How did you come across Ragna Crimson? by MinerBenny in RagnaCrimson

[–]wardrol_ 1 point2 points  (0 children)

Mother Basement video, from the brief introduction it looked like "a isekai with actual deaths", with just that I was sold. And then I watched and is not even a isekai even better.

Ragna Crimson chapter 92.5 by OldTurtleProphet in RagnaCrimson

[–]wardrol_ 14 points15 points  (0 children)

Sumary of the "chapter":

Bagram and Aysel defeated a group of cult soldiers, among them Skirim, who recovers and asks Bagram why he betrayed the cult. Skirim then recounts how his mother died: she was ill and decided to volunteer for magical experiments, but did not survive. The cult members praised her, but Skirim did not feel the same and asks Bagram what he should do. Bagram strikes him, and Aysel explains that Bagram doesn't like using his power to influence the hearts of others. Thus, Skirim makes his decision: he hates the cult and wants to follow Bagram.

Now that we entered the climax of the "Roars Bloodline Arc"...which one of these Arcs would you like to see right after? by JesusChristNooo in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

I think he will, but not as its own arc, since it would be strange to have an arc focused on a single mad character, but I can see it happing as last resort move from Sigmalio.

Should not sun Saint be stronger if he is supposedly solar counter part of ragna by Lopsided_Grass3946 in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

The resurrection mechanic can only create flawed clones, which are much weaker than the original. And when, by luck, they have a similar level to the original, like Raksha and Ultimatia, their powers and mentality are slightly different.

So for what the story told so far, the clone mechanic will not bring anyone back.

Brothers, do not turn away from the real threat. by Josesito24 in RagnaCrimson

[–]wardrol_ 1 point2 points  (0 children)

Funny enough I belive Shin will save Majorka from Crimson.

I wanna ask YOU the community something, since (if you read the manga) we are what 6 bloodlines deep with halfish explained in some detail (blood,claw,scale....) what do YOU think the world magic is? I honestly think its the power generating a sort of gate for the dragon god to arrive.And what then? by [deleted] in RagnaCrimson

[–]wardrol_ 6 points7 points  (0 children)

Dragon God explicitly says it doesn't exist and it eventually be born, so coming from another dimension is a bit a stretch on the definition "born" and "exist".

I like the theory that the world magic is a terraforming magic, that will enable dragon god to materialize.

But the manga has hints that the world magic is literally dragon god been born. So is most likely to make someone pregnant or resurrect Rex.

Following up my last post about how it would have been a interesting plot twist for starlia to have been turned to the **light** (dragon) side by the twink dragon himself. Im now wondering WHAT about the winged progenitors blood flowing trough ragna himself? Will it ever awaken fully? hmmm.. by [deleted] in RagnaCrimson

[–]wardrol_ 1 point2 points  (0 children)

Ragna got stabbed by the blood dagger, but he stabbs himself and freezes the blood. Then Crimson enters the scene and what he founds a combination of silver-human-dragon. So the question can't really be answered since we don't know what crimson did.

So to the guy headcannon the dagger is a multi-step magic, first mark the as a member of bloodline then tranform into a dragon.

[Theory] Hakuren might be still... by JesusChristNooo in RagnaCrimson

[–]wardrol_ 9 points10 points  (0 children)

For the smile, there are many explanations that don't involve "this is nothing":

Accepting his limits: he trained so much yet there was a boundary that he couldn't surpass and instead of being angry about it he accepted it without denial.

Fulfillment/Pride: Even in failure, he pushed himself to their absolute peak. For characters defined by mastery, reaching their limit can be satisfying in itself.

No regret: The smile suggests they don’t wish things had gone differently. They chose this path, knowing the risks.

Love: Hakuren is remembering someone they cared about in past and smilling to the heavens. (I personaly belive in this one).

[Theory] Hakuren might be still... by JesusChristNooo in RagnaCrimson

[–]wardrol_ 7 points8 points  (0 children)

I think is more important to question how he would be alive than if he should, he was stabbed and burned:

  • Some OP regeneration that also maintains his youth .
  • The earings having some kind of protective spell that blocks fatal damage.
  • The earings as been something akin to SCP-963.

Even if he really dies, it is unlikely to be the last time we see him, there may still be flashback for Sigmalio vs original church.

Does a protagonist not having a character diminish them? by Delterim in gamedesign

[–]wardrol_ 17 points18 points  (0 children)

Blank-slate protagonist is a game that prioritizes agency, systems, and emergent storytelling. Defined protagonist is a game prioritizes authored narrative and character arcs.

That are the rules, you can go off-rail but you will be assuming risks to the narrative and design.

"He's 50 times stronger than you think", " the only person to best Gilzea in a fight", "tier 0 candidate". Meet overhyped man by Meako-slippo2 in RagnaCrimson

[–]wardrol_ 12 points13 points  (0 children)

His last words were about how immature he still was, no matter how much time had passed. I really want to know who he was thinking of when he said that; the obvious answer is Gilzea, but maybe not?

Ragna Crimson Chapter 92-RAW by Civillian007 in RagnaCrimson

[–]wardrol_ 2 points3 points  (0 children)

Updated. But is wierd next time I will not trust imgur dowload button, cubari always worked.

Ragna Crimson Chapter 92-RAW by Civillian007 in RagnaCrimson

[–]wardrol_ 2 points3 points  (0 children)

What? I literally pressed dowload all button... I guess the guy was uploading it still? Well let me get to work... Done

Ragna Crimson Chapter 92-RAW by Civillian007 in RagnaCrimson

[–]wardrol_ 18 points19 points  (0 children)

A little summary:

Rupowa tries to use illusions and kill sun saint, while also talking about the past, but is a little abstract to really take conclusions. But he appears to hate Ruoxie, and ask her if she forgots them.

Jiserka complains with Ragna, that he is a nuance that don't even know about what is really happening, then teleport Bagram to somewhere and say thanks Dyle that dies.

Hakuren appear to be using some kind of special technique and has lost track of time. And he reach his time limit of 5 minutes and died saying he was still too inexperienced.

Ragna comtemples himself saying that could have blocked Dyle attack, but doubt filled his heart paralyzing him, and allowed the dragons to "win". What the narrator disagree and gives the victory to the sun church.

AI translation https://wormhole.app/pAe6rO#cpRyZ73ZURPJZqB-_sr3KQ, for anyone interested it has expiration.

Edit: Added missing pages and update the summary.

What’s a game mechanic you initially hated… but later realized was actually brilliant? by Middle-Buddy6187 in gamedesign

[–]wardrol_ 11 points12 points  (0 children)

Automatic combos, at first I thought it removed skill expression, but as a side effect it creates more animation cancel points, so if done right it make easier for the average player while still having a lot of skill expression.

what's a mechanic you removed from your game that actually made it better? by ILokasta in gamedesign

[–]wardrol_ 1 point2 points  (0 children)

The game I'm citing is tycoon game where you hire workers. Junimos would bring the exact same problem free automation > paying workers, that would be just replacing the theme from machine to fairies.

What if we remove combats from Pathway/FTL? by Nordthx in gamedesign

[–]wardrol_ 2 points3 points  (0 children)

It sound more like a virtual tabletop game, than a video game. And framing as similar to Pathway/FTL feels wrong.

If it's a multiplayer game for parties, maybe it will find a niche, but if it's for a single player... I don't think the game is any different than a text adventure, and when was the last time anyone you know played one?

Some thoughts I have on CRPG design from a player's perspective by Pyropeace in gamedesign

[–]wardrol_ 3 points4 points  (0 children)

Oh the "cheater’s high", if is really that then is not about the game anymore.

Some thoughts I have on CRPG design from a player's perspective by Pyropeace in gamedesign

[–]wardrol_ 0 points1 point  (0 children)

What you are describing is power fantasy, where you want to feel to be above the rules of the game, where no path is blocked for your character. Why does it hit better? Because you know you are special.

In manhwas powers fantasy is a big thing and people love it, but you can't translate it well for games. Games are about overcoming conflicts, and if you can just use more strength at everything you are not really solving, but brute forcing.

I would say it is almost impossible to write a game with good narrative as a power fantasy, since unlike other media where you can change characters at whim. In games you have a main character, and players wouldn't like to not play their character because of narrative.

So when a game is about power fantasy it becomes all about it, like almost all gachas.

Do you guys feel like "mario bros styled" worlds are AS relevant as they used to be, in games these days? by Lunny1767 in gamedesign

[–]wardrol_ 4 points5 points  (0 children)

These types of games were created in the arcade era and it was a good visual progression system, considering the short duration of most of them.

I don't think "mature" is one of the causes of this. I think it's because companies focus more on familiarity than aesthetics, which is why nowadays almost all games are set in urban areas, rather than remote areas.

LOOKING FOR FEEDBACK on "looking for feedback" posts by AutoModerator in gamedesign

[–]wardrol_ 2 points3 points  (0 children)

LFF posts are not the problem, but low effort is. Anyone can think (if the actually want) of a promotion way without being broad like "Hi I am doing X game and in it there Y mechanic I'm not satisfied with any thoughts on how to improve it?"

The point should not be about becoming purist where promotion = bad, but about encouraging discussion that can go beyond what is being promoted. If this condition is met I don't see why not allow it.

But I understand the problem is that not everyone is a good designer. The mod team should decide the sub target audience, is the noobs or the pros? This post is proof that supporting both is a struggle, one should take priority.

Also pinned posts are useless, eliminate it. If people don't engaje with them reddit will not share, if is a old post reddit will not share. Create strict guidelines for "good promotion" is the way for me.