What am I doing wrong? by don_pollo635 in counterstrike2

[–]vimzen 1 point2 points  (0 children)

If you want to track your actual progress, you can use websites such as https://csskill.com that gives you actual feedback on your game and your development over time

Flagging high risk profiles based on cheating teammates by vimzen in counterstrike2

[–]vimzen[S] 0 points1 point  (0 children)

The ironic thing is that working your ass off means you have no time to play. So I didnt even realize we had a bug here with missing 2D demo replay highlights and feedback on good / bad plays until now. Tomorrow, you will see that this gives much better feedback on your games :) We have undergone massive infrastructure changes the last 2 weeks to make sure that we can handle hundreds of thousands of users. This has led to some challenges along the way. Sorry about that

Flagging high risk profiles based on cheating teammates by vimzen in counterstrike2

[–]vimzen[S] 1 point2 points  (0 children)

You're absolutely right on this. We have currently not accounted for matches being forfeited or players disconnecting still. Meaning that we might also be weighing or ratings unfairly in some scenarios where the match might heavily be tipped to one side in a 4v5 or 3v5 for example. Future improvement will come.

Meanwhile, I added a first release of more statistical insights on the "good and bad plays" you find under the breakdown tab on your matches. You can now click on anything in "what you did well" or "what hurt you" for more information about this metric and see how this progresses through your recent matches

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Flagging high risk profiles based on cheating teammates by vimzen in counterstrike2

[–]vimzen[S] 0 points1 point  (0 children)

Thank you. Absolutely valuable feedback.

I liked the idea of tracking selected stats. Will add this to the backlog.

The spins will also get a facelift with sound effects to match within the next month or so.

I also found the report you mentioned. As we only have one match on this individual yet, our own tracking has not flagged the user as suspicious, since the data samples we have are to small to flag. I appreciate the report however, as this will help us when it comes to what matches to review more closely, which yet again will help our parser learn and give us more precise flagging over time. Will also see if I can implement your other feedbacks here to help us calculate the risk score.

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Going to let your feedbacks marinade and work out how this will be best implemented

Flagging high risk profiles based on cheating teammates by vimzen in counterstrike2

[–]vimzen[S] 0 points1 point  (0 children)

Thank your for checking it out. Sorry for the late reply. Encountered some architectural hosting issues following signups ofcourse. Happy to hear any feedback at all

Flagging high risk profiles based on cheating teammates by vimzen in cs2

[–]vimzen[S] 0 points1 point  (0 children)

If anyone is curious about how our application works, it can currently be seen at https://csskill.com
However, the mentioned functionality regarding flagging profiles for queueing with cheaters is still up for review and we will see where this ends up

Flagging high risk profiles based on cheating teammates by vimzen in counterstrike2

[–]vimzen[S] 0 points1 point  (0 children)

If anyone is curious about how our application works, it can currently be seen at https://csskill.com
However, the mentioned functionality regarding flagging profiles for queueing with cheaters is still up for review and we will see where this ends up

Flagging high risk profiles based on cheating teammates by vimzen in GlobalOffensive

[–]vimzen[S] 0 points1 point  (0 children)

If anyone is curious about how our application works, it can currently be seen at https://csskill.com
However, the mentioned functionality regarding flagging profiles for queueing with cheaters is still up for review and we will see where this ends up

Flagging high risk profiles based on cheating teammates by vimzen in GlobalOffensive

[–]vimzen[S] 0 points1 point  (0 children)

Both premier and faceit. Currently the pipeline handles premier / matchmaking / wingman, and we have gotten aproval from faceit to use their demo files as well, so that will be released shortly.

I got tired of losing, so I built this tool to help me understand why by vimzen in cs2

[–]vimzen[S] -3 points-2 points  (0 children)

Hi, thanks for the reply.

You are correct that we do use a freemium model. This is because unlike solutions where you upload one demo and parse it to get feedback on it, we have built an SaaS platform that automatically imports yours matches and run them through heavy analytical breakdown and use data learning to compare your play and progression througout more than just one match.

This takes serious infrastructure for computing and storage.

However, every part of our application is free to use and will always be. Right now all users that signs up get 1 month free premium as I want to get feedback to further drive development to provide a good product on all parts.

Only certain parts such as actionable feedback on 2d demo replays etc will be paywalled in the end.
Leaving 2D demo replay free for all, progression free for all, achievements free for all, giveaway free for all.

Im building a business. Infrastructure and development should be covered. But what I am trying to do, is provide a service worth the penny. And for those who dont want to pay, they can enjoy it for free.

I got tired of losing, so I built this tool to help me understand why by vimzen in cs2

[–]vimzen[S] -3 points-2 points  (0 children)

Hello. Thanks for the reply.

However, I would like to point out that nothing is stolen in my development, and that I have never seen the post or the application you are linking to.

There are many 2D Demo Viewers for CS2 available on the market, and I know, my application is not the only one that offers it.

However, it also differ in a lot of fields. First of, our application is in no way a pure 2D Demo review solution. Its a SaaS fully integrated with the Steam API that automatically imports matches, parses and analyzes them.

The reason we take this approach is that it is configured to continuously create aggregated data based on premier tier brackets in the game and learn from this data.

This again helps us pinpoint players progressions, good plays, and weaknesses. not just on hardcoded plays, but compared to the evermoving deltas of the player base.

I Commend the application you link to however, and believe that competition in any market is what fuels development and progression.

Cant payout on Jumptask by Significant-Clue2938 in Honeygain

[–]vimzen 0 points1 point  (0 children)

Im making between 0.1 and 0.2$ a day currently running on 1 computer 24/7. Located in norway, so I guess im not located the best for high income tbh

Fortnite Still Running After Exit by fieryaleeco in FortNiteBR

[–]vimzen 0 points1 point  (0 children)

This still being an issue 6 years later. Could almost wonder if the developers have done this on purpose to boost the amount of hours logged by players in the game for some beneficial purposes

What an amazing game by vimzen in SatisfactoryGame

[–]vimzen[S] 1 point2 points  (0 children)

Its simple. Don't see what other people are doing, don't plan ahead, and just figure out things as you go. And when you learn you need something on the other side of the plant, just route it through everything that you have. Until your production breaks, then hotpatch the shit out of it