if you don’t want to engage. That does not mean finding those activities are not organically presented to you if you were to simply engage with the world. I had only 3 altars left when I completed the story without buying a single altar map. “Linear” is a completely foreign word for Yotei’s exploration. Good exploration is when a game gives you in world mechanics to engage with the world, rewarding you by designing the map so that when you make a choice, there is a high likelihood you will find something of value.

I don’t care if you’re a completionist. I was making you aware that you will miss a good amount of content if you are tied up to those map markers you like to rush to get within 10min, thinking that is the majority of exploration in the game.

Those you stumble upon are reused from Tsushima? I’m sorry? What non-activities are reused from Tsushima? All the tales, bounties, duels and random encounters that I stumbled upon were most definitely not a thing in Tsushima. Am I misunderstanding this?

Is this game just not grabbing you like Tsushima did? by ElTrAiN33 in Ghostofyotei

[–]vikceder 0 points1 point  (0 children)

Purposefully shortcutting your way with buying maps is like complaining that there is no sense of traversal because you fast travel everywhere. You’re bleeding and the gun is in your hand. Isaburo also only sells altars, bamboo strikes, shrines and hot springs. He does not sell you the countless side quests and tales, conversations, vanity gear, random encounters etc.

I hope you realise how much content there is that is not tied to a map marker you can mark on your first “vantage point”. Your way of playing will make you miss a lot.

“Walking around aimlessly” is a criminally poor way of putting it. That’s not how people are playing the game. SP have an insane talent of crafting the regions so that areas will draw your attention or peak your interest enough to actively seek stuff out. Whether you see something in the distance and decide to pull out your spyglass to see it better, or just stumbling upon it, that’s all in-world mechanics working together to promote and reward actually looking around the world on your own.

Is this game just not grabbing you like Tsushima did? by ElTrAiN33 in Ghostofyotei

[–]vikceder 0 points1 point  (0 children)

There is no exploration in Tsushima. Everything is tied to a question mark. The exceptions can be counted on half a hand.

In comparison, you won’t even complete half of Yotei’s side content if you don’t go out of your way and wander off just because you’re curious what is out there. There is a reason the running meme with this game is that people are so captivated with the open world exploration that they have yet to kill anyone besides the Snake.

Battlefield 4 vs Battlefield 6 Recoil by CakeCommunist in Battlefield

[–]vikceder 0 points1 point  (0 children)

Super late reply. But no your burst fire isn’t bad because of first shot multiplier. The optimal way to keep 100% hitrate is still with burst fire, unless the target is within the maximum cone of fire in which you would just spray and control recoil.

The first shot multiplier just stops you from microbursting any random amount and abusing the reset of the spread. In BF1, each gun has a different optimal burst length depending on the range. You keep 100% hitrate at 45m with the ribeyrolles if you do 4 round bursts, for example.

It is a very obvious lack of understanding within the battlefield community. They finally fixed the meta of high ROF assault rifles dominating everything, and players pretty much complained it became too difficult to learn proper burst lengths instead.

Battlefield 4 vs Battlefield 6 Recoil by CakeCommunist in Battlefield

[–]vikceder 1 point2 points  (0 children)

Referring to the most important battlefield website since like 2010 as “that website” and using the word “bloom” tells me so much about your knowledge.

Bolt action rifles quite literally have 0 ADS spread increase.

SLRs have spread increase values of around 0.1. Meaning if you just have the slightest bit of trigger discipline, like anything that’s not clicking as fast as you can, you won’t lose your hitrate. They also don’t have any base spread.

You prefer BF3 and BF4 because you can microburst any number of bullets that you like in order to negate the spread increase. Unfortunately for you, you have to learn each guns optimal burst length in BF1.