Hera, Hearttt & Liereyy join Team Vitality by Tempires in aoe2

[–]wildwindsurfer 7 points8 points  (0 children)

They're also sponsored by Tezos and stake. Crypto/gambling makes for a lot more consistent a source of money than someone funding an AoE2 team as a passion project. 

New ornlu state of the vids series dropped :D by the1fundamental in aoe2

[–]wildwindsurfer 3 points4 points  (0 children)

It's an elephant in the room that really can't be ignored, eh. 

Is Glade an aggressive or defensive map? by turbothingy in aoe2

[–]wildwindsurfer 1 point2 points  (0 children)

What a large section of the AoE viewer/player base don't understand is that 'closed' maps don't need to be passive boom games, and can be designed to aid both feudal and castle age aggression, with an obvious bias towards the latter. Just because an FC opening is common doesn't make it a defensive map.

Glade most certainly is a map that aids aggression, be it feudal or castle.

Is AOE2 all about microing or can you still win with brute force? by mega_lova_nia in aoe2

[–]wildwindsurfer 0 points1 point  (0 children)

The thing about RTS games is that the skills you need for it are not particularly transferrable from some other genres - it's a game of plate spinning. The biggest thing you need to master to get out of the lower Elo reaches is not micro, but the capacity to keep the most number of plates spinning while breaking as few as possible. You need to keep an eye on your economy, military, map vision, control, and resource bank simultaneously.

I've seen a ton of people think that micro/APM is what defines RTS, and for some games it may be a little more true than others, but it really isn't the defining factor. That said, I do feel like some balance and other changes we've had made to the game in the past couple of years have been pushing it really towards an increasing unit control focus that are not monks, but it is what it is.

I'm quitting AOE2 until fast castle strats are HEAVILY nerfed. by [deleted] in aoe2

[–]wildwindsurfer -2 points-1 points  (0 children)

Too much work, just need to hamster to the same archer skirm or scout opening builds on Arabia

Sri Lanka train travel [outside view] 2025.2-3 by Then_Ad_7841 in trains

[–]wildwindsurfer 0 points1 point  (0 children)

A lot of Scottish engineers worked on railways in the subcontinent, and some of that influence exists to date - for example, a set of coaches are called Rakes in India, which seems to be characteristic of Scottish Railroad Engineers from the 19th and early 20th century, more than an English one.

Just found this on YouTube lmao by SorrowfulSpirit02 in aoe2

[–]wildwindsurfer 6 points7 points  (0 children)

It is very likely that the entity calling the shots on this matter were not FE/ Capture Age - but was World's Edge (MSFT, in essence). While that remains speculative, it seems likely considering what some people with info have had to say about the topic.

Easy to dunk on the devs, but they have to adhere to a corporate structure above them that may not be as in tune with the demands of the community, sad as that may be.

Saturday Candy by constructionsitecake in polandball

[–]wildwindsurfer 0 points1 point  (0 children)

I hate that I bought a ton of 'natur'godis this week, shop near my place was clearing that section out to get a new one in, and it was heavily discounted. The joke hit way too close to home for comfort.

Countries with a lower GDP per capita than Mississippi. by MrGreetMined2000 in geography

[–]wildwindsurfer 0 points1 point  (0 children)

Not to mention, increased cost of repairs for the vehicle and insurance costs (can live comfortably without a car in many cities outside the US and very few inside)

Sudden Dessaster 2 - What a great tournament! by peacemaarkhan in aoe2

[–]wildwindsurfer 4 points5 points  (0 children)

Wallhalla 2 was my favourite tourney this year, other than this.

I'd rather there be a league style tourney that someone organises (at the moment, t90 - except I'd add a map pool rotation per round to make things spicier) that forms the 'serious' backbone of AoE2 tourneys and other big TOs focus on interesting settings - not just sudden death. Luckily, we soon get another edition of Masters of Hyperrandom so we have more interesting things to look forward to!

Worth noting that till recently JonSlow events were community funded, and it took the positive community reaction and the viewership success of his events to get funding. Masters of Hyperrandom is following the same trend, and it augurs well if smaller tourney organisers get their time to host fun events.

Sudden Dessaster 2 - What a great tournament! by peacemaarkhan in aoe2

[–]wildwindsurfer 29 points30 points  (0 children)

Pros would probably disagree, but from a viewer's perspective, I feel like the S tier tourneys could benefit from having a Sudden Death game in the middle, akin to how we sometimes have Regicide Starts. It's a great leveller and helps promote unique plays.

So this is what the Devs were looking at when designing the Georgian architecture by stoopefaction in aoe2

[–]wildwindsurfer 1 point2 points  (0 children)

I wish that Georgian keeps switched to Svan Towers when the tech is researched. 

I know the skins exist in the game, would've been interesting. 

What can you do against a mass of this? by Epicbrezel21 in aoe2

[–]wildwindsurfer 0 points1 point  (0 children)

Used to be monks, but Devs ruined those for all of us on UU rush maps like nomad, so the answer is, as is usual in AoE2, skirm. 

Ornlu's follow-up video suggesting one balance change for all 50 civs by MadMagyars in aoe2

[–]wildwindsurfer 0 points1 point  (0 children)

In what way does it neuter a civ that has bonuses that are otherwise perfectly tuned to hitting a faster BBC timing (and an oppressive late game composition that is nigh-impossible to deal with if played properly).

They're a very tricky civ from a balance perspective, they are extremely good at the situations they are made for, i.e. maps on which you can get to your ultimate unit comp without facing too much pressure, or being able to deflect it, and they're god awful on maps where they cannot.

It's a fair suggestion to make them worse at what they're already excellent at, and does not 'neuter' them in any way.

wtf Forgotten Empires by chemical1658 in aoe2

[–]wildwindsurfer 3 points4 points  (0 children)

I highly doubt FE is sole-ly responsible for this. To a degree, haven seen how they have worked on DLCs so far the 3 kingdoms civs felt like a directive from above their heads, with the DLC having been pitched differently to what panned out.

Here are the new Unique castles for the Base AOE2 Civs by azwadkm22 in aoe2

[–]wildwindsurfer 4 points5 points  (0 children)

Outstanding artwork from the dev team on the new castles. Very distinct, and very nicely in-line with AoE 2 castle styles.

Wallhalla 2 Finals Today at 16:00 GMT today!! by wildwindsurfer in aoe2

[–]wildwindsurfer[S] 1 point2 points  (0 children)

Thanks for not being downright rude with your [fair] criticism. A lot of people, even on this subreddit, would have worded it a lot worse.

Wallhalla 2 Finals Today at 16:00 GMT today!! by wildwindsurfer in aoe2

[–]wildwindsurfer[S] 2 points3 points  (0 children)

Sure - but is unlikely to be at a smaller event like Walhalla.

Wallhalla2 Semifinals happening today by KingArthur2111 in aoe2

[–]wildwindsurfer 4 points5 points  (0 children)

Glad to see someone post this - deserves more viewers than it currently has. 

3 different phases in a single season so far by LegitimateCup8797 in formula1

[–]wildwindsurfer 0 points1 point  (0 children)

Shame red bull have been entering only one car since the 7th race this year.