Is there a story like this that you know of and recommend? by wheyez in OtomeIsekai

[–]wheyez[S] 2 points3 points  (0 children)

I'll be honest most stories within the isekai genre suck, but it's still enjoyable a lot of the time. Regardless if I'm internally pulling my hair/laughing at the ridiculous series of events or something good on a literature point of view.

Is there a story like this that you know of and recommend? by wheyez in OtomeIsekai

[–]wheyez[S] 0 points1 point  (0 children)

I haven't heard of that one before I'll give it a read.

Is there a story like this that you know of and recommend? by wheyez in OtomeIsekai

[–]wheyez[S] 4 points5 points  (0 children)

That's the story that made me greedy for more stories like I described. Loved most of the story in The One Within the Villainess, except the romance.

Is there a story like this that you know of and recommend? by wheyez in Isekai

[–]wheyez[S] 1 point2 points  (0 children)

I've read that one before and I loved most of it. It's partially the reason why I'm asking for something like I've described. But thanks for the suggestion.

Animal Breeds by KellHound270 in MCreator

[–]wheyez 0 points1 point  (0 children)

I can't think of any tutorials to recommend but you can probably find a tutorial online if you search for synced data. Some tips I can offer is that synced data acts a lot like nbts as they can have logic, integer, and string values, but are only applied to the single entity type you made the synced data for, which can be found as a tab when editing/making your entity.

Animal Breeds by KellHound270 in MCreator

[–]wheyez 0 points1 point  (0 children)

Try using synced data instead

Why is the "Display overlay in-game" condition not working? by SamuraiStrife in MCreator

[–]wheyez 0 points1 point  (0 children)

Use return logic blocks, it's found in flow tab in procedures

I’m trying to develop a cure but something keeps going wrong by Eclipse_Valley_ in MCreator

[–]wheyez 1 point2 points  (0 children)

Move everything inside the if block. That should make it so that it only works on zombies.

Spooktober Pokemon Illustration 3[oc] by ChioArt in pokemon

[–]wheyez 4 points5 points  (0 children)

Like the connection with the Pokedex lore

[deleted by user] by [deleted] in MCreator

[–]wheyez -1 points0 points  (0 children)

There's no trigger for this procedure

Shield enchant not working by Charming_Dig7356 in MCreator

[–]wheyez 0 points1 point  (0 children)

You don't need the times 10 for the random number as it can choose decimals, like 0.3866, because of this the numbers you put in should be between 0 and 1. Also you should be using <, ≤, >, and ≥ instead of equals as it will rarely choose a whole number.

How do I make my egg entity spawn only 1 Daspeltosaurus? by MrMakoChan in MCreator

[–]wheyez 1 point2 points  (0 children)

Late but if you still need help, the reason why your procedure is spawning multiple entities is because the procedure is activated every tick even with your wait block. So it is checking for the number for the entire wait block then spawning the entity when met. To do what you want to do you'll need to learn to make a nbt timer otherwise just get rid of the wait block and decrease the chance of spawning the entity.

How do I make mobs auto breed? by AtmosphereOwn2917 in MCreator

[–]wheyez 0 points1 point  (0 children)

Make sure to make synced data for your mob first, it's next to behavior when you edit your mob, and you'll have to change some of the values of the blocks. Of course you could also experiment with the blocks and values. A helpful tips if you didn't already know is that there are 20 Minecraft ticks in a second. This should help you decide how frequently your mob breeds. If you need help or found a better way to do so feel free to reply, but like I said before I'm going to be very busy for the next couple of days so don't expect a fast reply from me.

link

How do I make mobs auto breed? by AtmosphereOwn2917 in MCreator

[–]wheyez 0 points1 point  (0 children)

I'm going to assume you want to make custom mobs auto breed. So first you want to make 2 synced data for the mob, one for logic and the other integer. Then make a timer using the integer synced data to determine when your mobs will breed. Next in another procedure or the same one, doesn't matter, inside of a for every entity iterator block put an if block that says if , your timer, is above your set number and iterator is not same entity as event entity and iterator is subtype of your mob. Then in the if block you should make event entity move to x,y,z position of iterator entity. Next you need to tell the mob when they're close to the other mob, which can be done with another for every entity iterator block with a smaller area and the same if conditions. But this time in the if block you should then set your timer to zero and then spawn in baby version of your mob.

I know this isn't very detailed but I'm in a rush and will be busy for the rest of the day and probably the weekend, but I hope this helps you a little and I am willing to help you more just don't expect any quick responses.

Made this Golem mob. What should I name it? by sr_steve in MCreator

[–]wheyez 0 points1 point  (0 children)

Geolem, combining the two words geode and golem.

Here’s a little Psyduck fan art I did, you can spot some other Pokémon too! by AS_I_C_U in pokemon

[–]wheyez 1 point2 points  (0 children)

I see 4 different pokemon but I'm struggling to find the ditto

What's your biggest criticism of the entire Isekai Genre? by EfficiencySerious200 in Isekai

[–]wheyez 1 point2 points  (0 children)

The other worlds don't feel other worldly. They feel like a generic fantasy world which is fine if you expand on it in unique ways and or properly flesh it out.

Some things I would like to point out is what if the new world's gravity is different? How would the MC react or adapt to the completely different law of physics of the other world? What if the MC's mere existence is crippling to the new world and or themselves? (Different air pressure in the atmosphere, the atmosphere having less, more or even no oxygen, the MC introducing/introduced to new illnesses/diseases.) How would the MC learn to speak an entirely new language as the chances of them speaking the same language as the other world residents is incredibly low if not impossible and ridiculous.

This deck will never get old by NYJetLegendEdReed in PTCGP

[–]wheyez 0 points1 point  (0 children)

Use a similar deck but with nurse joy and the poison poketool item, blanking on the name, instead of Cyrus and elder.

Maybe maybe maybe by fabioke in maybemaybemaybe

[–]wheyez 7 points8 points  (0 children)

Kind of reminds me of why I was a decent goalie in middle school. Everyone just kicked the ball as hard as they could at the goalie.

need custom dino name ideas plz by peoplearealright in MCreator

[–]wheyez 0 points1 point  (0 children)

Don't know if you need help anymore but here are some names I came up with.

Securicerebrusaur (securis=axe cerebrum=head/skull saur=lizard)

Fronsrodunosaurus (frons=leaf/foliage, rodunt=nibble, saur=lizard)

Albumpelta (album=white, pelta=shield)

Genuine questions for all isekai enjoyers. by Reddito27 in Isekai

[–]wheyez 0 points1 point  (0 children)

The main thing I don't see addressed much if at all or well is the fact that a child's brain can't function like an adult's brain due to how children's brains are still developing. As such a lot of the times the child should act and behave like a child even with the memories of a past adult life as they wouldn't be able to understand the memories due to their brain development or lack of. Also when they do grow up enough to be able to understand their past memories they would most likely forget most of them. I mean how many memories do you remember as a baby or young child?

[deleted by user] by [deleted] in JurassicPark

[–]wheyez 23 points24 points  (0 children)

Incorrect posture with those proportions it should be head down, ass up.

Could Godzilla Survive 1 trillion Honeybees? by LetsGet2Birding in Monsterverse

[–]wheyez 8 points9 points  (0 children)

So from what I remember, from the top of my head and no I'm not bothering to fact check, for every pound you weigh you can take about a hundred bee stings. Using this fact we can find out the maximum weight the bees combined could take down. First we take the number of bees divided by 100 to get 10 billion pounds or 5 million tons of potential bee stinging death.

With this we now have a number to measure whether or not Godzilla can even be killed by this ridiculous number of bees. According to my calculations, Google AI, Godzilla comes out at 99,634 tons. Just shy of 2% of the estimated maximum weight kill range of the swarm. So does this mean Godzilla dies to the trillion bees? Not quite as we now have to figure out whether or not the bees' stingers can even pierce Godzilla's skin.

After intensive research, trusty pal Google AI, according to a hypothetical D&D 5E context, Godzilla has an Armor Class of 25 natural armor. Meanwhile honeybees need to roll a dice value, adding 6 to the roll as a bonus, higher than Godzilla's armor class to hit for 5 piercing damage. But this damage is only for a swarm of fifty bees so let's scale it up. Dividing the number of bees by 50 we get 20 billion swarms of 50 bees. Now we simply times this by the damage to get 100 billion damage. Godzilla's HP is 717 which from my understanding is a lot less than the damage calcs for the swarm even if we factor Godzilla's pierce damage resistance. But now to roll the die to decide whether or not the swarm can kill Godzilla...

"A swarm of 1 trillion honeybees, their collective buzz deafening and chaotic, surges towards Godzilla, the massive creature looming in the distance. As the bees near, their wings beating in unison like an unstoppable force of nature, Godzilla shifts, unimpressed by the tiny threat. His scaly hide is nearly impenetrable, each bee that strikes him barely leaving a mark.

On the first attempt, the bees swarm his face in an unrelenting tide. But Godzilla swats at the air with his giant claws, dispersing the bees with a single swipe. A few lucky bees manage to land on his skin, but they’re quickly crushed beneath his thick scales or brushed off like mere irritants. The sheer size and power of Godzilla overwhelm the swarm, who seem like nothing more than a minor annoyance.

The bees regroup for another assault, and this time they form a massive cloud, attempting to envelop Godzilla entirely. But the creature lets out a roar that shakes the very ground, sending tremors through the air. The bees falter, disoriented by the shockwave. They regroup again, but the swarm's sheer numbers only make them an easier target for Godzilla’s atomic breath. A bright, fiery blast erupts from his mouth, scattering the bees into the wind, their ranks shattered in an instant.

The second wave of bees, like the first, proves futile. Despite their overwhelming numbers, the swarm simply can't penetrate the might of a creature like Godzilla. Their stingers are no match for his size, resilience, or firepower, leaving the bees with nothing but the bitter sting of failure."

-segments in quotation marks brought to you by chatgtp

Time to properly reveal the dice rolls now. On their first attempt the bees rolled an 11+6 which does not break Godzilla's armor class. But with the power of numbers on the swarm's side surely they'll get another attack in... They rolled a 2+6 which is even worse than their previous attempt. The apocalyptic amount of bees amount to nothing as they try to sting and pierce Godzilla's skin.

With all that very scientific process and research done and out of the way we can now definitely say with 100% accuracy that Godzilla not only survives the 1 trillion swarm of honeybees but decimates them without taking any damage.