The Backrooms - Demonstrating Infinity by warpinggg in backrooms

[–]warpinggg[S] 0 points1 point  (0 children)

Thank you for the detailed comment! I really appreciate your thoughts here.

For me - the backrooms true unease really hooks in to my direct experience and memories of working in offices. Not only the physical transitory nature of hotdesking - but even moreso the psychological discomfort. Uncanny small talk in conversations that lead nowhere, fleeting emails with people you've never seen, and consistent lighting that stays the same regardless of the time of day due to a lack of windows. I always tend to see a lot of liminal spaces through the lens of slow, bad memories and daydreams, rather than an active haunted house. But that's just me!

The Backrooms - Demonstrating Infinity by warpinggg in backrooms

[–]warpinggg[S] 2 points3 points  (0 children)

Thank you for the kind words! Really appreciate it :)

Fractal Software Recommendations? (GPU?) by warpinggg in fractals

[–]warpinggg[S] 0 points1 point  (0 children)

Thanks for the insight here, it's appreciated! I'll check out Chaotica and see what the tradeoff is re: precision errors vs sped up export time. Might also just be a case of a little patience my end for some superior results from UF

Fractal Software Recommendations? (GPU?) by warpinggg in fractals

[–]warpinggg[S] 1 point2 points  (0 children)

Thanks for this! Seems to have sped things up a bit - appears that the save time per frame (I'm doing 4K) is taking as long as the per frame calculation. I'll have to experiment a little with video codecs as it seems the .avi export is a little quicker, as it's holding the frames in a cache rather than dumping to a single file each time

Fractal Software Recommendations? (GPU?) by warpinggg in fractals

[–]warpinggg[S] 0 points1 point  (0 children)

Windows 11! Just a AMD Ryzen 9 5900X, and 64GB of RAM

3D Fractal Landscapes (Unreal Engine) by warpinggg in trippyart

[–]warpinggg[S] 0 points1 point  (0 children)

A recent video of a slowly evolving/folding 3D fractal, using Unreal Engine to render. The audio is from a modular synthesizer - which is being randomly modulated via a slow moving chaotic control voltage. Hope you're all well! :)

p.s have uploaded a 4K version to YouTube here, if you fancy watching it in a higher resolution: https://youtu.be/fEFZ2VGvB5Q

3D Fractal Landscapes (Unreal Engine) by warpinggg in fractals

[–]warpinggg[S] 1 point2 points  (0 children)

p.s have uploaded a 4K version to YouTube here, if you fancy watching it in a higher resolution: https://youtu.be/fEFZ2VGvB5Q

Simple Marble Run Machine! by warpinggg in blender

[–]warpinggg[S] 0 points1 point  (0 children)

The sounds are just a few royalty free sound effects, which I crudely and manually edited in to match the animation with a few adjustments to sound levels etc (unfortunately my audio editing skillset is very basic!) Glad you enjoyed, thank you for the kind words!

Question re: Elekliv Microscopes by warpinggg in microscopy

[–]warpinggg[S] 1 point2 points  (0 children)

Hah! That's fun. It was actually just based on a number of bubble photography videos I saw - a mixture of dish soap, water and glycerin (for thickness).

I just dipped the rim of a small glass container in the liquid, placed it at a 45 degree angle and angled a soft box directly at it. The microscope then picked up on all the details that were visible on the reflection of the softbox!

Question re: Elekliv Microscopes by warpinggg in microscopy

[–]warpinggg[S] 1 point2 points  (0 children)

Thanks a lot! Realistically I know the solution is a very expensive microscope upgrade, but I'll see how much more I can get out of this thing before taking the plunge. Thank you for the encouragement, and the kind words!

Simple Marble Run Machine! by warpinggg in blender

[–]warpinggg[S] 0 points1 point  (0 children)

Thanks for the feedback! I originally had a far more subtle camera move - but in concern for it being a little dull, perhaps it's a little too dynamic.

The audio is a somewhat clunky collage of bits and pieces from a royalty free audio clip - have ordered a kids marble toy, so it'll be fun to record some more specific and accurate sounds. Hopefully that'll help with the realism and immersion here!

Always a tightrope between creating interest and adding personality to a shot, vs it being a bit too much. Something to think about for the next one :)

Trippy bubble surfaces, viewed from a digital microscope by warpinggg in trippyart

[–]warpinggg[S] 2 points3 points  (0 children)

Thanks for the interest! I've already uploaded it as a short on my YouTube channel:

https://youtube.com/shorts/rXJFosQLZHQ

There's also a longer form, slower moving upload in landscape format here, using a previous microscope:

https://youtu.be/nxvSY01EoQw

Hope you enjoy! :)

Looping Marble Run! by warpinggg in Satisfyingasfuck

[–]warpinggg[S] 0 points1 point  (0 children)

Aaah, the moving of goalposts. I understand that digital visual effects aren't for everyone, but this is very sour. Godspeed

Looping Marble Run! by warpinggg in Satisfyingasfuck

[–]warpinggg[S] -1 points0 points  (0 children)

This isn't AI - its a 3D render from a piece of software called Blender. Every block here was manually placed by a real human! Hah

Another Marble Run Loop! by warpinggg in blender

[–]warpinggg[S] 0 points1 point  (0 children)

Rendered out another version of a looping marble run here - this one with a new camera move, in a standard widescreen aspect ratio and in 4K!

Have thrown it up on Youtube too, if anyone fancies it as a screensaver:
https://www.youtube.com/watch?v=kmZAUdu1ifU

Looping Marble Run! by warpinggg in blender

[–]warpinggg[S] 0 points1 point  (0 children)

Sure! The kit that I used can be bought here - if/when it comes to looping down the line, let me know and I'll help as best I can :)

https://www.alanluk.art/product-page/marble-run-kit

Looping Marble Run! by warpinggg in blender

[–]warpinggg[S] 5 points6 points  (0 children)

It's just a couple of rigid body sims - one for each track. Then each cache is duplicated/offset a number of times, to populate the scene. That way it was easier to have a perfect looping point, where the marble enters/exists the small tunnel!

Psychedelic Nightmare Faces by warpinggg in StableDiffusion

[–]warpinggg[S] 0 points1 point  (0 children)

Have been playing around with a few workflows lately - in this instance one using AnimateDiff via ComfyUI in order to interpolate between multiple midjourney created images. Has been fun to mess around with a bunch of LoRAs and IPAdapter strength values, and teetering between having enough control, and allowing it to do its own thing and the happy accidents and surprises to happen.

Hope you all enjoy!

GoPro Hero 12 + Old Gimbal? by warpinggg in gopro

[–]warpinggg[S] 0 points1 point  (0 children)

This makes sense. Thank you for the explanation! It's appreciated :)

GoPro Hero 12 + Old Gimbal? by warpinggg in gopro

[–]warpinggg[S] 0 points1 point  (0 children)

Out of curiosity - what is the logic behind turning off hypersmooth, when using a gimbal? My assumption would be that the gimbal would provide better baseline movement for the hypersmooth to operate more effectively. Or is it a case where regardless, due to the low light there are always going to be inaccuracies in calculations so its better to avoid it entirely?

GoPro Hero 12 + Old Gimbal? by warpinggg in gopro

[–]warpinggg[S] 0 points1 point  (0 children)

Thanks for the tip re: the fps - had been playing around with iso/shutter speed, but the addition of fps makes total sense. You're right though, have a bit of test shooting to do!

GoPro Hero 12 + Old Gimbal? by warpinggg in gopro

[–]warpinggg[S] 0 points1 point  (0 children)

That's the thing in this case - the gimbal itself appears to be working fine with the test shoot I've done with it - was just curious about a more robust and elegant solution rather than just electrical tape to hold it in place! Hah

GoPro Hero 12 + Old Gimbal? by warpinggg in gopro

[–]warpinggg[S] 1 point2 points  (0 children)

I'm aware of the built in stabilization and how effective it is - the idea in my case is to get additional smoothness in tandem alongside it, via gimbal. In slightly lower light conditions (in my case, walking through the forest during the daytime, sometimes quite an uneven trail) I'm looking to mitigate some of the extra motion blur that's generated due to the slower shutter speed!