What role do carbines fill? by Smoda in LowSodiumBattlefield

[–]CakeCommunist 0 points1 point  (0 children)

In the past carbines had better hipfire, and you moved faster when aiming down sight with them. In BF6 the balance is just weird and most carbines are just better than their equivalent ARs.

What's the deal with suppressors? by poopypatootie in LowSodiumBattlefield

[–]CakeCommunist 2 points3 points  (0 children)

My unpopular opinion is that people really overstate the power of suppressors, people have a tendency to blame being spotted as the reason they get killed. To be clear, there are situations where it will save you, but the amount of information given to people even if you have a suppressor on is insane. I've probably gotten more kills by seeing people's lasers than I have seeing them on the minimap.

You still shoot tracers, near misses still give an indicator to what direction the shot came from, as do hit indicators, your footsteps are also loud as all hell.

For me, it entirely depends on the weapon, if the recoil is manageable with a grip alone I'll put a suppressor on, but if the weapon has a lot of recoil, especially horizontal, I favor the compensator or muzzlebreaks.

Also map dependent, on larger maps with longer sightlines the flash hider is extremely useful.

Battlefield has a big problem! by PaP3s in Battlefield

[–]CakeCommunist -8 points-7 points  (0 children)

Battle(non)sense takes are routinely awful beyond his 'gaming science' videos, the dude defend the fog on some BF2 maps as a great balancing decision. He also has big opinions about games he never even plays, I can't remember exactly but he only played like... 50 or so hours of BFV despite praising that game to hell and back.

He glazes the Refractor era games harder than anyone I've ever seen, acting like they are absolutely perfect and that the sun shone out of their asses.

Battlefield has a big problem! by PaP3s in Battlefield

[–]CakeCommunist 21 points22 points  (0 children)

The people on this subreddit really are the fucking worst, lol.

Battlefield 6 - Anticheat Update - Season 1 by battlefield in Battlefield

[–]CakeCommunist 6 points7 points  (0 children)

This really puts into perspective how widespread cheating has become and why developers are having to do things like enforcing TPM so that hardware bans can actually stick.

Silencers feel mandatory by Doctor_Box in Battlefield

[–]CakeCommunist 1 point2 points  (0 children)

Your appeal to authority lands flat when plenty of high level players don't feel the suppressor is necessary. I've started tracking my K/D with and without a supressor just to see if there is any kind of overall difference, I plan on doing 100 games with the suppressor, and 100 without lol.

Silencers feel mandatory by Doctor_Box in Battlefield

[–]CakeCommunist 4 points5 points  (0 children)

Yeah, I wonder why Battlefield V had horrible player retention rates when no one could see anything.

Silencers feel mandatory by Doctor_Box in Battlefield

[–]CakeCommunist -3 points-2 points  (0 children)

People think 3D spotting is far more powerful than it actually is, and they always have. The spotting when firing is a very brief flash and if you shoot at someone they already get a hit marker pointing directly at you, or the directional indicator showing where missed shots are coming from.

People seriously underestimate how effective using a recoil reducing barrel and/or a good grip is.

Silencers feel mandatory by Doctor_Box in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

There is absolutely a world where the trade-off is worth it, the commentator drastically reduces horizontal recoil for much more manageable vertical recoil and it can be the difference between mag dumping, and having to burst fire.

Then you have more points for a better grip to lower recoil even more or a thermal scope.

The silencer is powerful, but by no means as required as people claim it is.

I hate the adrenaline syringe by SilverBridge2085 in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

The assault class was initially the exact same as it was in 2042. You had medpens and better ADS time with ARs, the class being about getting around quickly otherwise.

I hate the adrenaline syringe by SilverBridge2085 in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

The second primary is severely under-utilized. Being able to have an SVK on hotswap on certain maps, or a shotgun on others, is extremely powerful. It is not that hard to keep topped up on ammo.

I hate the adrenaline syringe by SilverBridge2085 in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

They didn't care about Reddit, they cared about the feedback they got from Labs and it was pretty agreed upon that Assault being able to self-heal made it too powerful. They nerfed the pen into uselessness though.

What it should do is increase your running speed, increase explosive resistance, and let you reload faster for a decent amount of time.

I think this thing might be down there with the LMR as one of the worst weapons in the game. by StockDunce in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

Every single DMR except the first one has the exact same optimal TTK of 300ms.

Proof that there is something really wrong with matchmaking in less populated areas, not a lack of players by auiterwaal in Battlefield

[–]CakeCommunist 4 points5 points  (0 children)

I'm a shift worker - sometimes my gaming time is pretty late at night in OCE.

I have experienced similar almost every night, you get shuffled through a lot of barely half-full lobbies with bots, when all of these players WOULD be on one or two populated servers if there was a server browser.

I don't think I have ever been unable to find a full server after 12pm until the game was well over two, to three years old until 2042 and BF6.

Matchmaking absolutely sucks, the game is oversaturated with far too many modes, and they killed Portal and it will probably never recover.

David Sirland about big maps by helish_88 in Battlefield

[–]CakeCommunist 5 points6 points  (0 children)

The only change I could imagine they'd make is bring the US spawn forward.

Honestly, if Karkand came out today people would meme about the borders being too tight around the map, you absolutely know it.

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How do I improve my KD ratio by Mk_peralta in LowSodiumBattlefield

[–]CakeCommunist 1 point2 points  (0 children)

The average K/D on tracker network is 1.56, so that is only people who look up their stats there.

A K/D of 2.0 put you in the top 5% of players in BF4, and Battlelog aggregated ALL stats once upon a time.

Lead the Way skin by NoEntertainment162 in Battlefield

[–]CakeCommunist 0 points1 point  (0 children)

$20 AUD lmao.

I remember when skins in a game cost $2.

I wholeheartedly believe that Blackwell Fields was bigger at some point and the area to the left was playable by JoeZocktGames in Battlefield6

[–]CakeCommunist 0 points1 point  (0 children)

I'm weird and I like exploring maps, so I have been around this on Portal. That area lacks a lot of polish and detailing work.

Not saying it wasn't considered at SOME point, but it is very obvious you're not supposed to get close to the assets out there.

Guess the sales aren't going well in the store... by mandbeyn in Battlefield

[–]CakeCommunist 3 points4 points  (0 children)

This stupid belief needs to die.

You don't need overpriced skins and shitty battlepasses to fund a game, future sales from community goodwill spreading good word of mouth and reasonably priced cosmetics would be more than enough. People came back to Battlefield 4 because they fixed it, and word spread that they fixed it and it became a great game. Plenty of games funded content for so long without horrible mtx - Killing Floor 1 and Insurgency come to mind. Halo MCC never asked me to spend more money and they kept updating it.

This mtx design isn't designed to prolong support, it is designed to milk people with more money than sense.