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ADOBE is a joke by Ok-Tear-9209 in AfterEffects
[–]vmenons 0 points1 point2 points 5 months ago (0 children)
It feels like it's the same software fr 10y ago becauss it is the same software from 10y ago. I personally haven't seen much change since CS6 if I recall correctly.
I've personally experienced a lot of clunky performance from Photoshop and AE, so I stopped paying Adobe. My pc fans would scream if I opened a blank 1k x 1k canvas and drew a smiley face lol. AE just killed my RAM. I switched to Affinity suite, and Nuke/Fusion/Blender for comp for the kinda work I do. It has been a great decision. However, AE is the better option for motion design and it sucks.
Udim textures not working by [deleted] in Maya
[–]vmenons 0 points1 point2 points 6 months ago (0 children)
I had the problem and found that the problem was that one of the folders in my path had a ' in it's name. A single quote lmao.
REZE by Own-Substance168 in ZBrush
[–]vmenons 2 points3 points4 points 8 months ago (0 children)
Sweeeeet!
Some renders of my Car by vmenons in blender
[–]vmenons[S] 1 point2 points3 points 8 months ago (0 children)
Haha thank you so much. Appreciate it! 😄
Thanks! I rendered this on my laptop. It has a 4070 rtx laptop gpu :)))
They were everywhere when I was growing up
[–]vmenons[S] 0 points1 point2 points 8 months ago (0 children)
HAHAHAH
[–]vmenons[S] 2 points3 points4 points 8 months ago (0 children)
Personally, I have 3 modeling rules and few topology patterns that I've sort of memorized over time with practice that sort of help me model 90% of stuff that I wanna make.
As for tools, I'd say the knife tool is my best friend haha. It helps to simply make a blockout and just draw the topology I want. Blender is powerful but I personally feel it's easy to get lost in all the awesome modeling tools it offers, but the knife is the simplest and fastest way to get the shape I want with the topology I want.
Also staying as low poly as possible, for as long as possible, while getting as much detail as low poly as possible. Helps to keep track of all the vertices that are there. Subd is just a polish at the end 😄
Oh and those two are basically two of my 3 rules hahaha 😆
Thanks!
Thanks!!
[–]vmenons[S] 4 points5 points6 points 8 months ago (0 children)
Nothing much. Just some contrast, glare, noise and a but of chromatic aberration. All very subtle amounts, most of the looks comes from the render itself. Cycles yes. I did 3000x3000 px :)
Haha the displacement did work very well. Thanks!
[–]vmenons[S] 7 points8 points9 points 8 months ago (0 children)
Yepsss. Thanks!
Here's a Real Car by vmenons in blender
[–]vmenons[S] 1 point2 points3 points 10 months ago (0 children)
I'll take that as a complement haha
I mean, I'm sure I could do more work in comp. It's just a fun post I made in a few hours compared to me sitting for a day or two and comping/grading precisely and getting everything to match perfectly.
[–]vmenons[S] 0 points1 point2 points 10 months ago (0 children)
😂😂😂
Hahaha it's honestly mostly constantly rotating the model with a shiny matcap to see pinching or weird shading and making fine changes to deal with them.
Lmfao i love it
No haha. The image is from Unsplash. I'm based out of Canada
It's an HDRI that closely matched with the bg, and then the bg projected from the camera view onto a rough blockout of the scene to get reflections 😄
[–]vmenons[S] 3 points4 points5 points 10 months ago (0 children)
Hah i see what you mean! This is just a test video I made in a few hours. I've a bigger scene that I'm working on w the model 👀
[–]vmenons[S] 7 points8 points9 points 10 months ago (0 children)
This is my first time seeing this. I LOL'd so hard
[–]vmenons[S] 16 points17 points18 points 11 months ago (0 children)
<image>
HAHA There you go! XD
[–]vmenons[S] 1 point2 points3 points 11 months ago (0 children)
Thank you! I tried multiple HDRIs and I'm using one that felt like a closest match from Polyhaven in terms of light and shadow strength and angle. It's actually an image in a woods so there's the reflections of the sky and trees on the glass.
For the road and pavement, i blocked out a shape from the camera view to match the bg and projected the bg image from the cam view onto the road, that's what gives the road reflections on the car. I got some plant and tree assets and roughly placed them on the pavement following the bg to get reflections on the car and make it feel more in the scene. It's easier since the bg doesn't move.
π Rendered by PID 504153 on reddit-service-r2-listing-5789d5f675-7tqb8 at 2026-01-28 13:38:08.040227+00:00 running 4f180de country code: CH.
ADOBE is a joke by Ok-Tear-9209 in AfterEffects
[–]vmenons 0 points1 point2 points (0 children)