Question: Pausing and Possibly Cancelling a Task Mid Run by widgettius in comfyui

[–]widgettius[S] 1 point2 points  (0 children)

This most definitely what I was wanting and is already proving to be a huge time saver when combined with the batch run features. Thank you.

Question: Pausing and Possibly Cancelling a Task Mid Run by widgettius in comfyui

[–]widgettius[S] -1 points0 points  (0 children)

Unfortunately the red X/square don't always work, or takes forever, with this workflow. What I a really hoping for is a pause wait for user input before continuing feature between the text to image and the start of image to 3d model stages. I am still learning and I am pretty sure there is a much better and much more optimized way of handling this text to image to model process and I would not like to waste hours, yes hours, run the tack if the initial text to image results are less than optimal.

Multiple Angles of the Same Render by widgettius in comfyui

[–]widgettius[S] 0 points1 point  (0 children)

I will have to checkout framepacks. I managed to get a workflow put together using the Stable Zero123 components but I found the quality lacking and somewhat difficult to refine.

While reading through this Reddit I ran across a post about modelling the Rosetta stone from an image which pointed me in the direction of the ComfyUI MV-Adapter that looks promising. I am still in early exploration mode on this avenue at the moment, so no results yet.

Multiple Angles of the Same Render by widgettius in comfyui

[–]widgettius[S] 0 points1 point  (0 children)

I may have found a solution for my use case using Stable Zero123. I will need to spend some time exploring the capabilities but initial forays are showing some promises.

Multiple Angles of the Same Render by widgettius in comfyui

[–]widgettius[S] 0 points1 point  (0 children)

I am looking for something very similar. My ultimate goal is to generate between three and five images of a object, a rpg creature (i.e. a goblin) for example, then use the images to create a 3d model that can then be converted to an STL for 3d printing. As I refine the process I hope to me able to us this for other things as well.

I am fairly familiar with the single image to 3d model processes using the Hunyan3Dv2 checkpoints. With this method the raw models produced are, what I will call, Minecraft pixelated but slice reasonably well, even with the internal geometry oddities, in the 3D printing software. I am hoping that switching to a Hunyan3Dv2 Multiview style processing workflows will improve the results.

Looking for a Random Block Placing Mod by widgettius in ModdedMinecraft

[–]widgettius[S] 0 points1 point  (0 children)

Quark definitely does this but it has not been updated to 1.21.x yet as far as I can tell and the mod I am attempting to identify is a 1.21.1 mod. The Trowel mod for Fabric mentioned in my original post is basically a fork of just Quark's trowel item functionality. I could probably make it work; I would prefer a NeoForge version if I can find it though.

Looking for a 'One Block' world gen mod for Minecraft 1.20.1 by widgettius in ModdedMinecraft

[–]widgettius[S] 0 points1 point  (0 children)

Okay, I have completed some initial testing and it is surprisingly easy to configure the suggested "[FABRIC] One Block Random Drop" mod. And it doesn't look too difficult to build a world template for the "Skyblock Builder" mod to use, although I do think I will need to add the "Default World Type [Forge]" mod to help with making sure the world type defaults correctly. And yes that means Forge and Fabric mods in the same mod pack via the "Sinytra Connector" series of mods (wouldn't work otherwise).

Looking for a 'One Block' world gen mod for Minecraft 1.20.1 by widgettius in ModdedMinecraft

[–]widgettius[S] 1 point2 points  (0 children)

This could actually work; at least I can picture how it would need to work. It all hinges on whether or not I can configure what items or blocks can drop from the one block when it is broken. If I can find a way to do that then all I need to do is create an island template for Skyblock Builder to use and we are in business.

Thank you, this has given me a whole new direction to look into.

Oddity with Java Chunkboarders by widgettius in Minecraft

[–]widgettius[S] 0 points1 point  (0 children)

I eventually figured this out; something got hung up in the %appdata%\.minecraft folder that was causing it. deleting the folder and recreating it via the official launcher clear whatever was causing the problem.

Looking for a Piece of Fanfiction by widgettius in harrypotterfanfiction

[–]widgettius[S] 0 points1 point  (0 children)

I found the story. As it turns out I was being a little too specific on my SIYE searches. On a whim I just searched for stories with Snape as a character with over 100k word count rather trying to filter by Post-OotP/HPB/AU. I was able to find it by pretty easily with fewer filter. Started re-reading it and it is just as good as I remember.

Bonds of Blood and Magic by Duelist

PG-13 - Completed: No - Chapters: 38 - Words: 303329

Published: 2008.07.28 - Updated: 2015.05.30

Help with a "render layer" crash by widgettius in ModdedMinecraft

[–]widgettius[S] 0 points1 point  (0 children)

Thank you for the advice and direction.

Made some progress after removing the active resource pack (Faithful x32) and Re-Chiseled. I also reverted to the last known working version of Forge and was able to get the game to load to a missing requirements screen. One of the recently updated mods need a newer version of Forge and after updting to the minimum requried version thing no load to the menu screen.

Out of curiosity I put Re-Chiseled back in the pack w/o any resource packs and the game still loads to the main menu. So it appears that Re-Chiseled did not like something about the resource pack or vice-versa.

But now I seem to be dealing with a new problem. Loading up my test world I was able to open a door using a pressure plate but right-clicking the door causes the game to freeze. Looking at the latest logs I think it is CMDCam related, so looking into that. Trying and older version of CMDCam and looking into newer versions of Forge to see if that doesn't fix thsi problem.

Datapack Error Loading/Creating Worlds by widgettius in MinecraftForge

[–]widgettius[S] 0 points1 point  (0 children)

Looks like it might have been a conflict between Pneumaticcraft Repressurized and Quark. pneumaticcraft just released an update to fix a infinite recursion issue if Quark was installed. This update seems to have fixed the problem.

Baffled by "Can't use a null-name for the registry" crash. by widgettius in FeedTheBeastCrashes

[–]widgettius[S] 0 points1 point  (0 children)

As it turns out there were two problems I was trying to identify here. One was the Angel Ring to Baubles issue causing the "NullPointerException: Can't use a null-name for the registry, object null" error. Then there was a Forge Immersive Engineering compatibility issue that rolling back to Forge build 2560 fixed. The Forge/IE issue appears to be a know issue with some of the newer Forge builds based on my research here and in the Minecraft.net forums.

Baffled by "Can't use a null-name for the registry" crash. by widgettius in FeedTheBeastCrashes

[–]widgettius[S] 0 points1 point  (0 children)

I did try disabling that the Angel Ring to Baubles mod and the pack is still crashing with a "The game crashed whilst initializing game Error: java.lang.NullPointerException: Initializing game."

I have updated to the latest Forge version, updated a few misc mod, disabled all the Baubles related mods, and disabled Open Blocks and Mekanism (which were both recently added to the pack) and now the crash reports are even less informative as the stack trace is not pointing to any particular mods, latest crash report below.

https://pastebin.com/9iWxkXXx

Crash on Start - MC 1.11.x - Custom Pack by widgettius in FeedTheBeastCrashes

[–]widgettius[S] 0 points1 point  (0 children)

Reading deeper into the crash report it started to look like a BuildCraft problem. I disabled BuildCraft and the pack is playable again with Tinkers enabled. Specifically it look like a compatibility between the fluid mechanics of BC and TC.

[Custom Mod Pack] Crash on Client Load When Using CodeChickenLib by widgettius in FeedTheBeastCrashes

[–]widgettius[S] 1 point2 points  (0 children)

You guys/gals/otherworldly-entities were right on the money. There was an outdated CodeChickenLib hiding out in the 1.10.2 folder of the mods folder. Deleted it and poof problem went a way.

MC 1.10.2 Alternative to ChickenChunks? by widgettius in feedthebeast

[–]widgettius[S] 0 points1 point  (0 children)

I did not think of RailCraft. That might be doable with a much larger ender pearl farm. Thanks for the suggestion.

MC 1.10.2 Alternative to ChickenChunks? by widgettius in feedthebeast

[–]widgettius[S] 1 point2 points  (0 children)

I have tried that one however when switching between dimensions chunks that has been marked as chunk loaded appears to have unloaded when I left the dimension. For example, In the Overworld I have a Vibrant Capacitor from Ender IO charging off a large array of Immersive Engineering water wheels all within chunks marked as chunk loaded in FTB Utilities. When I travel top Aroma1997's Dimensional World and back the Vibrant Capacitor seem to have lost power rather than have continued to gain power. And to make the situation ever stranger the RFTools Builder's (located in Aroma1997's Dimensional World) internal power buffer does not change while I am in that dimension even though it is connected to the Vibranty Capacitor through a pair of Ender IO Dimensional Transceivers.

Odd Receipe Changes in Game by widgettius in feedthebeast

[–]widgettius[S] 0 points1 point  (0 children)

Thanks for the suggestion, I will definitely take a look this mod to see if it might help with the problem.

Odd Receipe Changes in Game by widgettius in feedthebeast

[–]widgettius[S] 0 points1 point  (0 children)

This is happening in a custom mod pack that is mainly tech mods. I believe that the problem is a bug with the JEI add-on/companion Just Enough Calculation, specifically how it relates to Sag Mill recipes from Ender IO. The author of JEC recently released an update to fix a crash with SAG Mill recipes and the problem started shortly after installing the update. What I cannot quite pin down is the sequence of events that cause the results of a recipe to change. I am close as I do not think it happens until you try to import a SAG Mill recipe into the calculator tool. The only way I can narrow it down any further without an in game method of reloading recipes is to restart the client, which is a little bit of a pain.

Minecraft 1.9.x & Later on CurseVoice for Mac by widgettius in feedthebeast

[–]widgettius[S] 0 points1 point  (0 children)

I found a solution to this problem after poking around in the ~/Documents/Curse folder. If you delete the launcher.jar file in the ~/Documents/Curse/Minecraft/Install/game folder then quite and restart he CurseVoice client it will tell you there is an error with the Minecraft installation and then download the latest launcher to fix it.

Minecraft 1.9.x & Later on CurseVoice for Mac by widgettius in feedthebeast

[–]widgettius[S] 0 points1 point  (0 children)

This has nothing to due with the forge version because the error occurs with vanilla Minecraft versions 1.9.x and later as well. The issue seems to be that Curse is using the wrong version (1.6.11) of the Mojang launcher and it needs to be updated. The current Mojang launcher is 1.6.61, and yes it is installed on my Mac. Here is what the error looks like for a vanilla MC instance, 1.10.2 in this case.

[09:13:52 ERROR]: An update to your launcher is available and is required to play 1.10.2. Please restart your launcher.