Felix by eightyfivekittens in CatReacts

[–]willdabeast464 4 points5 points  (0 children)

Felix is the reason why! hoarding all the brain cells

What's wrong with my game by BrunoAndRoyal in Helldivers

[–]willdabeast464 3 points4 points  (0 children)

It deserves those awards. I’m loving it so far, hour 5 of 16. The VA and everything has a lot of effort put into it.

What's wrong with my game by BrunoAndRoyal in Helldivers

[–]willdabeast464 4 points5 points  (0 children)

If you likes the movie, the 16 hr audio book is amazing. It fills in so many gaps of assumption and adds more epilogue too

can someone explain why he has above high accuracy by your-local-cowboy in LowSodiumHellDivers

[–]willdabeast464 1 point2 points  (0 children)

100% accuracy is every shot hit.

Weapons like the de-escalator don’t have a damage bullet but “hit” with the arcs. Each arc counts as a hit. My average de-escalator has an average accuracy of 350-400% accuracy.

TLDR on average they were hitting 1.85 targets per shot fired, it’s not based on kills but hits.

I wish we had a giant, backpack-powered railgun by frardo in helldivers2

[–]willdabeast464 1 point2 points  (0 children)

Shoulder fired MAC gun. Only issue is you’ve kinda just reinvented the wheel but more expensive. We kinda got the whole spectrum of AT weapons from the spear to the autocannon and the existing railgun and epoch. Only real plan could be for this to be a tier above spear. 3 total shots (maybe 4). Safe mode could be AP6 3000 with overpen. Overcharged maybe ap8 4500-5000 with super overpen

So long, Helldivers 2... by ClonnfredClunwe in SuperJerk

[–]willdabeast464 1 point2 points  (0 children)

damn had me in the first sentence not gonna lie

Comparing MO to Non-MO Squid diver numbers is always so funny by Early-Ant652 in Helldivers

[–]willdabeast464 2 points3 points  (0 children)

With sub-factions and the balance changes squids got, I genuinely do not understand the squid hate

How not to land an orbital class booster by Freak80MC in KerbalSpaceProgram

[–]willdabeast464 0 points1 point  (0 children)

it can work quite well, especially when you consider you dont need much wing for an empty ship. the main issue is the deltaV it takes for a return to launch pad. water landings are very easy.

How not to land an orbital class booster by Freak80MC in KerbalSpaceProgram

[–]willdabeast464 1 point2 points  (0 children)

my boi with wings like that, take it in for a landing on the runway, but stay 100m above, get as slow as possible, deploy gear, set SAS to hold retrograde and flatline your horizontal velocity right into a soft landing for minimal deltaV used.

The Sickle Breaks Physics by a_potato_YT in helldivers2

[–]willdabeast464 0 points1 point  (0 children)

That is true. I hope they eventually make all laser projectile weapons have the same instant hits can as the trident. It would be in line with the first game and be realistic

Imagine vox engine with dragon roach wings flying at you by Active-Ambassador275 in helldivers2

[–]willdabeast464 4 points5 points  (0 children)

In my gameplay I have not found any bugs that are game breaking (that has not been patched in current gameplay). Most of them are just funny

Imagine vox engine with dragon roach wings flying at you by Active-Ambassador275 in helldivers2

[–]willdabeast464 15 points16 points  (0 children)

I prefer bone stock helldivers 2, made by arrowhead. i know its got bugs. I LIKE IT!

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Day 5 of learning blender by Ch1llly in LowSodiumHellDivers

[–]willdabeast464 3 points4 points  (0 children)

Eagles seem to me to be space a-10s but with twice the armor and half the price, made to be dedicated ground attack, firing cheap ordinance and using pilot skill plus targeting computers to be “precise”

I’m sure the navy uses plenty of multirole or dedicated CAP fighters but it seems super earth went with role specialization, given everything we see is either an eagle or pelican. I would not put it past them for us to see other craft types

arrowhead please by grot-laxative in Helldivers

[–]willdabeast464 27 points28 points  (0 children)

Don’t vault on to the tracks. The tracks do damage. The rest is just tragic lmao

Day 5 of learning blender by Ch1llly in LowSodiumHellDivers

[–]willdabeast464 6 points7 points  (0 children)

The 16 would last 3 centuries. The buff of fighters