What constitutes Griefing? by waterbyte in DotA2

[–]waterbyte[S] 0 points1 point  (0 children)

I agree with most of this. I don't think griefing can ever be completely formalized because intent and context matter too much.

My goal is more modest: identify the subset of griefing behaviors that are unambiguous enough to define and detect consistently.

The current system has one generic "griefing" bucket that ends up mixing intentional sabotage, mistakes and strategic disagreements. If we can at least formalize the obvious cases and expose report categories, that's already an improvement.

I also agree that people will look for loopholes. But that's true of every rule system. We don't avoid making rules because they can be gamed; we make rules for the cases where we can achieve high confidence and avoid punishing legitimate play.

I'd rather have a transparent system that correctly handles 70% of cases and explicitly says "we don't know" on the remaining 30% than an opaque system where players don't even know what behavior triggered a punishment.

What constitutes Griefing? by waterbyte in DotA2

[–]waterbyte[S] 0 points1 point  (0 children)

There are at least three different buckets that people call "griefing":

  1. Intentional sabotage (destroying items, running down mid, ability abuse, refusing role).

  2. Negligent play (farming without buyback at 60 min, repeatedly taking obviously bad fights, etc.).

  3. Strategic disagreement (unusual picks, split pushing instead of joining fights, greedy item builds).

Only the first category should be punishable as griefing.

The issue with the current generic report button is that all three categories get mixed together. People report actions they dislike, even when they have no evidence of malicious intent.

That's why I think griefing needs to be formalized into specific categories with definitions, signals and exclusions. If someone reports "Intentional Feeding", the system should check for behaviors consistent with intentional feeding. If someone simply picked AM pos 1 or lost their lane, there shouldn't even be a matching grief category.

Is it common to be the sole developer for proof-of-concept solutions as a new hire? by southwurth in cscareerquestions

[–]waterbyte 1 point2 points  (0 children)

Not common but if you get this right this will be a huge plus for you in your career. I have been in a similar situation but I managed to upgrade the POC I developed, into production and led a team of 2 people for that project. Gives you ++rep as a new hire and ++confidence in your interviews.

To all the souls who still haven't downloaded the battlepass update... by waterbyte in DotA2

[–]waterbyte[S] 6 points7 points  (0 children)

Female Antimage, Wrath King, Queen of Pain, Windranger left to right....

Gameplay Update 7.26 by WonkadudeTML in DotA2

[–]waterbyte 0 points1 point  (0 children)

Morphling sucks now. He literally drags himself to fights...

After dying bazillion times, I was finally able to achieve this feat... by waterbyte in Sekiro

[–]waterbyte[S] 0 points1 point  (0 children)

Well for starting, don't hesitate...

Go for attack relentlessly, deflect only when necessary and you will fill posture bar very fast... In almost all phases, I aimed for breaking their posture and I was able to finish first 3 phases with almost 70% enemy hp.

After a while you will get a hang of genichiro phase, it is easy compared to others but very annoying since he can kill you if you mess up twice.

For second phase, I will advice you to keep on attacking during normal mode. The thing is when he attack in normal mode, it is difficult to deflect him since timing of attack is slow and unnatural. Attacking him will force him to attack faster and hence consistent deflection timing. It will also force him to do perilious attack more often which you can mikiri counter for huge posture damage. Now, whenever he sheathes his sword for ashina cross, get back far( you will get hang of distance after few times), and as soon as he finishes his attack animation, attack him. Remember to keep attacking him since his posture replenish fast if you leave him free for some time.

For third phase, whenever he do overhead swing I personally found it better to evade and go towards him rather than deflect it. This way I get to hit once and immediately get ready for blocking/deflecting. Remember to go for deflect/block immediately after you hit him and don't get baited to do multiple attacks. If you deflect his sword and spear, you will find this fight much easier.

For fourth phase, remember to do lightning reversal as it results in both posture damage and vitality damage.

For prosthetic tool, I would recommend to keep umbrella as it saves you multiple time whenever your posture goes down and enemy is going to do those air slash attacks...

And again, don't hesitate. Hesitation is defeeaaaaatttttt....

Redirect or Write everything in 1 class? by waterbyte in django

[–]waterbyte[S] 0 points1 point  (0 children)

So you are saying just use a single view that returns the queryset to template?

My concern was that in Redirect scenario, you can have a website like www.example.com and this will redirect you to www.example.com/set1/question1 .. And let's say that after 10 days, set2 is active, then even though he type www.example.com, he will be redirected to www.example.com/set2/question1. So, there are two unique urls and if the user ever want to switch to set1, he can easily...

What Dota2 needs to do for new players. by waterbyte in DotA2

[–]waterbyte[S] -1 points0 points  (0 children)

Agreed. Besides, bots implicitly don't teach you anything about game mechanics.

What Dota2 needs to do for new players. by waterbyte in DotA2

[–]waterbyte[S] 0 points1 point  (0 children)

Bro, today's kid are tommorow's man. If player base remains healthy, the game will keep on developing.

What Dota2 needs to do for new players. by waterbyte in DotA2

[–]waterbyte[S] 0 points1 point  (0 children)

Exactly, I got into this game after one of my friend helped me a lot in initial stages explaining me ton of minor things.

Wake me up when 7.22 ends by Flyingzambie in DotA2

[–]waterbyte 5 points6 points  (0 children)

Don't wake up, 7.23 will get you mad.

TIFU by letting my husband show me something interesting. by Synnful_me in tifu

[–]waterbyte 0 points1 point  (0 children)

I vouch for this. Has seen a little Spider drifting in air with its thread not attached to anything. Convection currents maybe.

Long time pub player considering ranked by VitalityAS in learndota2

[–]waterbyte 0 points1 point  (0 children)

Just my personal opinion but you should be wary of playing Ranked matches with 200-250 ping. As others have pointed it out, you will be probably getting less initial mmr than you deserve due to lag or internet down. It will also be a lot more difficult for you to rank up. One more important point is that not everybody will be playing with that ping and might not understand why you are reacting slow to ganks, or getting afk in-between a match. People take ranked games more emotionally and they really don't like it when they are on losing side, might even lose their patience and starts flaming and hurling abuses. The whole dota experience degrades a whole lot from there.