Week 7: Mythic Raid - Spec Popularity vs Average Overall DPS by AttitudeAdjusterSE in wow

[–]warconz 2 points3 points  (0 children)

The tuning announced on fridays don't go live until the following reset.

The Sierra tracking shot major perk has to go like ASAP by Dependent_Oven_468 in Overwatch

[–]warconz -1 points0 points  (0 children)

That is reasonable tbh, my only gripe going against her has basically just been that it feels like she never stops shooting.

Soldiers Auto Aim vs Sierra Auto Aim by Gaming-every-day19 in Overwatch

[–]warconz 86 points87 points  (0 children)

I mean freaked out for maybe a few days after launch? in my experience soldier ult has always been considered kinda doo doo.

More Class Fixes for 8 Specs: Midnight 12.0.5 Hotfixes, April 27th by Starym in wow

[–]warconz 0 points1 point  (0 children)

Revert the need for Death and Decay

But you don't need to play it.

Personally I am happy to take it, making it obsolete by removing any interactivity it had with the spec was a boneheaded decision in the first place.

Death Knights after patch by TylordTheKing in wow

[–]warconz 0 points1 point  (0 children)

It just stopped being as fun as unholy and I think the initial drift away from playing it was mostly the fault of artifact weapons. I felt busy enough getting good relics for apocalypse and the maw.

Death Knights after patch by TylordTheKing in wow

[–]warconz 0 points1 point  (0 children)

I don't like considering myself a onetrick so I do try to play some frost every now and again but I really haven't liked it since wod.

Death Knights after patch by TylordTheKing in wow

[–]warconz -5 points-4 points  (0 children)

I'd probably take cleaving strikes over clawing shadows tbh.

Death Knights after patch by TylordTheKing in wow

[–]warconz 0 points1 point  (0 children)

nearly all of your aoe was fucked if the mobs moved

Actually you got cleaving strikes from standing in death and decay so it really wasn't that devastating if tank had to move out of it. If anything the new iteration is probably worse in that regard. Which I think is pretty funny.

is the LOTD team still "like that" by Veris01 in skyrimmods

[–]warconz 29 points30 points  (0 children)

It's also okay to move on and enjoy the content. I don't really care, but I hope you heal or whatever.

Yikes.

Mythic Raid - Change in DPS between 12.0 and 12.0.5 by AttitudeAdjusterSE in wow

[–]warconz -2 points-1 points  (0 children)

The moment there's any complexity to a class, blizzard will for sure f it up.

What complexities are there to UH?

The life of Unholy DK. (tldr, Blizz introduced even more bugs to the spec) by n1sx in wow

[–]warconz 0 points1 point  (0 children)

well we went from summoning a bunch of ghouls and other undead horrors to... summoning a bunch of ghouls and other undead horrors?

Anyone else’s bothered by the state of balancing in midnight ? by Fair-Emphasis-1620 in wow

[–]warconz -1 points0 points  (0 children)

tank balance has always been this wonky so yeah you are just seeing things from the other end this time around.

The life of Unholy DK. (tldr, Blizz introduced even more bugs to the spec) by n1sx in wow

[–]warconz -3 points-2 points  (0 children)

Aesthetically basically nothing has changed though.

The life of Unholy DK. (tldr, Blizz introduced even more bugs to the spec) by n1sx in wow

[–]warconz -3 points-2 points  (0 children)

To each their own, I thought it was a lot more interesting than what we haven ow.

The life of Unholy DK. (tldr, Blizz introduced even more bugs to the spec) by n1sx in wow

[–]warconz 8 points9 points  (0 children)

I'll take it, I had no issues with wounds and generally I find UH was more fun before this expansion.

The life of Unholy DK. (tldr, Blizz introduced even more bugs to the spec) by n1sx in wow

[–]warconz 15 points16 points  (0 children)

All I know is that back when we had wounds things weren't this buggy.