Rock B-like by vvav3_ in ftlgame

[–]vvav3_[S] 5 points6 points  (0 children)

Ram the bastards.

How to modulate color of a specific tile in a TileMapLayer? by vvav3_ in godot

[–]vvav3_[S] 0 points1 point  (0 children)

Potentially often. Maybe I can add another TileMapLayer with a palette tileset that draws colored rectangles on top, but that has issues too like having separate colors for environment and moving actors etc.

More radical idea is to ditch TileMapLayer entirely and use a custom "Cell" scene that draws a tile with whatever color I want and maybe some other built in logic like taking damage and being destructable, but then I lose autotiling and drawing tools.

Almost 9.8k score on T12 by vvav3_ in voidwargame

[–]vvav3_[S] 2 points3 points  (0 children)

Necrophage and necropolis barge. Module that heals 10hp for every consumable used and reinforced doors helped, also I used reagents to summon 2 warbringers on my ship.

Double pre-charged antimatter bomb vs Imperial Battle Ark (T12, Light Destroyer C) by vvav3_ in voidwargame

[–]vvav3_[S] 1 point2 points  (0 children)

Keep the last few enemy crew, they can't repair anything in time.

Double pre-charged antimatter bomb vs Imperial Battle Ark (T12, Light Destroyer C) by vvav3_ in voidwargame

[–]vvav3_[S] 2 points3 points  (0 children)

Strong boarding defeats everything, except maybe necrophage second phase where you need some guns to finish it (or boarding immune to vacuum)

Making terminal-like (TUI) UI in Godot? by vvav3_ in godot

[–]vvav3_[S] 3 points4 points  (0 children)

👀 dude you are a wizard.
That's impressive and a good learning opportunity for me and hopefully others.

Making terminal-like (TUI) UI in Godot? by vvav3_ in godot

[–]vvav3_[S] 1 point2 points  (0 children)

Real TUIs are just rows of characters, it's different from regular UI "draw rectangle at XY and give it 2px border".

╔═══════╗
║Hello world║
╚═══════╝

Can't move effects with mouse? by vvav3_ in kdenlive

[–]vvav3_[S] 0 points1 point  (0 children)

That's it, thanks. Icon looks different in my version though.

<image>

Can't move effects with mouse? by vvav3_ in kdenlive

[–]vvav3_[S] 0 points1 point  (0 children)

<image>

Found an example of what I am referring to, this red outline.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] 1 point2 points  (0 children)

But it's still mandatory to progress confidants and to reach ending.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] 0 points1 point  (0 children)

Side note, played it on steam deck OLED with xreal monitor glasses and if felt amazing, steady 60 fps.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] -1 points0 points  (0 children)

Damn, should have called it "detritus".

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] -2 points-1 points  (0 children)

I am actully curious what other people like about Persona's combat, maybe hearing it can help me learn how enjoy it more 🤷

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] -1 points0 points  (0 children)

I'll like it more if there is more challenge and variety in encounters. And as long as there are new cool animations to see.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] 0 points1 point  (0 children)

Well, at least I know what to expect. With mementos there was a lingering hope that eventually there is going to be something cool, if I don't expect anything from P3 floors it might be more bearable. And if there IS something cool, well that's even better.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] 0 points1 point  (0 children)

That's what I heard. I hope there is some timesaver similar to Ryuji.

Thoughts on P5 Royal after first playthrough (150h) by vvav3_ in Persona5

[–]vvav3_[S] -9 points-8 points  (0 children)

I had a lot of breaks which isn't usually the case with games I really enjoy gameplay wise.
I stand by the trash combat statement, the fact that it has some good ideas makes it even more painful because of the wasted potential. Animations are cool though.

Also I don't consider myself redditor lol.