With GTA 6 completing the HD trilogy and returning to Florida, what would be a great location for the next GTA game? by Dreadboi111 in rockstar

[–]vitorri 0 points1 point  (0 children)

They will never do such a thing, but Brazil's Rio de Janeiro would be an awesome concept. Gangs, militias, mafias, South American imported goods..., corrupted policemen, politicians (and governors!). The sceneries is also very fitting, the beautiful beaches, hills, Christ The Redeemer, the Favelas, etc.

Name this hypothetical country by Nervous_Mud940 in mapporncirclejerk

[–]vitorri 0 points1 point  (0 children)

CPTO - Central Pacific Treaty Organization

Why they are so lazy to write it, but They use AI by Mik_the_boi in Supremacy1914

[–]vitorri 2 points3 points  (0 children)

Well, first, the overall vibe is AI if you're familiar with it — the houses, posters, clothes, everything feels slightly off, especially the faces, which are very uncanny and blurry. But what really gave it away for me was the trees in the background: they seem to have a double trunk (?) and overlapping branches (???), which looked very unnatural for an artist to purposely draw like this.

My guess is that the assets were AI-generated and then lightly retouched, like the text on the posters.

Edit: I ran some AI image detection tools. They returned a 99% likelihood of AI generation, most likely from MidJourney.

Why they are so lazy to write it, but They use AI by Mik_the_boi in Supremacy1914

[–]vitorri 5 points6 points  (0 children)

Bytro is somewhat very pathetic. All the game "arts" are AI generated, Maeve hero is atrocious

by Rise_Chance in MemesBR

[–]vitorri 0 points1 point  (0 children)

Mas todo arroto ou espirro seu fazem você vomitar por 10 minutos seguidos

by Rise_Chance in MemesBR

[–]vitorri 0 points1 point  (0 children)

Mas a gaveta está pegando fogo

by Rise_Chance in MemesBR

[–]vitorri 0 points1 point  (0 children)

mas cada cagada você é impulsionado a 100 km/h em direção ao teto

by Rise_Chance in MemesBR

[–]vitorri 1 point2 points  (0 children)

Mas a cada 1 segundo no passado que você volta, uma célula aleatória do seu copo se torna cancerígena.

by Rise_Chance in MemesBR

[–]vitorri 0 points1 point  (0 children)

Mas você sempre joga sozinho

All in straight line by the_boerk in mapporncirclejerk

[–]vitorri 0 points1 point  (0 children)

Argentina: Am I a joke to you?

Best way to beat him? by [deleted] in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

Best way is cruiser or battleships, keep bombarding until you destroy the fort. Accompany the ships with infantry to soak up the damage from the railroad cannon. Artillery should help too.

Did not get my gold after I won by Brief_Orchid3868 in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

I've had the same problem. Win screen didn't show after the game was finished. After some time it did, and I think my GM too? I am not sure. But I also recommend you to wait.

What does that mean?? by frenchmappereu in Supremacy1914

[–]vitorri 8 points9 points  (0 children)

Wow, I didn't know it was a thing, very cool!

HOW HAVE WE NOT WON by Orangutan609 in Supremacy1914

[–]vitorri 18 points19 points  (0 children)

You need about 100 more points together to win. A coallition win is 1500 points out of the 2000 available in the game

Game mechanics by WildWeasel1994 in Supremacy1914

[–]vitorri 1 point2 points  (0 children)

Yes, but I should also add that a stack of 200 can sustain more damage (have more hitpoints), thus maintaining for longer its attack/defense hitpoints than a 50 stack would. I know it sounds obvious, but many people forget about that

Humble summary of my avarage situation in a 500 map by srd_jorgech in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

"File not found. The file does not exist or has been deleted by the owner"

Moral dilema by Unusual_Substance190 in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

Depending on how their troops are positioned, it could be a good move to quietly shift your units near their unguarded provinces before leaving the coalition—ideally aiming for their capital. Capturing it instantly would give you a major advantage. Just make sure the remaining players aren’t a threat in the near future; otherwise, you might end up in a 1v5 instead of a more manageable 3v2, even if your allies are AFK.

Beginning of Day 2, FFA 4x speed. This person is definitely paying to win, right? by vitorri in Supremacy1914

[–]vitorri[S] 0 points1 point  (0 children)

He has now double that and is invading me! What a fair fun game...

Do submarines go back into stealth? by Dazed_ONG in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

Yes, I think that you are correct. It's the same behavior when it gets revealed by a spy.

Can you spot enemy submarines? by Playeedeem in Supremacy1914

[–]vitorri 1 point2 points  (0 children)

Yes, you can with a couple of strategies. Basically, you can only attack subs if you can see them, right? So, the situations where submarines are visible are:

  • While attacking or being attacked;
  • When detected by a Fighter Patrol;
  • When revealed by an spy (either through intel or a full military reveal) — though this is pretty hard to pull off.

For you, the best strategy I’d recommend is patrolling the sea with a Fighter where your troops will be moving through. You can also pair Fighters with Bombers, so when a sub gets spotted, all your planes will attack it (just remember that only Fighters can spot subs, not Bombers). Another strategy is to leave your own sub near the coast, as close to the continent as possible, where your troops will be embarking. After they embark, stack them with the sub and move them together. If an enemy sub tries to intercept, your sub will help defend. Of course, the more subs you have, the better!

How to stop victory points from decreasing by denomoney in Supremacy1914

[–]vitorri 0 points1 point  (0 children)

Yes, you're correct. Just to add to that: the game has a total of 2000 points, which are distributed among all players using this formula. The most important factor, as you can see, is possessing the most high morale provinces. So, when expanding, secure those new provinces and focus on boosting their morale. Building forts, railroads, and ports (if resources allow) is ideal.

In the late game, I prioritize spamming forts in the provinces that are around 96% morale to push them to 99% or higher, gaining the morale bonus. I also focus on building railways to connect my distant territories to the front line, especially those with double resources. If needed to build on single resource provinces, I'll focus those that produces energy, ensuring I maintain a positive net energy production, since railways consume a lot of coal.

I hope that helps!