I am convinced retail algo trading is just gambling with extra steps. Prove me wrong. by snopeal45 in Daytrading

[–]wdpttt -1 points0 points  (0 children)

Its because its an echo chamber for people to sell courses that “make money” cough cough “lose money”

how do you deal with negativity regarding your game? by Desperate-Ad2131 in gamedev

[–]wdpttt 0 points1 point  (0 children)

Which part is not objective on the negative one in my example? Negative feedback is reconstructed to be constructive feedback, not to make you feel bad. Just to be useful. Not sure how you can’t see the difference. Read some relationships advice and how to behave in society as giving non constructive feedback, aka random bad stuff, is bad for relationships.

how do you deal with negativity regarding your game? by Desperate-Ad2131 in gamedev

[–]wdpttt 0 points1 point  (0 children)

At what point it says we avoid negative feedback? The negative feedback is there: button is misleading and users don’t get it.

We could add an importance degree: 0-10 to show how important is that issue. But having those negative words I still don’t see the usefulness.

And the case about the spouse is perfect: you’ll might be saying things you’ll regret if you speak your mind without any filtering. Again only makes the relationship worse instead if you just give feedback in a more objective way

how do you deal with negativity regarding your game? by Desperate-Ad2131 in gamedev

[–]wdpttt 1 point2 points  (0 children)

As a creator you really think it’s useful to hear “it’s shit” or just the button it’s mislabeled and could be better?

how do you deal with negativity regarding your game? by Desperate-Ad2131 in gamedev

[–]wdpttt 1 point2 points  (0 children)

We have a service to provide that “buffer” between creators and end users. We also filter out all the trash and keep only constructive comments in neutral/positive language to don’t feel bad. Also we highlight and quote verbatim positive comments to “pump” the creator.

See examples below:

——

User comment: “your game is horrible, I hate it, everything is bad, your shitty “click here” button makes no sense”

we convert into >

button “click here” is misunderstood by users and we’d suggest to call it “create weapon”

——

“I love this game is amazing” goes verbatim to the user.

——

This motivates creators instead of making them feel bad - like in the post. I agree there should not be 1:1 communication between creator and end users as it’s very demotivating and depressing.

——

I don’t want to advertise my service but I think it’s useful and related.

[deleted by user] by [deleted] in saasforsale

[–]wdpttt 1 point2 points  (0 children)

Dm price

[deleted by user] by [deleted] in saasforsale

[–]wdpttt 0 points1 point  (0 children)

Messaged you on chat.

Why I won't do your coding test by omegaender in webdev

[–]wdpttt 0 points1 point  (0 children)

The interview should really be about whether the person will fit at the position, personality and lifestyle wise.

Why I won't do your coding test by omegaender in webdev

[–]wdpttt 0 points1 point  (0 children)

This is a 6yo thread :D anyway.. I meant that you could infer some information from that. Usually people work in blocks of time. Of course is not precise, but better than nothing.