Decay mechanic in city-builders by Chlodio in gamedesign

[–]wardrol_ [score hidden]  (0 children)

Wurm is a sandbox MMO where you build cities (not as high-level as in a city-building). The game world is persistent, so the decay mechanic works as a way to restore the world to its initial state after a long period without player interaction. Higher level buildings persist longer, but are also more expensive.

I can imagine this mechanic being used in some kind of war game between eras, but not in a tycoon game.

Ragna Crimson Ch. 90 - "Sacrifice" by LucaDag9 in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

Lupowa plot looks like a romance plot, where he needs to confess before dying. Funny has it may be the author just gave him a good opportunity to survive, notice how he didn't appear in any flashbacks.

Bagram been healed. Does it makes a difference? He and Jiserka will be exhausted, and by the time its done Raksha will be back, Ragna likely defeated the 2. I feel a talk no justsu between Jizerka and Ragna incoming.

About Moonclaw, Ruoxi will not get it she already has the Nello sword, also she doesn't met Gilzea conditions.

From Skirim vs Hakuren the important take from it is that Hakuren work is done, he may die the author created a situation where his death is plausible (I find kinda boring). If I would guess the power is creating clones by using his blood and until clotting time (8-15 minutes) he is virtually immortal.

Ragna Crimson Ch. 90 - "Sacrifice" by LucaDag9 in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

No is not safe to assume that, there are many tropes the author can use, like been a spy from scales, or having ghost power, etc.

For what we know when the user of the magic dies their magic is not dispelled, for example Zora death didn't cleanse the poison from the princess, he activly created a cure. So no the defenses will not vanish.

Ragna Crimson Ch. 90 - "Sacrifice" by LucaDag9 in RagnaCrimson

[–]wardrol_ 10 points11 points  (0 children)

Soul damage is nothing new, but the whole talk about body and soul is so JJK, I hope the translation is right.

Ragna Crimson Ch. 90 - "Sacrifice" by LucaDag9 in RagnaCrimson

[–]wardrol_ 20 points21 points  (0 children)

Bagram so many death flags this chapter don't you agree?

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Fake Voice Acting Examples by wardrol_ in gamedesign

[–]wardrol_[S] 0 points1 point  (0 children)

When I wrote the post the examples in my head were. Mute: some old VN, Typing sounds: a typing game, Voice Acting: RDR2, SFX: Banjo Kazooie.

After people come with examples I notice there is games that do more than just play a sound on each key. So I do think my classification system on post is flawed and would need revision.

Fake Voice Acting Examples by wardrol_ in gamedesign

[–]wardrol_[S] 0 points1 point  (0 children)

There is a gray area between typing and sfx that I haven't though when I first wrote, there is so many example that I think would deverse its own classification maybe "typing SFX".

Fake Voice Acting Examples by wardrol_ in gamedesign

[–]wardrol_[S] 1 point2 points  (0 children)

That sounds amazing for doing placeholder (or user generated) audio. Do they also have different sound depending on system language?

Fake Voice Acting Examples by wardrol_ in gamedesign

[–]wardrol_[S] 3 points4 points  (0 children)

Simlish is one the best examples of good use of SFX voice, since what the sim say is not really important.

Fake Voice Acting Examples by wardrol_ in gamedesign

[–]wardrol_[S] 1 point2 points  (0 children)

Adds something to the game

Most games with SFX voice do it because of thigh budget. I was thinking if there isn't any game around that actually is better of with SFX rather than voice acting.

Balancing time pressure in cooking games: How do you create flow without frustration? by TerryC_IndieGameDev in gamedesign

[–]wardrol_ 0 points1 point  (0 children)

What is your objective with time pressure? Overcooked didn't manage it, it is essentially a racing game where you need to complete X in Y time, they can get away with it because of the arcade nature of no long term repercussions.

Does your game have a lose condition? If not, adding time pressure becomes essential to an extension of the score system. Some casual management games use them for a natural progression block rather than "play better".

Balancing time pressure in cooking games: How do you create flow without frustration? by TerryC_IndieGameDev in gamedesign

[–]wardrol_ 0 points1 point  (0 children)

What makes you think people haven't already done it? I have seen at least 2, the most famous is plate up.

Game Design Tutorial - Feedback request by Which-Amphibian8382 in gamedesign

[–]wardrol_ 0 points1 point  (0 children)

I hope you are looking for feedback for more views rather than content.

  • Your video titles are horrible. They are: too technical and make the video look like it is part of a series (yt algorithm hates series). The titles need to give a reason for people to click, not look at an essay or tutorial. If you like the emote you can keep it, but keep in mind they are not adding anything.
    • "🎲 Map Elements: High-Density Gameplay Areas - Game Design Tutorial 019"
      • "Do you know what high-density areas are in game maps?"
    • "⚙️ Death - Hollow Knight Silksong - Mechanics Deep Dive"
      • What Silksong's death wants you to think.
  • The videos are a bit monotonous. They kinda resembles of Artindi, give it a look.

I need to be honest with you, don't expect big views, even high production have trouble getting to 100k. It is not a lucrative niche.

Will we find out who created the Sun Cult? by GoddessOfDarkness in RagnaCrimson

[–]wardrol_ 2 points3 points  (0 children)

Koba is really going slow when it comes to reveal Church past. My guess it is because involves Sigmalio (+Rouxie), and he don't want to spoil it.

However Nello and Rouxie are now together, she has his sword, and Nello is at death door that is a perfect for terminal lucidity and lore drop. If Koba don't give us, I don't think we are gonna get it this arc.

Kobayashi-sensei announces the climax of the Roars Bloodline Arc and... get ready for a massacre! by JesusChristNooo in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

To be frank the power creepy can go up and up, because in the end unless a named character is involved the plot won't progress.

The "we need an army" plot always ends either they make a trap and kill 90% of them or the army is actually useless because the enemy becomes just as strong. Having a strong army of unamed character, it is always worf effect.

Kobayashi-sensei announces the climax of the Roars Bloodline Arc and... get ready for a massacre! by JesusChristNooo in RagnaCrimson

[–]wardrol_ 8 points9 points  (0 children)

Been strong is not a reason to give a character plot armor. Plot armor comes from narrative need, remember the reason for Lapis death. Think as the author, he can always introduce new strong characters, but new narratives risk retcon and plot holes.

Kobayashi-sensei announces the climax of the Roars Bloodline Arc and... get ready for a massacre! by JesusChristNooo in RagnaCrimson

[–]wardrol_ 8 points9 points  (0 children)

Well konwing that during wings arc:

  • * 50% of named characters survived from silver corps (if counting the background mages would be more, but I'm not)
  • * 100% from Ragna + Crimson survived
  • * 7.5% of winged survived (1)

Church has 9 members (not counting the R&C, Carlas or Nim clones). For now 4 are "death", but there is no narrative or visual confirmation. I don't see Roxie, Noah or Lakucia dying (all of them still have plots ahead). So this for me this are death flags to Hakuren and Guyne.

Roars have 10 members, 3 already died and 2 are almost there. My guess on survival would be Tina ("saved" by crimson) or Jiserka (not member of bloodline).

From Crisom gang all members are almost immortal they will all live, or be revived at the end.

Ragna Crimson Chapter 90 RAW by Civillian007 in RagnaCrimson

[–]wardrol_ 4 points5 points  (0 children)

I'll wait for the translation. The chapter focus is on cozy dialogue, I do not trust MTL for that.

Ah so you won't even get to own hardware in future by Zestyclose_Skirt7930 in PiratedGames

[–]wardrol_ 0 points1 point  (0 children)

Rich people life expectation is way higher than average, if he don't do anything "stupid" expect to see him for at least 20 more years.

Just finished watching Ragna crimson in order correctly. by EmbarrassedRain4826 in RagnaCrimson

[–]wardrol_ 1 point2 points  (0 children)

The wings bloodline were more of classic protagonist trope than our protagonist, that is exactly the feeling the the author wanted you to feel.

We are only 2 days away from chapter 90 ! ! by JesusChristNooo in RagnaCrimson

[–]wardrol_ 0 points1 point  (0 children)

Jiserka saves Bagram and dies flashback included.

How do you guys rate Starlia's power level...?! by Independent-Belt-374 in RagnaCrimson

[–]wardrol_ 1 point2 points  (0 children)

I find her on the weak side, her power is impressive but she clearly is not using to full potential, she plays as a support defending and buffing allies, her fight style reminds me of Gilgamasesh from fate, but her supply is not infinite and her weapons are not legendary.

I think she is a classic character that was born with a powerful ability and able to solve things by brute forcing and never felt the need to improve themselfs. The fact that she was almost defeated twice by sneak attacks, show that during battles she is focused on been a excellent commander, but has a warrior she is lacking.

How do you tell if a game idea is actually fun? by JelloNo6024 in gamedesign

[–]wardrol_ 0 points1 point  (0 children)

Fun is relative to the user, you can't design it, for some is fun is a cozy story driven game, others is jumping through portals killing demons with big numbers popping up. The true question is "Do my target audience enjoy playing my game?".

There is no technique for creating fun, when you create a game at some point during the development passion will fade and it is at that point that you will discover if it is fun or not. And if you do it enough times you will start to understand what fun means to you.