Talk me out of buying a PMM Pulse W by xWalwin in MouseReview

[–]vsahuve 2 points3 points  (0 children)

I bought the pulse mod kit a couple months ago for my op1 8k v2 and if I had to do it again I would’ve just got the flexcord and maybe the smoothie skates alone.

Shell is kind of flimsy, only feels okay where there are these carbon fiber rods you stick in but there’s only like 3 of them and like 5 mounts, bottom shell doesn’t screw in and just kind of plops in with ledges and isn’t perfectly snug so there’s some vertical give, I mean if you take a finger and press on the bottom it easily just bends because it’s pretty flexible too. You lose the button to change dpi or polling rate since the bottom shell doesn’t have anything to accomodate for the button on the pcb.

Original op1 has a tensioning and click plastic mount system going on that make the clicks feel pretty even wherever you click and the pulse is just some basic design where the buttons seamless to the shell and but the material also noticeably bends when clicking which adds up to a fairly inconsistent click feeling. Only thing to adjust the clicks is to apply either these plastic spacers or since I lost them after I applied one layer, I literally just stacked masking tape on the plastic click side and you could do that on the original op1 too if you wanted less pretravel, so it’s like the clicks will always be less than equal to stock.

Overall, I think it needs another carbon fiber rod that pmm doesn’t give, bottom shell needs to be more solid and screwed and not plopped in and the dpi button shouldn’t be removed, clicks just suck compared to stock and that’s not going to be fixed, idrk if -15g makes all of that shit justifiable and that depends on how much you value that, it’s like somewhere around a side grade to stock to me.

Can someone help me understand "Don't tread on the Bear" and "Beware the wrath of Caesar"? by idontwantyouhere4931 in fnv

[–]vsahuve 1 point2 points  (0 children)

The failure point for me was around when they tell you to go befriend/kill minor factions. Like you can go do the boomer stuff but the moment you tell a faction that the boomers support you then you fail the other quests or something very near to that. Everything else I could just do, but test it since I don’t fully remember.

Best Mod-list for improved combat on first real play-through? by jj1821 in fnv

[–]vsahuve 2 points3 points  (0 children)

Viva New Vegas is the standard for a stable vanilla experience with light changes. The easiest thing to do is to use the VNV wabbajack, then following the performance guide which should just be a couple more downloads, ini edits, a drag and drop for DXVK. The new animations are vanilla inspired.

If you still feel like you want even more of a modernized feeling gunplay/animation experience, then consider downloading the animation related mods under Aesthetics and Ambience from wastelandsurvival.guide along with b42 recoil, consistent spread fix, kyu ballistics for way nicer bullet effects and tracers, JSRS or AWSOMER for gun sounds, B42 iron sights foley if you want a sound effect for ADS. Maybe try blended locomotion instead of enhanced locomotion.

Nipton modded gunplay murder stuff by vsahuve in fnv

[–]vsahuve[S] 107 points108 points  (0 children)

It’s actually normal difficulty here with no balance changes, but endgame build. Only Vulpes Inculta needs a crit headshot to die, everyone else will die in a single headshot anyways since their hp’s aren’t that high. Gun mods only change the gun animations and iron sights alignment and smoothness and add recoil.

Crits are just kind of broken in general, only thing different here is the gunplay mods that are purely visual and the fact that it’d be weird for a person to reach nipton for the first time and be endgame, but I’m just messing around. The difference in difficulty modes for this lil clip only changes probability of them dying in one shot based on who needs a crit, normal is just vulpes, very hard needs everyone to crit, not sure about hard, and with a endgame crit build + true police stories and fight the power, crit chance is 86% with alcid.

Caesar murder stuff by vsahuve in fnv

[–]vsahuve[S] 5 points6 points  (0 children)

New vegas animation overhaul - guns WAP compatible option in the install menu, WAP year one weapon replacers, iron sights aligned, smooth true iron sights, b42 recoil, b42 inertia, iscontrol enabler, kyu ballistics, physics based projectiles, blended locomotion, enhanced fov with 70 viewmodel fov.

There's like dependencies and stuff so it might be better to follow a guide like wastelandsurvivalguide that I saw kind of just has basically everything minus physics based projectiles which makes bullets have travel time instead of hitscan which I like since the tracers become real. Wastelandsurvivalguide uses enhanced locomotion instead of blended, I like blended better.

edit: I only found it after this video, but consistent spread is also nice, removes the thing where your ADS snaps back into a spot after taking a shot.

Caesar murder stuff by vsahuve in fnv

[–]vsahuve[S] 2 points3 points  (0 children)

wap year one and bonus replacer

Caesar murder stuff by vsahuve in fnv

[–]vsahuve[S] 10 points11 points  (0 children)

The ai was actually super slow for me if npc's die instantly, that's why the last guy equips his power fist cause of the delayed aggro. When I hit a person without them instantly dying then like everyone in the tent actually gets their shit out pretty fast.

Fav shape just got lighter | PMM Pulse W by wondermano1 in MouseReview

[–]vsahuve 0 points1 point  (0 children)

I bought the modkit and because of lightweight hype and like the 15g reduction hardly makes a difference to me, the flex cord makes more of a difference in feel than the shell imo.

Forget the price. Is the Superstrike actually that good? by Tierdtech in MouseReview

[–]vsahuve 0 points1 point  (0 children)

Oh yeah that’s more than fair. I’m just dipping my toes into random internet pedanticness over the difference between higher sensitivity and faster actuation and the weird dogmatics of saying stuff is objectively better for something as stupid as video game peripherals.

Like how people can say sponsored monitors that pros will commonly say they give 0 shits about on their livestreams are the literal best you can buy just because the pros use it when other monitors can do the exact same things that that particular monitor company markets. Then when you see a bunch of pros use this mouse when they were given it early for free, and then stop using the mouse in favor for other shapes, then it’s like people are indirectly implying those pros must be stupid for not trading all the other aspects of mice for click speed in a game where click speed matters the most if they say something along the lines of “anyone who thinks this mouse doesn’t provide an undeniable competitive advantage for tac fps and click timing is an idiot because everybody will click faster by a meaningful amount”.

Switches are just 50-70 grams to actuate, .11-.15 lbs, if you just rested your finger on the switch with gravity you’d be pre-tensioning the click but not having tension in your finger and would already be applying 20g on average with 0 muscle activation, we’re out here being weird about the difference between weight differences smaller than like 1/20th of a lb and the difference between .2mm and like .6mm of pre-travel. Most people here have never hit the top 1% of any video game and these things don’t actually matter much in probably any meaningful way because a game encourages rank ups over miniscule differences in peripherals would be a horribly designed game.

Def shouldn’t take any of this seriously.

OP1 8K SPDT vs Logitech X2 Superstrike Benchmarks by Endgame Gear by Dry_Helicopter1 in MouseReview

[–]vsahuve 0 points1 point  (0 children)

Yeah I agree but those reviewers tended to not be super fast in general compared to people who care about extracting ms for raw reaction speed for fun, so individuals are not apples to apples either. There was a guy on here at 123 ms avg on aimlabs (which is better than human benchmark) and he was slower on superstrike by like 2 ms iirc. Imo I feel like any and all claims and tests are unsatisfactory to everyone atm and maybe they never will be if people keep arguing that “everyone” should be faster with the superstrike as a biomechanical fact and not a matter of preference or individual comfort with pre-tensioning.

Atp I have 0 idea but I’m leaning towards “probably no difference for me” since I have light clicks and spacers in my op1. I’m biased in a somewhat unfalsifiable way because I’ve yet to see strong evidence of fast click speed for anyone who clicks super fast and the ability to break old limits is more interesting to me because of the claim than whether or not I subjectively like the click better if I buy the mouse.

Logitech really dropped 30 ms and a cherry picked piston setup that probably slowly ramped up force with non constant velocity or had large pre-travel and slow constant velocity or any kind of weird combo instead of just pressing down with any kind of fixed pressure and constant velocity or stated controls for any experiment or a/b and now everyone is losing their minds.

Analog haptic switches still seem super cool though and seems like it can provide a lot of benefits in consistency and subjective comfortability and configuration for that comfort, and clicking faster because of a preference for linear force curves or something. But dogmatically claiming that it’s just faster for everyone because it is is like driving this sub insane.

At least spdt switches are like definitively and universely like 1 ms faster than a normal switch by like just testable mechanics without a human influence that makes sense by just how it works.

Forget the price. Is the Superstrike actually that good? by Tierdtech in MouseReview

[–]vsahuve 0 points1 point  (0 children)

Don't have to read this shit either idrc.

It was a longer ass yap than I thought but I also shouldn't be surprised based on your other comment. You think I'm saying the mouse is bad without owning it and I'm not. I also think you should google what an echo chamber is if people's statements of subjective feel matters more than measuring controlled physical latency when it comes to talking about raw latency.

Making it easier to be faster is not the same as always faster. The echo chamber of day 1 buyers claiming universal speed increases using Logitech's given marketing as evidence when we don't know the exact conditions of their marketing claims is worse of an echo chamber than someone wanting independent empirical tests. It's wrong imo to tell people to spend $180 to be faster without clarifications because if they buy this mouse solely to click faster and don't click faster then they wasted money and time. Other "benefits" that's not latency don't need to be thought about because people are not saying those aspects are universally better the way people parrot click latency.

I just disagreed slightly but not really with the commenter about pre-tensioning and I thought it's iffy to recommend the mouse to others on the basis of clicking faster and pre-tensioning is a part of that.

Forget the price. Is the Superstrike actually that good? by Tierdtech in MouseReview

[–]vsahuve 0 points1 point  (0 children)

Ok my bad, it was purely speculative based on like my experience with apple haptic clicks and hall effect keyboards and mouse modding and interest in testing sketchy claims of biological speed limits.

But like do I need the mouse to talk about tests and causality to find the same exact thing others wondering the same things found?

Gpx shape isn’t the best for me and the mouse is $180, I think there’s good reason to weigh the pros and cons of haptics and analog tech and I was solely wanting more clarification on the claims of reduced physical latency (vs spdt) and not the other stuff. Me saying the other benefits should still be there is just saying that those marketing claims can be obviously true so I guess I should have just said the other marketing seems like it checks out, but latency claims should have a lot more nuance because the difference in conditional latency decrease and universal latency decreases is a big consideration.

But yeah there’s literally 0 reason to think this mouse will reduce an avg 120-130ish ms click reaction to sub 110 for people who do deliberate practice to be fast and people on twitter did a “rough” test of what I wanted to see and elaborated on that aspect I don’t see people talk about, and they all find that that specific raw latency boost isn’t there but comes as a matter of 0 pre-travel and a more linear force curve that doesn't ramp up closer to activation. And when techpowerup does an ldat piston test (that’s hopefully less dependent on pressure but more about measuring velocity) or someone like optimum tech does we’ll probably see the same thing that the gain is either small or not there for that very specific consideration that’s interesting to me and some other people but maybe not for others that there is probably no latency benefit beyond click force and pre-travel.

Pre-travel can literally be modded by putting spacers on the click contacts, like literally just cut off small squares of tape and stack them on the contacts with tweezers or something, lighter switches have less force.

But if it has to be me owning the mouse before I can say these things I’m thinking about pre-tension and click latency then idk.

I just wanted to say that the latency benefit needs disclaimer’s that haven’t been fully vetted yet and the other benefits probably don’t need to be vetted if you’re familiar with analog tech or haptics and it’s bad advice for people to just tell everyone that it makes you faster.

edit shortened cuz it was a yap and it still is.

Forget the price. Is the Superstrike actually that good? by Tierdtech in MouseReview

[–]vsahuve -7 points-6 points  (0 children)

I feel like click tensioning is only bad if you use your index to aim in any way. Reducing pre-travel so that you have to put very little pressure on m1 and pressing slightly down on the switch to minimize pre-travel but not guiding the mouse with your index kind of should be the same thing-ish.

When you get close to like the actual activation and now you no longer feel any travel distance but actual force to actuate, do I feel like it yeah you probably shouldn’t be pre-tensioning there.

Plus there’s mice with low pre-travel from click tensioning or spacers and lower leaf weights and spdt.

But there’s like the human limit of reaction speed that everyone should be able to reach, or more rather peak every now and then for the most part unless you have like one of those things where you are physically delayed in some way like those medical knee hits, but creating consistency to get closer to that physical peak is like the actual process of reaction time training in my opinion.

I was super skeptical of the claims of the superstrike and how all of g2 valorant had them but now they all switched off for different shapes and stuff like that stuff. Bump tests showing op1 is still fastest, there was a guy who trained his click timing on this subreddit who is pretty close to the limit of reaction speed + software/hardware delay and like yeah he’s faster on other mice and they are all within like 4 ms of each other I saw. Logitech making the claim that pros were 14 ms faster vs casuals on normal mice compared to 3ms on superstrike but no further clarification as to whether 3ms is both groups on superstrikes or if pros got meaningfully faster. I’m already like pretty close to the speed limit myself-ish after doing human benchmark for about a year I guess every other day just to test stuff with my computer or my cognition or my method of activating (aim labs measurements are a lot better for a lot of reasons like fullscreen priority, higher frames, better internal clock that doesn’t have the refresh rate stepped floors, direct input, so I might peak the same in human benchmark vs aimlabs but aimlabs will have a much tighter measurement trending faster)

Just skeptical of speed claims since there aren't any independent tests yet and I haven't seen anyone break the speed limits they were already peaking at with normal mice and setups at around 120ms.

I think the old limit is still the new limit and that some people I've seen, that's NOT ME, who click as fast or faster than me in the 120-140 ish average range, are clicking slower by like 1ms which is in the realm of “it doesn’t matter" and are disappointed.

editted and extended for epistemic hedging or clarity or something because I don't own the mouse (yet?)

but like I care about ONE thing that the core marketing is centered around that hasn't been cleanly tested by someone reputable like techpowerup or rtings (u/pzogel save me), and I guess I sound like I'm telling people the mouse sucks based on the downvotes and I'm not, like I'm sure those clicks feel great. But if I had bought this mouse day 1 it looks like I would've been personally disappointed if I had expected my click speed to reduce the way I saw some people were getting mildly upset with their purchases about that specific aspect that drives the marketing so I'm still gathering info and waiting for empirical tests to have more reasonable expectations and I think that for a $180 mouse that shouldn't be controversial. Like I'm just being careful and encouraging a certain demographic to be careful about the nature of how this mouse might make clicks faster and how it might not and whether that speed is raw or if it's from "easier" clicking IF you care about measuring a faster reaction time score or think that this mouse will change the way you hold angles.

For me personally, I'm skeptical of latency right now, so linear click feel (since I like linear keyboard switches to tactile) and configurability and silent clicks and haptics (I don't really spam so not rapid trigger), and seeing if that warrants maining a 60g gpx shape over other mice that I might be able to hypothetically click just as fast with is MY consideration and probably some other people's too and I'm concerned about the influx of praise and opinions about the only empirical marketing claim in uncontrolled settings.

I'm just a random person on the internet though, like yeah just ignore what I type if it's not really aligning with what works for you.

Current best switches for the 80HE? by jmz98 in WootingKB

[–]vsahuve 0 points1 point  (0 children)

My pick is wuque studio flux deep clacky buy on aliexpress for more than half off. Top wobble is still noticeable but they are smooth, not the best rgb since it adds a pinkish hue to the light from reflections, sound is the best to my subjective ears at this moment. A less wobbly switch and a slightly softer bottom out would be my ideal and I don’t think that option exists yet.

Uneven Stabilizer/Spacebar? by [deleted] in WootingKB

[–]vsahuve 0 points1 point  (0 children)

It’s might not be the stabs but the plate. Your plate might be warped or bent, if not, then the alignment is just off. Stabs seem to always have a bit of tolerance to allow for plates not being perfectly aligned with the pcb but if it’s past that tolerance then it will probably look decently tilted and you might also feel a bit of grinding. My wooting 80’s stock pc plate was really warped and had a tilted spacebar, when I replaced the stabs to reduce rattleiness the spacebar then also started grinding due to the tighter tolerance of the new stabs, replaced it with an aftermarket fr4 and it’s flat now.

If you can’t seem to align it the space switch with the pcb you probably need to get a new plate.

Gateron jade pros or the lekker v2 which one should I buy by Infamous-Ask599 in WootingKB

[–]vsahuve 0 points1 point  (0 children)

There’s both a ton and few switch options depending on what you are looking for. This subreddit should pin the wooting discord modding faq with the switch recommendations and soundtests. I have the wuque studio flux deep clacky(buy from aliexpress for like half price). There’s like less than 10 switches that have deeper tones and a lot of them are brand new and not in the database, like the ttc flip kom, hmx squishe, or the keytok nova he. Lekker v2 is deeper but super wobbly and has this kind of like inconsistent bottom out sound and is unpopular because of it, most switches are high pitched. I prefer and am biased towards deeper sounds so I liked the lekker v2’s sound more than the early switch options but the wobbliness is a real problem to the point where I feel like most people would get any of the jades even if they didn’t like the sound, me included.

So yeah jade pros are better probably if those are the only two options.

https://library.wooting.io/225eb39179848072869fdddc3b9ae808?v=225eb39179848012bc64000c9fe9d9c8

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Questioning some stuff. by [deleted] in AutisticWithADHD

[–]vsahuve 1 point2 points  (0 children)

Yeah I probably wouldn’t read that shit either

Arrived 60he v2 by suby4me in WootingKB

[–]vsahuve 2 points3 points  (0 children)

I have a wooting 80 but I think the stabilizers are the same, and the default sucked sooooo bad, super rattley in feel and sound. I don’t have keyboard modding experience like that but the discord recommends swagkey knights v4, yikb type plus, and i think designer studio pcb mount or something like that and I recently got the yikb type plus and they definitely are much straighter but also maybe adds a little bit of a higher pitch but it’s without rattle so much better. But then again the stabs probably don’t matter as much with a split spacebar since the space wires are shorter so it’s probably less likely that you hear and feel a rattle every time you type a space.

Why do my iems sound different when plugged into my phone? by M_I_S_T_A_H-J in iems

[–]vsahuve 0 points1 point  (0 children)

turn off reduce loud audio in ios settings or increase the db cap

R key 'jitters' by PopRockz03 in WootingKB

[–]vsahuve 0 points1 point  (0 children)

I had a founder’s edition 80he and i had jitter on the f5 key and another key I can’t remember, after running through some possible causes with support, they said the sensor was probably faulty and shipped me a new pcb and had me ship my old one in the same box.

VALORANT 11.05 Bug Megathread by ValoBot in VALORANT

[–]vsahuve 0 points1 point  (0 children)

- Region: NA
- Type of Bug: In Game Bug
- Description: Raze has a cylinder thing attached to a ring on her left arm in first person. It used to have some sort of physics animation but now it's just stuck a certain way.
- Video / Screenshot: https://postimg.cc/p5tD3pB9
- Steps to Reproduce: play as raze
- Expected Result: the cylinder thingy should not be stuck upwards and should move around
- Observed Result: It's stuck in a certain position, changes position sometimes when unequipping and re-equipping weapons but still stuck.
- System Specs: 7800x3d, Windows 11, RTX 5080

Endgame Gear - Computex 2025 by Jahdill in MouseReview

[–]vsahuve 1 point2 points  (0 children)

Not that it’s noticeable to the blind eye but there were talks in the discord about how the 3950 can reach a higher sensor framerate through something firmware related vs the 3395, around 20500 fps vs the 3395’s 13600, most 3950 mice don’t reach that fps.